Diego, have you considered putting your port up on F-Droid?
Angband for Android 10 (volunteers needed)
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Congratulations! The first win on Android I think.
I'm just working on a button ribbon right now! Hope it will make things a bit easier.Leave a comment:
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Got my first win on Android. Thanks again for this fantastic port! I thought the game played very nicely on an Android phone (who would have guessed?) Thanks also to Nick and the team for keeping at it. This was my first game in a few years and I really like where you're going with the game.
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I'm making a naive approach:
extern errr Term_control_msg(const char *what, const wchar_t *msg);
This morning I was thinking that the message can be a simple string in some cases, and in other cases it could be a packed representation of structured data, like JSON.
For now I have it working with a simple string of keys:
Some bits of this code will change soon.Leave a comment:
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Just to add 2 cents, that's precisely what I did when presented with a similar task.
If this ever goes folded back into V, I would like to discuss it a bit and adopt the "official" Z-Term improvements.Leave a comment:
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I have a question for vanilla developers...
I want to send a list of keys from the core game to the UI. Like which ones you need to perform the current command. The key list can be packed into a string.
The best way to do this is to add a new Term function, so the UI cant react and display the proper buttons?
Thanks in advance!Leave a comment:
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@Diego -- ESC or ` key still doesn't work on hard keyboard. Menus work in roguelike mode otherwise.Leave a comment:
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Version 1.10 is up.
Pete, can you try it with your keyboard? Test the F1-F12 keys too.Leave a comment:
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Please take a look at http://angband.oook.cz/forum/showthread.php?t=9889
That's what I'm using/going to use for Android MAngband.Leave a comment:
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