Do the latest nightlies include the latest changes to the evolving Blackguard? Or is that a separate branch?
Current master post 4.2.0
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Yep, they're all in the nightlies. There should be another small update over the weekend, too - David's original plan was for their detection spell to be for monsters which can be frightened, and I've implemented that in my dev version.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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When you hit 'r' on a stack of items, is it supposed to list all of the items in the stack? I did this last night on a stack of two items (wand and silver). It listed the wand and had a line for the sliver, but the text was empty. I had just drank a !enlightenment, so I assume @ should have known it was silver.Comment
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Hmm that should be interesting. I had semi-repented that choice because I started to think it would miss too many crucial enemies. But it'll make the BG more distinct...!Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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When you hit 'r' on a stack of items, is it supposed to list all of the items in the stack? I did this last night on a stack of two items (wand and silver). It listed the wand and had a line for the sliver, but the text was empty. I had just drank a !enlightenment, so I assume @ should have known it was silver.
Fixed in developmentOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Great!
Tangentially related, it is annoying when a monster obscures items that you've detected. For example, detect treasure then detect life and, if a monster is in the same location as an item, only the monster's symbol is displayed. It would be wonderful if there was a way to toggle between giving display preference to monsters or items, or maybe there already is? If there isn't, I'm guessing this is easier said than done.Comment
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Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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For Forced Descent games would it be a good idea to convert up staircases to down staircases? As an almost exclusively forced descent player this would be sooo nice.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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New builds are now up on the nightlies page and angband.live with the following changes:- Fix for bug where repeated reading of scrolls of Identify Rune to no effect was possible
- Blackguards' detect living monsters change to detect monsters which can be scared
- Make copying monster.txt to lore.txt work again
- Drop grid target after a monster gets teleported (or is otherwise out of LoS)
- Adjust throwing damage so that shots/pebbles are less OP
- Adjust break percentage back up for shots/pebbles
- Adjust critical hit rate for O-combat
- Allow gold objects to appear in floor lists
- Make more projection effects wake monsters, and add a line in projection.txt governing (most of) this
- Assert stairs are placed when asked for (#4243)
- Fix some address errors (thanks Kusunose)
- Fix crash after incorrect cleanup from killing a mimic (thanks backwardsEric)
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I don't expect this suggestion to be popular, but I think selling should be on by default. I've gotten a few new players into the game in the last several months and they all ask me about why they can't sell items for more than $0. I don't mind that experienced players think no_sell is the better way to play, but I really don't think it should be the default for people who don't even know how to change the birth options.
Might as well make "show effective speed as a multiplier" default for the same reason.Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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I don't expect this suggestion to be popular, but I think selling should be on by default. I've gotten a few new players into the game in the last several months and they all ask me about why they can't sell items for more than $0. I don't mind that experienced players think no_sell is the better way to play, but I really don't think it should be the default for people who don't even know how to change the birth options.
Many long-time players (me included) were sceptical about no-selling before it was made the default, and it has been pretty much universally acknowledged that it is a big improvement to gameplay. I think setting it as not the default is sending the wrong signals (especially to new players) as to what is important in the game. There was a period where Angband was derided as the "game of shopping", where a large part of the game consisted of wandering the dungeon slowed to -2 or -3 so you could lug around the latest collection of useless ego weapons to sell in the shops. I'd rather not go back to that.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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But another way to go about it would be to have explanatory text somewhere. I can't tell every new player about the rules of no-sell!Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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I know that history, and I'm glad some or most players are enjoying the game more on no-sell. But it's very counter-intuitive. New players are confused by it. Conceding that no-sell is much better, a moderately experienced player can choose it when he discovers birth options.
That's fair - where do you think is the best place to put such an explanation? Players' tendency to read useful explanations varies...One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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