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  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    Originally posted by Nick
    Hm, OK. Opinions on this?
    I think you know mine. I don't like looking at all the crap I've purposely ignored. It just unravels a lot of the purpose of rune id, not having to check every item with a walk over, or careful look around at each. Lot's of clutter.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

    Comment

    • DavidMedley
      Veteran
      • Oct 2019
      • 1004

      Originally posted by Ingwe Ingweron
      If an ignored object usually disappeared automatically on sight, but then didn't, @ would get "leaked" information that the item was cursed.
      Somehow @ can see from 20 spaces away that the amulet has the Resist Lightning rune, or whatever. So I guess he could also spot an unidentified rune?
      Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

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      • archolewa
        Swordsman
        • Feb 2019
        • 400

        Originally posted by Ingwe Ingweron
        @ would get "leaked" information that the item was cursed.
        I don't see how this is meaningfully different from the status quo? As is, the game will name an object as soon as you've recognized all the non-cursed runes. So if you see an "Amulet of Resist Lightning {??}" you already know the item is cursed.

        I'm also not sure how this affects gameplay. If I've ignored an item, that means that I will never equip it, uncursed or otherwise, so who cares if that information is being leaked?

        If anything, now that I think about it, this change will make it kind of obnoxious to get trash to properly vanish, because I'll have to identify the curse to get it ignored.

        Maybe if we have an "Ignore All X even with unidentified runes" option, sort of like how you can ignore all "Good Swords" and all "Non-Artifact Banded Mail" and what-not.

        Then, for things that never have random properties that aren't curses (like Amulets of Resist Lightning) you can squash them away.

        Comment

        • DavidMedley
          Veteran
          • Oct 2019
          • 1004

          Originally posted by DavidMedley
          Pretty sure you can learn resist heat and resist cold from the potions as well, for example. I guess you shouldn't...? Hadn't thought of it before. Was too pleased to get the free runes!!
          I tried this and it didn't work. I guess I was mistaken.
          Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

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          • luneya
            Swordsman
            • Aug 2015
            • 279

            Originally posted by DavidMedley
            Pretty sure you can learn resist heat and resist cold from the potions as well, for example. I guess you shouldn't...? Hadn't thought of it before. Was too pleased to get the free runes!!

            I tried this and it didn't work. I guess I was mistaken.
            It certainly was true back when rune id was introduced. Perhaps it's been changed since. This is really an issue where I have no opinion either way--and I expect most players would be similarly ambivalent. The behavior of the potions with respect to runes should be whatever is easiest from a code-maintenance standpoint.

            Comment

            • spara
              Adept
              • Nov 2014
              • 235

              Originally posted by luneya
              It certainly was true back when rune id was introduced. Perhaps it's been changed since. This is really an issue where I have no opinion either way--and I expect most players would be similarly ambivalent. The behavior of the potions with respect to runes should be whatever is easiest from a code-maintenance standpoint.
              Whatever the system is, it should be consistent. Back in the day when rune-ID was introduced I remember quite a lot of discussion on this and in the end I "think" the consensus was that you can't learn runes from drinking potions, reading scrolls or innate abilities since those have no runes. They are different kind of magic or alchemy or whatever. That was quite some time ago though so I might be totally wrong here.

              Comment

              • wobbly
                Prophet
                • May 2012
                • 2633

                resist heat potions do teach the rune if you are wearing rfire at the time. Presumably because of the double resist. This however doesn't work with potions of rpoison for some reason.

                Comment

                • DavidMedley
                  Veteran
                  • Oct 2019
                  • 1004

                  Originally posted by wobbly
                  resist heat potions do teach the rune if you are wearing rfire
                  What a weird trick! Got it to work for rCold just now.
                  Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

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                  • spara
                    Adept
                    • Nov 2014
                    • 235

                    Maybe @ could only learn runes when wearing a concrete rune. Fire and cold by drinking a potion and wearing the rune. See invisibility scroll when wearing the rune. Innate abilities would identify the associated runes on wearing them. After shapeshift to bat @ would learn the assosiated runes if wearing them. And so on. That would be logical and consistent.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9647

                      Originally posted by spara
                      Maybe @ could only learn runes when wearing a concrete rune. Fire and cold by drinking a potion and wearing the rune. See invisibility scroll when wearing the rune. Innate abilities would identify the associated runes on wearing them. After shapeshift to bat @ would learn the assosiated runes if wearing them. And so on. That would be logical and consistent.
                      I've filed an issue for this; I'll look more closely at the logic, but this does appear sensible.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Ingwe Ingweron
                        Veteran
                        • Jan 2009
                        • 2129

                        Originally posted by Nick
                        I've filed an issue for this; I'll look more closely at the logic, but this does appear sensible.
                        Ever backward in what I thought was one of the principal purposes of rune-id, to remove some of the tedium of the identification process. I'm quite certain that I've begun to despise the reversals in the jewelry identification game. Seeing DL 98 littered with Amulets of Resist Lightning and Rings of Protection, is ridiculous. They don't have to be cursed, they just don't disappear until @ physically walks over them. Tedious.
                        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9647

                          Originally posted by Ingwe Ingweron
                          Ever backward in what I thought was one of the principal purposes of rune-id, to remove some of the tedium of the identification process. I'm quite certain that I've begun to despise the reversals in the jewelry identification game. Seeing DL 98 littered with Amulets of Resist Lightning and Rings of Protection, is ridiculous. They don't have to be cursed, they just don't disappear until @ physically walks over them. Tedious.
                          Are you also complaining about the separate change that was suggested, and that you quoted my response to? I can't see anything obviously wrong with it, but I do miss things.

                          Rune ID was certainly intended to remove some of the tedium, but also make it a meaningful part of the game, and like any part of the game it has to be open to questions of whether it makes logical sense, whether there are jarring inconsistencies, etc.

                          As for the unknown rune change - in the 5 days since that change was made, the discussions here have led me to think that automatic ignoring of standard jewellery, but not of stuff that has extra curses, is probably the correct thing to do (although we may end up going back to the original situation).
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            Originally posted by Nick
                            Are you also complaining about the separate change that was suggested, and that you quoted my response to? I can't see anything obviously wrong with it, but I do miss things.
                            Possibly I misunderstood the proposed change, but, would it mean objects like scrolls and potions wouldn't be identified unless the relevant situation were present?
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • DavidMedley
                              Veteran
                              • Oct 2019
                              • 1004

                              Originally posted by Ingwe Ingweron
                              Possibly I misunderstood the proposed change, but, would it mean objects like scrolls and potions wouldn't be identified unless the relevant situation were present?
                              No, the idea is to sometimes give rune knowledge as well as auto-id scrolls and potions on use as usual.
                              Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9647

                                Originally posted by Ingwe Ingweron
                                Possibly I misunderstood the proposed change, but, would it mean objects like scrolls and potions wouldn't be identified unless the relevant situation were present?
                                Ah, I see what you mean. I was taking this as no change to ID of potions and scrolls, but the runes for properties acquired by shapechange would only be learned if the character is wearing a relevant piece of equipment - the way it works for !rFire now.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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