Angband for Android 10 (volunteers needed)

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  • Cuboideb
    replied
    New version. Very few changes, some experiments with external keyboard.

    Users of those keyboards: after updating the app, go to Preferences / Hardware Key Mapping and "Reset all hardware keys".

    This is a work in progress kind of thing.

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  • Cuboideb
    replied
    That's the escape key, sorry about that.

    To fix that long standing bug of panel movement I had to rewrite a large portion of the input code. Try to keep your finger more still. The game is trying to move the canvas and cancels the long press timer. I will try to adjust those parameters.

    In a day or two I will upload a new version focusing in external keyboards (another pending issue).

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  • tg122
    replied
    I noticed that after the recent updates, long pressing on the screen doesn't bring up the menu anymore. Actually, there was one time that it did work earlier today, but I haven't figured out why it only worked that one time, and haven't been able to get it to work since that one time.

    Edit: I also forgot to mention that the first button on the top row of the ribbon doesn't seem to work. It looks like a circle with a diagonal arrow coming out of it. I can't even remember what this button did before.

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  • Pete Mack
    replied
    Thanks so much for all your work! It is really wonderful to be able to play this way, and with such an improved interface .

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  • Cuboideb
    replied
    Congrats on the win!

    I've uploaded a new version. It fixes the problem with targeting and improves the behavior of the full keyboard. Thank you all for the support!

    Leave a comment:


  • Pete Mack
    replied
    Finally got a win on my phone. I *really* advise against playing mage that way. Too easy to miss an instakill monster with a tiny screen and truncated monster list.

    Leave a comment:


  • Cuboideb
    replied
    Thanks for the report! If you see any other spell with that problem let me know. Good timing BTW, I was going to release some aesthetic improvements of the full keyboard today.

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  • joeljpa
    replied
    Once again, good work. I'm taking a break from angband after numerous failed attempts at breaking my highscore of depth 73. I won't be online frequently here that much I've posted an issue on the github page instead. https://github.com/Cuboideb/angbandroid/issues/1

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  • Cuboideb
    replied
    Version 1.26.1 is up. It fixes that old bug that caused a bizarre screen centering when the canvas size was bigger than the screen.

    So, now it's possible to simulate a 1.5 tile multiplier combining 1x1 and the + volume key. Some small amount of scrolling is needed at the edges of the screen.

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  • Cuboideb
    replied
    Tap the shift key again (it's a tri-state button). Another thing, if you long-press a key you can define keymaps that are shown with the "kmp" key.
    Last edited by Cuboideb; November 4, 2020, 16:33.

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  • Pete Mack
    replied
    Question:
    How do I use the control keys with the current keyboard,

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  • Nick
    replied
    Originally posted by Cuboideb
    My words exactly, the work of Nick and all the team is outstanding.
    Pulling in the odd update when other people are doing all the work is actually quite easy

    Originally posted by Cuboideb
    About messages, many screens in Vanilla and variants are wide (knowledge, options, messages, birth, character, etc.) This is the origin of the 80 character limitation in portrait. It's a tough one.
    I remember running up against this in FAangband 1.1.6 and earlier, and I think I had some means to allow narrower terminals, but it may have been going back and rewriting a lot of the screens, so I don't know how helpful this is.

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  • tg122
    replied
    The message font size isn't a big deal. I actually tried to put the messages in a subwindow and increase the font size of the subwindow. The problem was I couldn't get the subwindow to display across the entire width of the screen instead of being next to the other subwindow I had open. Maybe if there is an easy way to put the messages in a subwindow and force the subwindow to occupy it's own set of rows. Otherwise, don't go crazy with it if it will take too much of your time.

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  • Pete Mack
    replied
    It's not 1.5x size so much as selecting font size instead of tile size. Font size 1x is hard to read, but font size 2xfives LOS less than 20, and makes targeting problematic.
    Also: there are two unused keys on the keyboard. Could they be F1 a d F2 instead?

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  • Cuboideb
    replied
    Originally posted by tg122
    Thanks to Nick and the team for being so flexible to implement the additional code to V.
    My words exactly, the work of Nick and all the team is outstanding.

    Edit: Let me think about 1.5 tiles. The core uses integer computations for tiles, but perhaps it can be simulated in the ui. I have to fix that bizarre behavior of panels when the canvas is bigger than the phone screen. I have that problem since day 0.

    About messages, many screens in Vanilla and variants are wide (knowledge, options, messages, birth, character, etc.) This is the origin of the 80 character limitation in portrait. It's a tough one.

    If I fix the problem with panel changes perhaps the player can deal with some amount of manual scrolling.
    Last edited by Cuboideb; November 2, 2020, 19:21.

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