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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9647

    New builds are now up on the nightlies page and angband.live (source is here). Changes are:
    • Proper fix for Leap into Battle
    • Make exploding chests explode
    • Add special menu for throwing items, brought up by the throw command
    • Made shots and pebbles throwing items
    • Complete rewrite of the pathfinding algorithm to increase efficiency, make it robust against crashes, and make running to a particular spot actually work properly again
    • Fix earthquake bug introduced by me when merging David's blackguard changes
    • Tidy up symbol query code a bit, possibly fixing mrfy's crash bug
    • Inscription =g5 (also works for other numbers) now limits pickup to a total of 5 in the player's inventory (thanks backwardsEric)


    Testing encouraged, especially for the pathfinding, and also to see whether throwing shots and pebbles is OP.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • DavidMedley
      Veteran
      • Oct 2019
      • 1004

      Thanks nick!!!

      EDIT: I tried to all caps that, but the system de-capped it!
      Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

      Comment

      • mrfy
        Swordsman
        • Jul 2015
        • 328

        Originally posted by Nick
        Well, it's really a food indicator, but that makes the hint too long; I was thinking of bar as in progress bar. How does "The food indicator at the bottom of the screen shows how well fed you are." sound?
        That sounds better. It's still amusing to me that the shopkeepers often break the 4th (5th?) wall in talking to the player about the game.

        Comment

        • mrfy
          Swordsman
          • Jul 2015
          • 328

          Originally posted by Nick
          OK, the problem doesn't happen for me. It could possibly be an issue with your lore.txt file, but that seems unlikely.

          More likely is that some of the code in the symbol query function is dubious; I'm going to rewrite that a bit and we'll see if the next update fixes the problem.
          I'm still seeing the crash with the updated version. Let me know how I can help.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9647

            Originally posted by mrfy
            I'm still seeing the crash with the updated version. Let me know how I can help.
            I'm, frankly, baffled. I guess you could give me your lore.txt file too, who knows, maybe there's something weird there. What OS are you using?
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • DavidMedley
              Veteran
              • Oct 2019
              • 1004

              Also, big thanks to backwardsEric! He's doing a ton of great work that probably doesn't get the recognition it deserves.
              Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

              Comment

              • mrfy
                Swordsman
                • Jul 2015
                • 328

                Originally posted by Nick
                I'm, frankly, baffled. I guess you could give me your lore.txt file too, who knows, maybe there's something weird there. What OS are you using?
                OSX. Yeah still happening, load savefile, hit '/', 'E', 'y', 'right-arrow'. Game crashes.

                savefile again:






                Copy of the crashlog:

                Comment

                • mrfy
                  Swordsman
                  • Jul 2015
                  • 328

                  Originally posted by Nick
                  Changes are:
                  • Make exploding chests explode
                  I can confirm that they really do explode and destroy their contents.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9647

                    Thank you, found it. The immediate cause is a missing line in monster.txt, but probably something needs to be done to make sure missing that line doesn't cause crashes.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • mrfy
                      Swordsman
                      • Jul 2015
                      • 328

                      Originally posted by Nick
                      Thank you, found it. The immediate cause is a missing line in monster.txt, but probably something needs to be done to make sure missing that line doesn't cause crashes.
                      Great Earth Elemental is missing the # of hit-points?

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9647

                        Originally posted by mrfy
                        Great Earth Elemental is missing the # of hit-points?
                        No, spell frequency.

                        I noticed it is recorded as 0 hp too - that looks a bit silly, I guess, but it happens because they can't actually be generated, only shapechanged into.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Ingwe Ingweron
                          Veteran
                          • Jan 2009
                          • 2129

                          Just bought some plain old Iron Shots at the store, and they don't combine with the plain iron shots picked up from the dungeon floor. Nothing unknown about them. No difference in their damage. But they are taking up two slots in the quiver instead of only one. A new bug introduced by recent quiver changes?
                          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9647

                            Originally posted by Ingwe Ingweron
                            Just bought some plain old Iron Shots at the store, and they don't combine with the plain iron shots picked up from the dungeon floor. Nothing unknown about them. No difference in their damage. But they are taking up two slots in the quiver instead of only one. A new bug introduced by recent quiver changes?
                            Yes and no, or rather no and yes. Not a bug, but was introduced by shots and pebbles now getting the THROWING flag. So newly created shots (with THROWING) will not stack with ones created before the change (without THROWING). Once you get rid of all your old shots, the problem will be gone.

                            Kind of like Apple getting rid of the headphone jack
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • DavidMedley
                              Veteran
                              • Oct 2019
                              • 1004

                              Interesting:
                              Narthanc
                              Average damage/round: 25.3 vs. creatures not resistant to fire, and 19.4 vs. others.
                              Average thrown damage: 43.9 vs. creatures not resistant to fire, and 14.6 vs. others.
                              Why is the fire brand so great when throwing?
                              Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                              Comment

                              • wobbly
                                Prophet
                                • May 2012
                                • 2633

                                That looks like it's tripling all bonuses instead of just the damage dice. Don't know if it's intended.

                                Comment

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