Current master post 4.2.0

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  • Sphara
    Knight
    • Oct 2016
    • 504

    Originally posted by Nick
    We might want to rename them - scroll of Digestive Equilibrium?
    of Balanced Diet
    of Normal Satiation

    I'm suggesting these because I could use both of them in RL

    Comment

    • PowerWyrm
      Prophet
      • Apr 2008
      • 2987

      Plural of Catoblepas is catoblepones.

      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

      Comment

      • mrfy
        Swordsman
        • Jul 2015
        • 328

        Bug?

        You see a Small iron chest (explosion device).
        You set off a trap!
        There is a sudden explosion! Everything inside the chest is destroyed!
        You see a Small iron chest (explosion device).
        You failed to disarm the chest.
        You have disarmed the chest.
        You see a Tulwar (2d4) (+6,+2).
        You see a Small iron chest (empty).
        You see a Heavy crossbow (x4) (+4,+6).

        The Tulwar and crossbow were from the chest.

        From the latest nightly.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9647

          Originally posted by mrfy
          Bug?
          Looks like it.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Capn_Carpaccio
            Rookie
            • Apr 2020
            • 7

            Hi! I'm back to Angband after a 20 yr hiatus and its great, I was loving the kobold necromancer because rPoison, so I tried the latest nightly, to get the -1 on light, (in case I find Sting again) and the Miasma hallucinogenic cloud is fun at first, but I used it 4 or 5 times on a group of trolls, and its takes FOREVER to wear off, wihich is a bummer, I think, and the UI is literally telling me they polymorphed (into somewhat scarier creatures) but of course there is also the whacky visual effect, so its hard (maybe too hard) to tell if they really polymorphed. Then I cower in the corner for maybe 200 turns so I can see clearly. hehe I'm kinda laughing about it, but I don't plan ot use Miasma much!

            Comment

            • Diego Gonzalez
              Adept
              • May 2007
              • 170

              Miasma shouldn't affect the player I think.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9647

                Well, it's meant to be in the theme of necros spells which have drawbacks for the player, but I think it's probably a bit overdone. I think character level divided by 2 might be fairer than multiplied by 2.

                EDIT: Actually, playing around with it a bit I think about CL/4 seems right.
                Last edited by Nick; April 16, 2020, 13:21.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Diego Gonzalez
                  Adept
                  • May 2007
                  • 170

                  Yes, it's fine to have some drawbacks, but that one is an early spell, and the necro doesnt have so much offensive tools at that stage. CL / 4 sounds good.

                  Comment

                  • Capn_Carpaccio
                    Rookie
                    • Apr 2020
                    • 7

                    Hi! The hallucination effect is one of the more awesome visual effects in the game so its fun to have some of it, and its literally frightening to the player in the moment, I mean it really raises the stakes in the situation, to have these monsters maybe actually polymorphing (but you can't tell if its just part of the hallucination). And, you cant 100% tell where they are. What that does, for me, is make it extremely tempting to keep casting Miasma over and over until the nasties are gone... so the duration gets stacked. That makes the question of whether to use the spell, a strategic one (in addition to a tactical one) because I have to decide if I'm close to the edge of the map, where I'm basically out of harms way, or will I get into collateral trouble from new comers during my recovery. I think the most fun way to do it, would be to give the player a savings throw, so that at high levels of wisdom (rare among INT based casters) they would mostly be OK ... and also, not have the duration stack, so that a player could cast it multiple times without additional penalty.
                    Last edited by Capn_Carpaccio; April 16, 2020, 16:07.

                    Comment

                    • DavidMedley
                      Veteran
                      • Oct 2019
                      • 1004

                      Originally posted by Nick
                      Well, it's meant to be in the theme of necros spells which have drawbacks for the player, but I think it's probably a bit overdone. I think character level divided by 2 might be fairer than multiplied by 2.

                      EDIT: Actually, playing around with it a bit I think about CL/4 seems right.
                      So you were only off by a factor of 8?
                      Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                      Comment

                      • DavidMedley
                        Veteran
                        • Oct 2019
                        • 1004

                        What if the throwing menus were separated like inv/eq/quiv? Like, you hit v to throw and the first menu it brings up has only things that are made for throwing. If there's nothing on that screen, or if you press left or right, there would be different lists, probably the same inv/eq/quiv lists we already have.
                        Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9647

                          Originally posted by DavidMedley
                          What if the throwing menus were separated like inv/eq/quiv? Like, you hit v to throw and the first menu it brings up has only things that are made for throwing. If there's nothing on that screen, or if you press left or right, there would be different lists, probably the same inv/eq/quiv lists we already have.
                          That's an interesting idea.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Diego Gonzalez
                            Adept
                            • May 2007
                            • 170

                            Then objects (flask of oil, throwing hammer, etc) should have an specific flag in the txt files for this.

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9647

                              Originally posted by Diego Gonzalez
                              Then objects (flask of oil, throwing hammer, etc) should have an specific flag in the txt files for this.
                              There is already a flag for throwing weapons that should work for this.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • DavidMedley
                                Veteran
                                • Oct 2019
                                • 1004

                                Playing the nightly (4.2.0 may be the same) and there was a spear under webs. I couldn't find any indication it was there except for the object window and moving over it. Seems like if it's hidden from sight it should be hidden from the object window, or if it's visible in the object window it should be visible on screen or at least to the look command. Or possibly I remembered it was there from before the webs covered it, but I still feel the same principle should apply.
                                Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

                                Comment

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