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  • spara
    Adept
    • Nov 2014
    • 235

    Originally posted by Nick
    So the reason is that they're throwing items now, which all have 1% breakage chance. I wondered about making an exception, but as Ingwe says, it does seem reasonable.
    Then again, iron shots should not break at all, but you rather don't find a certain percentage of them after use. I would keep the old breakage percentage, but would just change the message to "got lost" or something.

    Comment

    • spara
      Adept
      • Nov 2014
      • 235

      Does fear cumulate? Is it so that everytime @ gets "You are terrified!" more rounds are added to the counter?

      I assumed that "You feel bolder now." means that the fear counter has gone to zero. However, in my current game, I ate a Mushroom of Terror, got scared by some monster on top of that and then got "You feel bolder now." message. The Terror was still on and @ was unable to harm a fly in melee. Is the Terror counter different from Fear counter? If so, then the fear messages should probably be tweaked a bit, when Terror is on.

      Comment

      • Ingwe Ingweron
        Veteran
        • Jan 2009
        • 2129

        Originally posted by spara
        Does fear cumulate? Is it so that everytime @ gets "You are terrified!" more rounds are added to the counter?

        I assumed that "You feel bolder now." means that the fear counter has gone to zero. However, in my current game, I ate a Mushroom of Terror, got scared by some monster on top of that and then got "You feel bolder now." message. The Terror was still on and @ was unable to harm a fly in melee. Is the Terror counter different from Fear counter? If so, then the fear messages should probably be tweaked a bit, when Terror is on.
        You can think of Terror as separate from Fear. Fear can be removed by !Boldness, !Heroism, or !Berserk Strength. Warriors of a certain level become immune to Fear. However, Terror is unresistable and incurable, except by time. (A similar condition exists when wearing =Escaping. Though that instantly disappears upon removing the ring.)
        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

        Comment

        • spara
          Adept
          • Nov 2014
          • 235

          Originally posted by Ingwe Ingweron
          You can think of Terror as separate from Fear. Fear can be removed by !Boldness, !Heroism, or !Berserk Strength. Warriors of a certain level become immune to Fear. However, Terror is unresistable and incurable, except by time. (A similar condition exists when wearing =Escaping. Though that instantly disappears upon removing the ring.)
          Thanks. That how I gathered it probably is. The messages concerning fear under Terror are a bit misleading, but not a big deal really.

          Comment

          • mrfy
            Swordsman
            • Jul 2015
            • 328

            I've been seeing a weird double keypress happen in the latest nightly. I've noticed it happening with the movement keys, I use an external usb keypad with my macbook pro, but I think it also happens with regular commands occasionally.

            I've also had the game crash while fighting monsters (several times). I tried last night to get a save file but didn't succeed. I'll keep trying.

            Comment

            • Ingwe Ingweron
              Veteran
              • Jan 2009
              • 2129

              To my mind, the "new" targeting has a bit of a bug. When targeting a monster for, as an example, TO, or missiles. When the monster is successfully teleported away, or dies from the missiles, the targeting reticle remains on the physical location of the now absent monster. Previous behavior was that the no longer useful reticle would vanish rather than requiring extra keystrokes to undo the now useless targeting.
              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

              Comment

              • Ingwe Ingweron
                Veteran
                • Jan 2009
                • 2129

                Another odd bug. @ has complete monster memory, but when faced with Harowan, "Nothing is known about his attack".
                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9647

                  Originally posted by Ingwe Ingweron
                  To my mind, the "new" targeting has a bit of a bug. When targeting a monster for, as an example, TO, or missiles. When the monster is successfully teleported away, or dies from the missiles, the targeting reticle remains on the physical location of the now absent monster. Previous behavior was that the no longer useful reticle would vanish rather than requiring extra keystrokes to undo the now useless targeting.
                  I feel like that might have been around for a while. Will check.

                  Originally posted by Ingwe Ingweron
                  Another odd bug. @ has complete monster memory, but when faced with Harowan, "Nothing is known about his attack".
                  Complete from copying over monster.txt?
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2129

                    Originally posted by Nick
                    Complete from copying over monster.txt?
                    Yes, lore.txt from monster.txt copy. Truly odd. Same is true for Saruman, "Nothing is known about his attack", while for Quaker, "You know everything about this monster." I have no idea why some monsters are known and others are not, even with a complete monster.txt copy.
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9647

                      Originally posted by Ingwe Ingweron
                      Yes, lore.txt from monster.txt copy. Truly odd. Same is true for Saruman, "Nothing is known about his attack", while for Quaker, "You know everything about this monster." I have no idea why some monsters are known and others are not, even with a complete monster.txt copy.
                      OK, found and fixed. In fact, you wouldn't get any memory for anything deeper than great crystal drakes
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9647

                        Originally posted by Ingwe Ingweron
                        To my mind, the "new" targeting has a bit of a bug. When targeting a monster for, as an example, TO, or missiles. When the monster is successfully teleported away, or dies from the missiles, the targeting reticle remains on the physical location of the now absent monster. Previous behavior was that the no longer useful reticle would vanish rather than requiring extra keystrokes to undo the now useless targeting.
                        OK, I can confirm this happens with TO, but shooting a monster to death with arrows seems to result in the target being released correctly.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • PowerWyrm
                          Prophet
                          • Apr 2008
                          • 2987

                          I just generated a +16 iron shot of flame and the best Buckland sling you can get. Throwing the shot does almost as much damage as firing the sling vs non fire resistant monster at level 50. With a regular sling, the shot does like 3x less damage than a simple throw. This is stupid...
                          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9647

                            Originally posted by PowerWyrm
                            I just generated a +16 iron shot of flame and the best Buckland sling you can get. Throwing the shot does almost as much damage as firing the sling vs non fire resistant monster at level 50. With a regular sling, the shot does like 3x less damage than a simple throw. This is stupid...
                            Agreed. It seems to make sense for shots to be throwable effectively, but it needs more thought.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • moosferatu
                              Apprentice
                              • Feb 2020
                              • 99

                              Originally posted by spara
                              Then again, iron shots should not break at all, but you rather don't find a certain percentage of them after use. I would keep the old breakage percentage, but would just change the message to "got lost" or something.
                              What was the old percentage?

                              Personally, I like it how it is now. My previous and most recent characters were hobbit rangers who struggled to find a bow that was better than a sling. As a result, I had to lug around shot, but, with low strength, couldn't afford to carry more than 20 at a time. It would be incredibly annoying if the shot "got lost" as frequently as arrows. Slings wouldn't be worth the trouble even if they did decent damage.

                              Comment

                              • spara
                                Adept
                                • Nov 2014
                                • 235

                                Originally posted by moosferatu
                                What was the old percentage?

                                Personally, I like it how it is now. My previous and most recent characters were hobbit rangers who struggled to find a bow that was better than a sling. As a result, I had to lug around shot, but, with low strength, couldn't afford to carry more than 20 at a time. It would be incredibly annoying if the shot "got lost" as frequently as arrows. Slings wouldn't be worth the trouble even if they did decent damage.
                                I think it was 25% and arrows like 35%. 25%->1% is quite a nerf.

                                Comment

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