Angband for Android 10 (volunteers needed)

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  • moosferatu
    replied
    I noticed that occasionally the top line of text does not display in its entirety. Attached are two screenshots with examples.
    Attached Files

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  • Diego Gonzalez
    replied
    Yes, previously the run command worked replacing numbers with letters, but menu selection was broken that way.

    Shift+Letter or RUN+Letter works.

    I'm going back to the classic qwerty keyboard (with one row more). I think today I will be uploading a new version. There will be an option to select qwerty+numpad.

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  • moosferatu
    replied
    The "run" button doesn't work in roguelike mode. <shift>+<letter> works, but is kind of annoying because the entire keyboard needs to be visible and the relative positioning of the keys is different than a standard keyboard, which is a little disorienting.

    [Edit] I take that back! The "run" button does work when combined with a directional letter, but it doesn't work when combined with the numpad. It would be nice to be able to play with the roguelike key bindings (that I'm more familiar with) but still be able to just have the directional controls displayed on the side like the numpad.

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  • tg122
    replied
    That's perfect, I never knew that before. Thanks for the tip!

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  • Diego Gonzalez
    replied
    I had to take away a key, and picked that one hehe.

    You can trigger floor selection with the left direction. Cursors cycle between inventory, quiver, floor, etc.

    Thats a nice addition made by the Vanilla team.

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  • tg122
    replied
    Here is a quick suggestion. There is 1 additional button that I wish I had easier access to without having to switch keyboards, and that is the " - " key. This would allow you to utilize items on the ground without having to switch keyboards, and would come in handy when your inventory gets full. There are a few other buttons that I regularly switch keyboards for (">", "<", and "/". But the " - " is by far the one that I use the most.

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  • Diego Gonzalez
    replied
    @Pete
    The game only recognizes esc or backquote if you use the soft keyboard. I will upload a new version that handles a hardware esc key soon.

    I rely on you to test it.

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  • tg122
    replied
    Regarding the new keyboard layout, one thing I like is how the number keys are bigger and the period key is easier to reach for running. However, one issue I'm having is that I keep getting confused by the i, o, and p keys being the same shade as the number keys. Would it be a good idea to put an option to darken the i, o, and p keys to be the same shade as the center keys? I find that the number keys are much easier to use when they are a separate shade from the other keys.

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  • Pete Mack
    replied
    @Diego--
    this is to be expected when the very first users (other than the dev) start using a product. Hardly a surprise.

    Turns out I can't use my external keyboard, really. Neither ESC nor ` has any effect (not even when trying to make a keymap.) Using a logitech K360 (standard android) keyboard.
    Last edited by Pete Mack; March 6, 2020, 01:55.

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  • Diego Gonzalez
    replied
    Yes, search the preferences. Bind the center button to "Comma". Version 1.9 is uploading, with a modified keyboard. Sorry for the constant updates...
    Last edited by Diego Gonzalez; March 6, 2020, 01:53.

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  • tg122
    replied
    Thanks! I really like the new directional buttons. Would it be possible to be able to map the center directional to the "5" key so you can use that to wait a turn?

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  • Diego Gonzalez
    replied
    Thanks for the bug report! I've fixed it and the app is being uploaded to the play store.

    I also added some experimental code to fill the screen with the dungeon. It's more noticeable in portrait mode, when you choose "adjust font size to width", or "height".

    I have to fix the portrait keyboard yet.

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  • Pete Mack
    replied
    much better with escape key (on devices with soft back button.) Bizarre behavior of number keysroguelike mode. (They are replaced with hjkl literals, as if they become macros rather than keymaps.) Additionallly, can't select items from a menu by letter, only by navigation. (I'd use the normal keyset, but I don't know any of the commands.)

    Also: tablet mode, allow mini keyboard (and removal of number keys from default keyboard.)
    Last edited by Pete Mack; March 5, 2020, 01:15.

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  • Diego Gonzalez
    replied
    You are reading my mind! I also think that the touch directions are too far away one of another! I'll work on your suggestion.

    The next little project I should do after that is to adjust the size of the term to make use of all the screen. That will be more noticeable in portrait mode.

    The port works only in 80x24. I've to modify this.

    Thank you all for the reviews!

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  • tg122
    replied
    I play on a phone with a 6.3in screen and also play in landscape mode using the number pad (which works great for me, with the occasional mistake if i get sloppy). I find with a larger phone, its difficult for me to use the touch directionals because my thumbs can't easily reach the middle of my phone if i'm holding the phone on both sides in landscape mode. One thing that could be useful is if you could customize the size and location of the touch directionals to all be located on the top right quadrant of the phone, then you could easily reach all 6 with your right thumb. I'm only saying this because there may be people with wider thumbs that might make it difficult to use the number pad, but still can't reach the middle of the phone with their thumbs (as phones become bigger).

    Either way, great job with this. I'm still amazed at how easy Angband can be to play on a phone thanks to this well thought-out design. I would have never guessed it could be done.

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