Angband 4.2.0

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  • PopTart
    Apprentice
    • May 2017
    • 89

    I absolutely LOVE playing as a mage in 4.2.0. The mana management is so much more interesting! I love how I can hold mana in magical devices. The ability to recharge magical devices has made them such a huge part of the game for me. The offense spells are so much more logical, one element is missile-shaped, one is cone-shaped, one is bolt-shaped, one is ball-shaped.

    Comment

    • DavidMedley
      Veteran
      • Oct 2019
      • 1004

      Can you miss with a ranged weapon and not wake up an enemy, but if you miss with a melee weapon they wake?
      Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9637

        Originally posted by DavidMedley
        Can you miss with a ranged weapon and not wake up an enemy, but if you miss with a melee weapon they wake?
        Correct. An attempt at melee explicitly wakes the monster, but a monster hit by a missile is only woken if the missile hits.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Choronzon
          Rookie
          • Dec 2009
          • 9

          Just started back up again after a bit of a break and digging this version a lot. Thanks

          Comment

          • Mudd
            Adept
            • Oct 2016
            • 107

            There is a new stat I am not familiar with. Damage Reduction +5 was on a pc of armor i found. Not sure how this translates?!

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9637

              Originally posted by Mudd
              There is a new stat I am not familiar with. Damage Reduction +5 was on a pc of armor i found. Not sure how this translates?!
              It's just a flat reduction of damage from every time you take damage. So it's great when you're surrounded by weak monsters that are doing small amounts of damage per blow, but not very helpful against big breathers and spellcasters.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Mudd
                Adept
                • Oct 2016
                • 107

                Originally posted by Nick
                It's just a flat reduction of damage from every time you take damage. So it's great when you're surrounded by weak monsters that are doing small amounts of damage per blow, but not very helpful against big breathers and spellcasters.
                seems pretty useless to me...sorry.

                Comment

                • DavidMedley
                  Veteran
                  • Oct 2019
                  • 1004

                  Originally posted by Mudd
                  seems pretty useless to me...sorry.
                  I'll take it, if you're not using it.
                  Please like my indie game company on Facebook! https://www.facebook.com/RatherFunGames

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                  • eastwind
                    Apprentice
                    • Dec 2019
                    • 79

                    AGGRAVATE on artifacts

                    15 artifacts have AGGRAVATE on their flags. Shouldn't this be a curse and therefore have some chance of removal?

                    I entered a bug for this.

                    Shouldn't there be some chance of removing AGGRAVATE from artifacts? NB: this is for 4.2.0 - seems to me I should have to fill in some field somewhere with the version I'm reporting a bug against, ...

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      NOT a bug. Many extremely powerful artifacts have permanent aggro. Some perilous ones have it too. Some are both.

                      Originally posted by eastwind
                      15 artifacts have AGGRAVATE on their flags. Shouldn't this be a curse and therefore have some chance of removal?

                      I entered a bug for this.

                      https://github.com/angband/angband/issues/4247

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9637

                        Originally posted by eastwind
                        15 artifacts have AGGRAVATE on their flags. Shouldn't this be a curse and therefore have some chance of removal?

                        I entered a bug for this.

                        https://github.com/angband/angband/issues/4247
                        Pete was correct, so the first bug report under the new regime has been successfully resolved
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • eastwind
                          Apprentice
                          • Dec 2019
                          • 79

                          My argument is that, given the implementation of curses within the code, the *proper* way to implement a permanent malus is a curse with a power that is too high to overcome with any remove curse spell available.

                          That way, it will show up as {cursed} and, for aggravate, the description will have Aggravates nearby monsters. (red text as opposed to white).

                          This would then be consistent with other non-artifact weapons that have curses that apply the aggravation effect, such as curse of irritation.

                          I would argue that all new malus effects should be implemented this way, for consistency.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            @Eastwind--
                            I thought about that before. But I realized that curses per se don't show up on the character screen, where attributes like Aggravate show up. Your argument originally was "should stand some chance of removal" in any case.

                            Comment

                            • WindLord
                              Rookie
                              • Dec 2019
                              • 3

                              Dual Screen

                              Hello,
                              I have a dual screen When I detach my laptop and go somewhere else, I try to play Angband. It seems to start, thinks a while then shuts down. Do I need to reset the game to my laptop screen to be able to play it on travel?
                              Thank you,
                              WindLord

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9637

                                Originally posted by wobbly
                                I can produce a version of this. Stand next to gold or an object that would normally be auto-picked up. Wizard mode in a monster to interrupt run. Walking onto the object will pick it up. Running onto it wont.
                                This doesn't work for me in current dev version. I'm hoping it's because the bug has been accidentally fixed...
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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