New version. Very few changes, some experiments with external keyboard.
Users of those keyboards: after updating the app, go to Preferences / Hardware Key Mapping and "Reset all hardware keys".
This is a work in progress kind of thing.
Angband for Android 10 (volunteers needed)
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That's the escape key, sorry about that.
To fix that long standing bug of panel movement I had to rewrite a large portion of the input code. Try to keep your finger more still. The game is trying to move the canvas and cancels the long press timer. I will try to adjust those parameters.
In a day or two I will upload a new version focusing in external keyboards (another pending issue).Leave a comment:
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I noticed that after the recent updates, long pressing on the screen doesn't bring up the menu anymore. Actually, there was one time that it did work earlier today, but I haven't figured out why it only worked that one time, and haven't been able to get it to work since that one time.
Edit: I also forgot to mention that the first button on the top row of the ribbon doesn't seem to work. It looks like a circle with a diagonal arrow coming out of it. I can't even remember what this button did before.Leave a comment:
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Thanks so much for all your work! It is really wonderful to be able to play this way, and with such an improved interface .Leave a comment:
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Congrats on the win!
I've uploaded a new version. It fixes the problem with targeting and improves the behavior of the full keyboard. Thank you all for the support!Leave a comment:
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Finally got a win on my phone. I *really* advise against playing mage that way. Too easy to miss an instakill monster with a tiny screen and truncated monster list.Leave a comment:
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Thanks for the report! If you see any other spell with that problem let me know. Good timing BTW, I was going to release some aesthetic improvements of the full keyboard today.Leave a comment:
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Once again, good work. I'm taking a break from angband after numerous failed attempts at breaking my highscore of depth 73. I won't be online frequently here that much I've posted an issue on the github page instead. https://github.com/Cuboideb/angbandroid/issues/1Leave a comment:
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Version 1.26.1 is up. It fixes that old bug that caused a bizarre screen centering when the canvas size was bigger than the screen.
So, now it's possible to simulate a 1.5 tile multiplier combining 1x1 and the + volume key. Some small amount of scrolling is needed at the edges of the screen.Leave a comment:
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Question:
How do I use the control keys with the current keyboard,Leave a comment:
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Pulling in the odd update when other people are doing all the work is actually quite easy
I remember running up against this in FAangband 1.1.6 and earlier, and I think I had some means to allow narrower terminals, but it may have been going back and rewriting a lot of the screens, so I don't know how helpful this is.Leave a comment:
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The message font size isn't a big deal. I actually tried to put the messages in a subwindow and increase the font size of the subwindow. The problem was I couldn't get the subwindow to display across the entire width of the screen instead of being next to the other subwindow I had open. Maybe if there is an easy way to put the messages in a subwindow and force the subwindow to occupy it's own set of rows. Otherwise, don't go crazy with it if it will take too much of your time.Leave a comment:
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It's not 1.5x size so much as selecting font size instead of tile size. Font size 1x is hard to read, but font size 2xfives LOS less than 20, and makes targeting problematic.
Also: there are two unused keys on the keyboard. Could they be F1 a d F2 instead?Leave a comment:
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Edit: Let me think about 1.5 tiles. The core uses integer computations for tiles, but perhaps it can be simulated in the ui. I have to fix that bizarre behavior of panels when the canvas is bigger than the phone screen. I have that problem since day 0.
About messages, many screens in Vanilla and variants are wide (knowledge, options, messages, birth, character, etc.) This is the origin of the 80 character limitation in portrait. It's a tough one.
If I fix the problem with panel changes perhaps the player can deal with some amount of manual scrolling.Last edited by Cuboideb; November 2, 2020, 19:21.Leave a comment:
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