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Oh, right, that is correct; so the held/commanded check should be first.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Code:/* One in __ chance of missing turn if stunned, always miss if held * or commanded */ if (mon->m_timed[MON_TMD_STUN]) { return randint0(STUN_MISS_CHANCE) == 1; } else if (mon->m_timed[MON_TMD_HOLD] || mon->m_timed[MON_TMD_COMMAND]) { return true; } else { return false; }
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Thanks, amusingly I ran into this bug months ago when I was fiddling with turn energy code in my own variant & had just assumed it was something I'd done breaking things
I'm learning to hate terrified yeeks, also ran into my 1st gelatinous cube of the run & was glad it survived. I think before a monster is removed some thought needs to be paid to how it interacts with priests. There needs to be some monsters that slip through detect evil, have enough hps not to just be easily orbed & have something preventing you from heal tanking in melee (such as acid damage).
Oh, also I enjoyed the trees which inconveniently blocked my passage at one stage.Last edited by wobbly; February 23, 2019, 14:48.Comment
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I like these. I always thought angband was sparse on glass cannons. The damage is nasty but after the 1st I've never let 1 get into melee range. Is there lore behind them? Could they appear with an appropriate 'p' as a hunting falcon? Maybe a blackguard or druid?Comment
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The way they actually work came about just from thinking about what would be dangerous about a falcon.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I’m very happy to see an Uber dragon, and GWoAnnihilation sounds much better than a GWoP. Just need to rename PDSM to ADSM and it’s sorted! But I agree with others that this should be a ‘new’ beastie. Not sure how I feel about Law worms though. Does seem a little naff. You could have GWoForce (sound, force, inertia) and GWoChaos and GWoBalance, maybe? As forces follow the laws of nature? Then these three would sit just below GWoAnnihilation.Comment
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Ideally the DSM for the dragon would provide resistance to what the dragon breathes, and there's no force or inertia resistance in the game (nor IMO should there be).
I stand by my Order suggestion earlier, but failing that a Dragon of Storms that breathes sound and shards seems pretty plausible. There's some nominal overlap with Sky Dragon of course, and it does leave the Balance dragon in kind of an odd spot.Comment
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Don't we already have a great storm wyrm that breathes lightning?Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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Is this still the right place to post ideas and opinions on new features and monsters? I have rather a few things I would like to talk about, but given that no one has posted on this thread for a month, I am somewhat in doubt as to whether it is still the place.
Should I revive the thread? Or is there someplace where the discussion is going on now, where I should be posting? Or should I start a new thread?Comment
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Is this still the right place to post ideas and opinions on new features and monsters? I have rather a few things I would like to talk about, but given that no one has posted on this thread for a month, I am somewhat in doubt as to whether it is still the place.
Should I revive the thread? Or is there someplace where the discussion is going on now, where I should be posting? Or should I start a new thread?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Rather late, somewhat random, and from a person who hasn't been keeping close tabs on V development, but I think the reasoning behind law being sound/shards is that Sound is nominally meant to invoke the premise of a being shouting commands (command => order => law), while Shards is meant to invoke the idea of crystals, which have very ordered atomic/molecular/ionic/whatevern structure.Everything you need to know about my roguelike playstyle:
I took nearly two years to win with a single character in PosChengband.👍 1Comment
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Rather late, somewhat random, and from a person who hasn't been keeping close tabs on V development, but I think the reasoning behind law being sound/shards is that Sound is nominally meant to invoke the premise of a being shouting commands (command => order => law), while Shards is meant to invoke the idea of crystals, which have very ordered atomic/molecular/ionic/whatevern structure.
And, if I may be so bold, I don't see what's wrong with adding two new dragons even more terrible (and more rare) than the GWofB for native depth of DL90 and DL95: a Great Wyrm of Power (4800hp) that breathes all the elements PDSM resists, which, if I'm not mistaken, is all the elements of all the dragons in Angband combined, less Dracolisks and Dracoliches. And then there was the Great Wyrm of Annihilation (6000hp) that legends daren't tell of, all but gone out of memory and time. Greater even than a Great Wyrm of Power. It breathes everything as well as nether and nexus. And since it isn't tied to any armor, it also breathes the non resistable elements: force, inertia, gravity and Time. To help distinguish Annihilation dragons from power dragons they're twice as likely to breath nexus, nether, inertia, gravity, force and Time over the other breath types:
Multihued dragons: fire, cold, acid, lightning, poison
Pseudo dragons: light, dark
Law drakes: sound, shards
Chaos drakes: chaos, disenchantment
Balance drakes: sound, shards | chaos, disenchantment
Dracolisks: fire, nexus (only dragons without an armor counterpart)
Dracoliches: cold, nether (should there be corresponding armor?)
Great Wyrms of Power: fire, cold, acid, lightning, poison, light, dark, sound, shards, chaos, disenchantment
Great Wyrms of Annihilation: fire, cold, acid, lightning, poison, light, dark, sound, shards, chaos, disenchantment, nexus, nether, inertia, gravity, force, Time.
Great Wyrm of Power description:
It seems that all the ruin and woe of all dragonkind are met in one vile visage that now stands before you. Death draws near as it approaches.
Great Wyrm of Annihilation description:
A dragon so terrible and so rare that no stories of its terror survive in the hearts of living men. It's existence scarcely known through the ages. What little knowledge that e'er survived of it's unspeakable deeds through history has long since dissipated into the ether, gone out of memory and time. No thought of it remains. Except now: in the furthest reaches of the deepest dungeons of Angband, its ghastly call echoes in your mind. As you gaze upon it disbelievingly, you struggle to make out its true form.
*maniacally rubs hands together* This would please me greatly.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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