The adj_int_dev table in player-calcs.c says that your device skill modifier from INT ranges from 0 to 13, with most of that bonus coming from the upper end of the stat table (as usual). Meanwhile, racial skill modifiers range from 0 (Human) to 22 (Gnome) to -8 (Half-Troll). Both of these are largely overwhelmed by your class modifiers; a warrior will start with 18 before race/INT modifiers and gain an extra 35 over the course of the game, while everyone else is considerably better off (mages start at 36 and gain an extra 65).
So a half-troll warrior will likely start with a skill of 10, and end with a skill of probably around 55-60, assuming decent-but-not-great INT. Similarly, a gnome warrior will start with a skill of 40 and end with a skill of around 80. In both cases their INT has a trivial impact.
So a half-troll warrior will likely start with a skill of 10, and end with a skill of probably around 55-60, assuming decent-but-not-great INT. Similarly, a gnome warrior will start with a skill of 40 and end with a skill of around 80. In both cases their INT has a trivial impact.
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