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  • Sphara
    Knight
    • Oct 2016
    • 504

    Fatal crash on angband.live.

    Happened on some new no-teleport level. I shot Nexus Q (it never saw me with 100% certainty) with Bard bow from hockey stick range, game crashed and the save file does not open anymore.

    The one game I finally find Ringil..

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9647

      Originally posted by Sphara
      Fatal crash on angband.live.

      Happened on some new no-teleport level. I shot Nexus Q (it never saw me with 100% certainty) with Bard bow from hockey stick range, game crashed and the save file does not open anymore.

      The one game I finally find Ringil..
      If you get me the savefile, I can probably fix it.

      I'm going to have to disable those levels again, I think, and wait until I'm sure they're fixed.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Sphara
        Knight
        • Oct 2016
        • 504

        @Nick

        I have no idea how to get a savefile from angband.live. Attempting to start the game just throws me back to the main page.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9647

          Originally posted by Sphara
          @Nick

          I have no idea how to get a savefile from angband.live. Attempting to start the game just throws me back to the main page.
          I vaguely thought there was a way to, but I'm probably wrong. I've asked the question on the angband.live forum.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9647

            New builds now up on the nightlies page and angband.live (source is here) include the following changes since the last list:
            • Fix (I believe) a bug causing crashes in monster lore
            • Add a feature to sort the monster list by experience gained (thanks Cuboideb)
            • Make the alter command close doors and disarm or open chests (Cuboideb again)
            • Deactivate special levels again, because they still have problems
            I'm trying to fix the special levels at the moment, and still waiting for more opinions before finalising the Shockbolt Light/Dark graphics settings.
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Ingwe Ingweron
              Veteran
              • Jan 2009
              • 2129

              Originally posted by Nick
              I vaguely thought there was a way to, but I'm probably wrong. I've asked the question on the angband.live forum.
              Occasionally, I've asked Gwarl to deliver crashed angband.live savefiles to Nick to help him troubleshoot bugs.
              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9647

                Originally posted by spara
                One more issue on tiles. Both Shockbolt and Gervais render the passable rubble with black background instead of floor tile. I vaguely remember some discussion on this at the time passable rubble was introduces and even more vaguely some reasoning for it, but can't really remember the verdict.
                IIRC the answer was rubble would be better implemented as an obstruction (like webs) rather than a terrain feature (like walls), and that would also fix the tile issue (because it would appear superimposed over a floor tile). Because of maintaining savefile compatibility in the 4.2.x series, though, that should wait for 4.3.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Bogatyr
                  Knight
                  • Feb 2014
                  • 525

                  Is the priest smite evil prayer supposed to apply to shooting ammo? The "info" screen when the prayer is active shows the boost to vs. evil damage for ammo, but shooting it does not give the stated "info" damage vs. evil.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9647

                    New builds up on the nightlies page and angband.live (source) with these changes:
                    • PASS_WALL monster behaviour near permanent walls is less dumb (thanks mrfy)
                    • Critical hits now depend on melee skill instead of player level (suggested by David Medley)
                    • Two versions of Shockbolt tiles now available, dark and light (thanks Sky and others)
                    • Special levels re-activated - I'm pretty confident they're bug-free now, please report bugs and opinions
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • spara
                      Adept
                      • Nov 2014
                      • 235

                      Originally posted by Nick
                      [*]Two versions of Shockbolt tiles now available, dark and light (thanks Sky and others)[/LIST]
                      Nice. You'll most probably also want to change doors to match the dark walls.
                      Code:
                      # closed door
                      feat:closed door:*:0x9A:0xCE
                      
                      # open door
                      feat:open door:*:0x9A:0xCF
                      
                      # broken door
                      feat:broken door:*:0x9A:0xD0
                      The change looks like this:

                      Click image for larger version

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                      Also the town doors don't match the buildings, but there's not much to be done there. Unless the town buildings could be mapped to use special tiles. In this case the wall tile from the light version could be used or if you switch the town doors to the new gray versions, then the wall tile from there could be used. Might work better in the dark theme.

                      Comment

                      • DavidMedley
                        Veteran
                        • Oct 2019
                        • 1004

                        I thought town doors were already different
                        Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9647

                          Originally posted by spara
                          Nice. You'll most probably also want to change doors to match the dark walls.
                          Code:
                          # closed door
                          feat:closed door:*:0x9A:0xCE
                          
                          # open door
                          feat:open door:*:0x9A:0xCF
                          
                          # broken door
                          feat:broken door:*:0x9A:0xD0
                          Thanks - I had trouble finding the right doors.

                          Originally posted by spara
                          Also the town doors don't match the buildings, but there's not much to be done there. Unless the town buildings could be mapped to use special tiles. In this case the wall tile from the light version could be used or if you switch the town doors to the new gray versions, then the wall tile from there could be used. Might work better in the dark theme.
                          Shop doors have the problem that there is only one of each and no variation for light, but there is a version of them I can use which is grey not brown.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            One of the changes, I guess a couple nightlies ago, was to the operation of "r"eading scrolls. Possibly there was an unintended consequence, or perhaps it was intended. When reading a stack of Enchant scrolls, one used to be able to "repeat" the read command and choose another item. Now, "repeat" instantly applies to the same item as chosen before. After playing a bit to give the change a chance, I've got to say, I think this consequence of not getting to choose a new item is less than desirable.
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9647

                              Originally posted by Ingwe Ingweron
                              One of the changes, I guess a couple nightlies ago, was to the operation of "r"eading scrolls. Possibly there was an unintended consequence, or perhaps it was intended. When reading a stack of Enchant scrolls, one used to be able to "repeat" the read command and choose another item. Now, "repeat" instantly applies to the same item as chosen before. After playing a bit to give the change a chance, I've got to say, I think this consequence of not getting to choose a new item is less than desirable.
                              This was intended, and it's a reversion to the former behaviour that was broken a while ago. IMHO it's in the spirit of the repeat command, which means do exactly the same thing again (as much as is possible). So if you want to keep on enchanting the same thing with the same stack of scrolls, you repeat. If you want to change that in some way, you issue a new command. This is how it works with shooting - repeat will fire the same ammo at the same monster, and only prompt if the ammo has run out or the monster is dead/out of sight.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • DavidMedley
                                Veteran
                                • Oct 2019
                                • 1004

                                I support the "repeat as much as possible" approach.
                                Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                                Comment

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