Current master post 4.2.0
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Plural of Catoblepas is catoblepones.
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Bug?
You see a Small iron chest (explosion device).
You set off a trap!
There is a sudden explosion! Everything inside the chest is destroyed!
You see a Small iron chest (explosion device).
You failed to disarm the chest.
You have disarmed the chest.
You see a Tulwar (2d4) (+6,+2).
You see a Small iron chest (empty).
You see a Heavy crossbow (x4) (+4,+6).
The Tulwar and crossbow were from the chest.
From the latest nightly.Comment
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Hi! I'm back to Angband after a 20 yr hiatus and its great, I was loving the kobold necromancer because rPoison, so I tried the latest nightly, to get the -1 on light, (in case I find Sting again) and the Miasma hallucinogenic cloud is fun at first, but I used it 4 or 5 times on a group of trolls, and its takes FOREVER to wear off, wihich is a bummer, I think, and the UI is literally telling me they polymorphed (into somewhat scarier creatures) but of course there is also the whacky visual effect, so its hard (maybe too hard) to tell if they really polymorphed. Then I cower in the corner for maybe 200 turns so I can see clearly. hehe I'm kinda laughing about it, but I don't plan ot use Miasma much!Comment
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Well, it's meant to be in the theme of necros spells which have drawbacks for the player, but I think it's probably a bit overdone. I think character level divided by 2 might be fairer than multiplied by 2.
EDIT: Actually, playing around with it a bit I think about CL/4 seems right.Last edited by Nick; April 16, 2020, 13:21.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Yes, it's fine to have some drawbacks, but that one is an early spell, and the necro doesnt have so much offensive tools at that stage. CL / 4 sounds good.Comment
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Hi! The hallucination effect is one of the more awesome visual effects in the game so its fun to have some of it, and its literally frightening to the player in the moment, I mean it really raises the stakes in the situation, to have these monsters maybe actually polymorphing (but you can't tell if its just part of the hallucination). And, you cant 100% tell where they are. What that does, for me, is make it extremely tempting to keep casting Miasma over and over until the nasties are gone... so the duration gets stacked. That makes the question of whether to use the spell, a strategic one (in addition to a tactical one) because I have to decide if I'm close to the edge of the map, where I'm basically out of harms way, or will I get into collateral trouble from new comers during my recovery. I think the most fun way to do it, would be to give the player a savings throw, so that at high levels of wisdom (rare among INT based casters) they would mostly be OK ... and also, not have the duration stack, so that a player could cast it multiple times without additional penalty.Last edited by Capn_Carpaccio; April 16, 2020, 16:07.Comment
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Well, it's meant to be in the theme of necros spells which have drawbacks for the player, but I think it's probably a bit overdone. I think character level divided by 2 might be fairer than multiplied by 2.
EDIT: Actually, playing around with it a bit I think about CL/4 seems right.Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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What if the throwing menus were separated like inv/eq/quiv? Like, you hit v to throw and the first menu it brings up has only things that are made for throwing. If there's nothing on that screen, or if you press left or right, there would be different lists, probably the same inv/eq/quiv lists we already have.Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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What if the throwing menus were separated like inv/eq/quiv? Like, you hit v to throw and the first menu it brings up has only things that are made for throwing. If there's nothing on that screen, or if you press left or right, there would be different lists, probably the same inv/eq/quiv lists we already have.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Then objects (flask of oil, throwing hammer, etc) should have an specific flag in the txt files for this.Comment
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Playing the nightly (4.2.0 may be the same) and there was a spear under webs. I couldn't find any indication it was there except for the object window and moving over it. Seems like if it's hidden from sight it should be hidden from the object window, or if it's visible in the object window it should be visible on screen or at least to the look command. Or possibly I remembered it was there from before the webs covered it, but I still feel the same principle should apply.Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGamesComment
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