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  • DavidMedley
    Veteran
    • Oct 2019
    • 1004

    Game just keeps getting better all the time. Among a hundred things, the latest changes to the monster recall really clarify monster speed and melee damage. Keep up the good work Nick and everyone else!
    Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

    Comment

    • Ingwe Ingweron
      Veteran
      • Jan 2009
      • 2129

      Is there any reason for id by use of mushrooms to go wonky recently? @ just ate a "waxy mushroom", hallucinated wildly, felt drugged, resistant to fire, resistant to cold, and very good, and now sees some Mushrooms of Emergency in a stack on the floor. BUT, when inspecting the mushrooms in question, the only data given other than its name is, "It can be eaten."
      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

      Comment

      • Cuboideb
        Adept
        • May 2020
        • 196

        I created a Necro and tried Miasma for the first time at clvl 10. My character got confused, hallucinated and the clvl dropped to 1. I think its a bit too much. At that stage the only attack spell is nether bolt, until disenchant at clvl 16.

        Also, the anti-teleport curse is silent. It should display a message when reading ?phase.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9647

          Originally posted by Ingwe Ingweron
          Is there any reason for id by use of mushrooms to go wonky recently? @ just ate a "waxy mushroom", hallucinated wildly, felt drugged, resistant to fire, resistant to cold, and very good, and now sees some Mushrooms of Emergency in a stack on the floor. BUT, when inspecting the mushrooms in question, the only data given other than its name is, "It can be eaten."
          Hm, I'll have a look.

          Originally posted by Cuboideb
          I created a Necro and tried Miasma for the first time at clvl 10. My character got confused, hallucinated and the clvl dropped to 1. I think its a bit too much. At that stage the only attack spell is nether bolt, until disenchant at clvl 16.
          Typically the character doesn't encounter chaos that early - that does seem a lot. It is a pretty effective killer, though, and I do like the idea compared to poison. Thoughts?

          Originally posted by Cuboideb
          Also, the anti-teleport curse is silent. It should display a message when reading ?phase.
          Yes, it should, and I'm surprised it didn't. Will check.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Cuboideb
            Adept
            • May 2020
            • 196

            The confusion and hallucination can be a trade-off. The experience drain is the biggest problem I think. It causes a massive drop in HP and SP.

            I really like chaos for a necro, it's more thematic than inertia or force. Can we have some kind of soft-chaos ?

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9647

              Originally posted by Cuboideb
              The confusion and hallucination can be a trade-off. The experience drain is the biggest problem I think. It causes a massive drop in HP and SP.

              I really like chaos for a necro, it's more thematic than inertia or force. Can we have some kind of soft-chaos ?
              So life-drain mostly works by having a fixed percentage (2%) drain, plus a bit more. For nether, that bit more is 200 XP; for chaos, it's currently 5000.

              My plan is to do away with the bit more for chaos, but raise the drain percentage to 3%.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9647

                Originally posted by Cuboideb
                Also, the anti-teleport curse is silent. It should display a message when reading ?phase.
                Tested, and all seems to be working. If unaware of the curse (or the no-teleport rune) the player gets the messages "You have learned the rune of teleportation ban. Your <item> prevents you teleporting. You have learned the rune of anti-teleportation curse. Teleportation forbidden!"; if aware, it's just "Teleportation forbidden!".
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Sphara
                  Knight
                  • Oct 2016
                  • 504

                  What´s with the Lantern of Shadows again? I thought it was custom made for necromancers.
                  I found one very early as a Dunadan Necromancer and it gave <+1> stealth and a big light radius, screwing my spells.

                  Played on angband.live (nightly).

                  Comment

                  • fph
                    Veteran
                    • Apr 2009
                    • 1030

                    Unfortunately lanterns still emit light. Would it make sense to have a command to empty lanterns (the opposite of F)? As a necromancer, I can see myself using certain empty ego lanterns just for the resistances and/or stealth bonuses, but I'd have to rest to drain them out.
                    Last edited by fph; May 21, 2020, 11:08.
                    --
                    Dive fast, die young, leave a high-CHA corpse.

                    Comment

                    • Sphara
                      Knight
                      • Oct 2016
                      • 504

                      Originally posted by fph
                      Unfortunately lanterns still emit light. Would it make sense to have a command to empty lanterns (the opposite of F)? As a necromancer, I can see myself using certain empty ego lanterns just for the resistances and/or stealth bonuses, but I'd have to rest to drain them out.
                      Thanks fph!
                      I completely forgot I needed to empty it. Too bad I committed a suicide on that character who found the Lantern

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9647

                        Lantern of Shadows should have -4 to light, which overpowers the light. I'll have to check what they're doing.

                        EDIT: OK, so everyone's right. Lantern of Shadows can do two things:
                        1. It has fuel, gives +3 light, but then -4 because that's the ego property, for -1 light or
                        2. It's out of fuel, in which case it has no light effect, so 0 light

                        All makes sense, really
                        Last edited by Nick; May 21, 2020, 13:33. Reason: Actually checked
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Adam
                          Adept
                          • Feb 2016
                          • 194

                          Originally posted by fph
                          Unfortunately lanterns still emit light. Would it make sense to have a command to empty lanterns (the opposite of F)? As a necromancer, I can see myself using certain empty ego lanterns just for the resistances and/or stealth bonuses, but I'd have to rest to drain them out.
                          You can carry around that ego lantern and fuel another lantern with it if you find one. Not as good as an empty command, but still better than resting if turn count matters.

                          Comment

                          • Cuboideb
                            Adept
                            • May 2020
                            • 196

                            Originally posted by Nick
                            Tested, and all seems to be working. if aware, it's just "Teleportation forbidden!".
                            Thanks! I missed that

                            Comment

                            • DavidMedley
                              Veteran
                              • Oct 2019
                              • 1004

                              Originally posted by fph
                              Unfortunately lanterns still emit light. Would it make sense to have a command to empty lanterns (the opposite of F)? As a necromancer, I can see myself using certain empty ego lanterns just for the resistances and/or stealth bonuses, but I'd have to rest to drain them out.
                              You can fuel a lantern with itself to empty it. This may be a bug. You might have to use the i or e command to get there rather than F.
                              Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                              Comment

                              • Ingwe Ingweron
                                Veteran
                                • Jan 2009
                                • 2129

                                Originally posted by DavidMedley
                                You can fuel a lantern with itself to empty it. This may be a bug. You might have to use the i or e command to get there rather than F.
                                Didn't know you could do that. After how many years? Still learning new things about the game.

                                Makes sense you could dump oil out of the lamp.
                                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                                Comment

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