Angband for Android 10 (volunteers needed)

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  • moosferatu
    replied
    Diego, have you considered putting your port up on F-Droid?

    F-Droid is an installable catalogue of FOSS (Free and Open Source Software) applications for the Android platform. The client makes it easy to browse, install, and keep track of updates on your device.

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  • Diego Gonzalez
    replied
    Congratulations! The first win on Android I think.

    I'm just working on a button ribbon right now! Hope it will make things a bit easier.

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  • tg122
    replied
    Got my first win on Android. Thanks again for this fantastic port! I thought the game played very nicely on an Android phone (who would have guessed?) Thanks also to Nick and the team for keeping at it. This was my first game in a few years and I really like where you're going with the game.

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  • Diego Gonzalez
    replied
    I'm making a naive approach:

    extern errr Term_control_msg(const char *what, const wchar_t *msg);

    This morning I was thinking that the message can be a simple string in some cases, and in other cases it could be a packed representation of structured data, like JSON.

    For now I have it working with a simple string of keys:



    Some bits of this code will change soon.

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  • Flambard
    replied
    Just to add 2 cents, that's precisely what I did when presented with a similar task.

    If this ever goes folded back into V, I would like to discuss it a bit and adopt the "official" Z-Term improvements.

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  • Nick
    replied
    Yes, that sounds correct.

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  • Pete Mack
    replied
    Since the soft keyboard is outside the game proper, yes.

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  • Diego Gonzalez
    replied
    I have a question for vanilla developers...

    I want to send a list of keys from the core game to the UI. Like which ones you need to perform the current command. The key list can be packed into a string.

    The best way to do this is to add a new Term function, so the UI cant react and display the proper buttons?

    Thanks in advance!

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  • Diego Gonzalez
    replied
    Originally posted by Pete Mack
    @Diego -- ESC or ` key still doesn't work on hard keyboard. Menus work in roguelike mode otherwise.
    Damn ! I'm baffled about this one. The lack of external keyboard makes it hard to debug.

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  • Pete Mack
    replied
    @Diego -- ESC or ` key still doesn't work on hard keyboard. Menus work in roguelike mode otherwise.

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  • DrWho42
    replied
    i might be down! i have an android phone

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  • Diego Gonzalez
    replied
    Version 1.10 is up.

    Pete, can you try it with your keyboard? Test the F1-F12 keys too.

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  • Diego Gonzalez
    replied
    Originally posted by moosferatu
    I noticed that occasionally the top line of text does not display in its entirety. Attached are two screenshots with examples.
    Thats very strange, I will pay more attention to this.

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  • Diego Gonzalez
    replied
    Originally posted by Flambard
    That's what I'm using/going to use for Android MAngband.
    This looks great, thanks! I will include this in this port!

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  • Flambard
    replied
    Originally posted by Diego Gonzalez
    I'm open to brainstorm about new inputs methods
    Please take a look at http://angband.oook.cz/forum/showthread.php?t=9889

    That's what I'm using/going to use for Android MAngband.

    Leave a comment:

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