Angband for Android 10 (volunteers needed)

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  • Pete Mack
    replied
    Aha. It works in 1x1 but not in 2x2. That'll let me fix my problem anyway.
    Device: Samsung 11E, portrait mode.

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  • Cuboideb
    replied
    Hi Pete, which tile multiplier are you using ?

    BTW, in the next update the 3 subwindows will be MONLIST, ITEMLIST and MESSAGES.

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  • Pete Mack
    replied
    Reposted from 4.2 dev thread:

    Just went to edit appearance of passable rubble, so it would be clear by appearance even when out of view. But knowledge menu shows nothing for the symbols of any feature, door, or trap. This may be is android specific.

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  • tg122
    replied
    I tested it and the external keyboard works great. Thank you for the update.

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  • Cuboideb
    replied
    I've just posted the update.

    After updating the app, go to Preferences / Hardware Key Mappings and make a keymap reset.

    I did some testing with a logitech keyboard (bluetooth). Sometimes it's too slow to trigger a key secuence (alt or ctrl + key) by its own. If that happens, go to Hardware Key Mappings and redefine the secuence you need. That's the only way for now to trigger those secuences (you can use alt or ctrl, the app will make the translation instead of the keyboard).
    Last edited by Cuboideb; January 21, 2021, 23:07.

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  • Cuboideb
    replied
    Thanks!

    These are the missing keycodes:

    KEYCODE_DPAD_CENTER = 23
    KEYCODE_PAGE_UP = 92
    KEYCODE_PAGE_DOWN = 93
    KEYCODE_MOVE_HOME = 122
    KEYCODE_MOVE_END = 123
    Last edited by Cuboideb; January 21, 2021, 22:55.

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  • tg122
    replied
    I saw you updated the debugger for the external keyboard, thank you for that. If I'm understanding this correctly, every key is mapped to a number on the debugger. So, the issue I'm having is only with the diagnol keys on the right hand numerical pad. The numerical row on the top of the keyboard works fine. Here are the kay mappings to the diagnol keys that are not working.

    7=122 (with numlock off)
    9=92 (with numlock off)
    1=123 (with numlock off)
    3=93 (with numlock off)
    5 =23 (with numlock off) - This one is weird. If I push it once, nothing happens. If I push it twice in a short period of time, then a menu pops up allowing me to select "Item", "Action Commands" "Manage Items" etc.

    When I press any of these 4 keys from the right han numerical pad, nothing happens. I noticed that the beta version of FAangband in Termux has the same issue, if that is helpful at all (since FAangband is based on the Angband 4.2 I believe?) Please let me know if there is anything I can help out with.

    Edit: Also having issues with the 5 key, adding that to the list.
    Last edited by tg122; January 21, 2021, 02:25.

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  • skbio
    replied
    Thanks for this.

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  • Cuboideb
    replied
    The numpad is tricky. I can't debug that input method but I will add some functionality to print the keycodes. You can send me that info later.

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  • tg122
    replied
    Also, I recently discovered Samsung Dex, which allows me to plug my phone into a docking station or directly to a monitor or tv with an hdmi cable and have a full desktop experience. I have a monitor, mouse, and keyboard setup at my desk all connected to my phone. I tried out Angband in this mode and it ran really well but I just noticed 2 things. 1) Is it possible to completely remove the touch screen interface if you're using an external keyboard? All you would need is the options button. 2) The 9 number pad directionals didn't work, whether numlock was on or off. Is this a Linux thing?

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  • tg122
    replied
    Originally posted by Cuboideb
    Perhaps I could replace npp041 for sil-q
    Is there a limit to the number of variants you can have? I don't want to ask you to have to remove anything, especially if NPP is one that you enjoy yourself.

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  • Cuboideb
    replied
    Originally posted by tg122
    Have you ever considered porting Sil or Sil-q to the list of variants?
    Perhaps I could replace npp041 for sil-q (added npp for the fond memories). I have to contact the mantainer of sil-q for his approval. At first, it will be easier to play with the keyboard, the ribbon implies hacking the code to form the list of possible keys for each command.

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  • Cuboideb
    replied
    Originally posted by fearoffours
    * Can we move the status bar (displays Level feeling, Hunger stsus, buffs/conditions etc) to the top of the screen? it's currently somewhat obscured under my ribbon bar which I have at high opacity.
    I'm playtesting this change. I will upload it tomorroy I think.

    * This may be a bad attempt at keymapping, but I have a keymap for casting 2 spells - m1am1f (I've also tried m1a\e\em1f ) but the keymap only triggers the first spell (in fact the button text on the keymap only displays m1a too - am I missing something here?)
    You can't do this in the windows port either. It was possible in the early 00's. Sorry. BTW, the button displays three characters but all of them are used when performing the action.

    Thank you for your kind words!

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  • tg122
    replied
    Have you ever considered porting Sil or Sil-q to the list of variants? There is a version of Sil out there on the play store but the interface is a bit difficult to use. I know it's a lot of work to port a new variant and just adds to the list of things that need to be maintained, but if you do you have plans to include more variants, I think Sil or Sil-q would be an excellent addition.

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  • fearoffours
    replied
    Thanks very much for this excellent port.
    Having been playing a Dwarf Paladin for a couple of days when I have a chance, I'd like to ask if it would be possible for any of the following improvements to be made - I think some at least may not be possible without changes to core vanilla source so :shrug:

    * In the inventory, it would save a bunch of space if we could choose to abolish the item type in the listings. Instead of "5 scrolls of Treasure Detection" it could just say "5 Treasure Detection" or if you wanted an identifier, the ASCII symbol would work well. "! Heroism" "~ 5x Treasure Detection" .

    * Can we move the status bar (displays Level feeling, Hunger stsus, buffs/conditions etc) to the top of the screen? it's currently somewhat obscured under my ribbon bar which I have at high opacity.

    * This may be a bad attempt at keymapping, but I have a keymap for casting 2 spells - m1am1f (I've also tried m1a\e\em1f ) but the keymap only triggers the first spell (in fact the button text on the keymap only displays m1a too - am I missing something here?)

    Once again, great port; really impressed; thanks for getting me back to playing Angband after quite a gap.

    Leave a comment:

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