First time they try to sell an item is a very good idea. Like when they press d and before or simultaneous to seeing they're gonna get 0AU for their loot. Much better than their first few turns in the town when there's a lot to take in.
Useful on the first play, but is there a way to make it not annoying on the fifty-first play?
Useful on the first play, but is there a way to make it not annoying on the fifty-first play?

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I think a lot of players likes it, but personally I like getting to the dungeon and fight there, not sitting upon piles of items.. So no-selling is the only way which I play.. Angband no-selling it's the most awesome mechanic in all-over roguelike games around. It's saves time which otherwise you have to spend on items managment - so you could spend it on something really interesting - actually playing the game by surviving in the dungeon.
It was great to get a good deal after some time of persuading NPC to buy stuff for bigger price.. But it's just a nostalgia. I won't switch back to selling to NPC ever I suppose
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