feature/monster

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • EpicMan
    replied
    Originally posted by Derakon
    I'm not familiar with Steamband; what were its late levels like?
    Mechanical Dragons tunneled, came in groups and had good damage / HP. Also combine with groups of druj-equivalents (immobile shooters) and top it off with groups of cuttenclip soldiers (think uruk-hai with the MULTIPLY flag).

    Leave a comment:


  • wobbly
    replied
    Originally posted by Derakon
    I'm not familiar with Steamband; what were its late levels like?
    It's got a wonderland mode (start on the late levels) if you want to take a quick peek.

    Originally posted by Nick
    Well, the current build has put great wyrms of law and chaos back in, and still has great wyrms of annihilation and sky dragons (which originally replaced them. So everybody wins?
    I'm not going to be happy till toxic waste breathe (chaos + poison) is added & we can have Great Wyrms of Sewerage.

    Leave a comment:


  • Grotug
    replied
    Originally posted by Derakon
    Speaking as an official community Old Fart, as I recall the Great Wyrm of Amnesia was...

    uh.

    what were we talking about?
    I think the topic of discussion was: since Nick is reworking the monster list, can we finally put Cyberdemons into Vanilla? (if I'm not mistaken).

    Leave a comment:


  • Derakon
    replied
    Speaking as an official community Old Fart, as I recall the Great Wyrm of Amnesia was...

    uh.

    what were we talking about?

    Leave a comment:


  • Nick
    replied
    Originally posted by Antoine
    There is also a Great Wyrm of Amnesia, but none of us can remember fighting it and even Nick cannot remember coding it

    A.
    I think it was introduced by Julian Lighton

    Leave a comment:


  • Gwarl
    replied
    Originally posted by Derakon
    Aside from mana (and whatever disintegration gets if it's implemented), those exotic elements have pretty low damage caps. They're scary due to their side-effects. So I'm not sure I would characterize this proposal as a "big breather". It's a big monster with breath weapons, sure, but they're more about applying some unpleasant debuffs while also dealing some damage.

    Cyberdemons are pretty one-note, for that matter: a powerful rocket launcher, lots of HP, and decently high melee damage.

    I'm not familiar with Steamband; what were its late levels like?
    in variants which have cyberdemons, confusion is a useful status effect.

    Leave a comment:


  • Antoine
    replied
    There is also a Great Wyrm of Amnesia, but none of us can remember fighting it and even Nick cannot remember coding it

    A.

    Leave a comment:


  • Nick
    replied
    Well, the current build has put great wyrms of law and chaos back in, and still has great wyrms of annihilation and sky dragons (which originally replaced them. So everybody wins?

    Leave a comment:


  • Derakon
    replied
    Originally posted by Pete Mack
    Sure. But more big breathers is not really an interesting way to do it. Compare to cyberdemons, or those nightmare levels towards the end of Steamband.
    Aside from mana (and whatever disintegration gets if it's implemented), those exotic elements have pretty low damage caps. They're scary due to their side-effects. So I'm not sure I would characterize this proposal as a "big breather". It's a big monster with breath weapons, sure, but they're more about applying some unpleasant debuffs while also dealing some damage.

    Cyberdemons are pretty one-note, for that matter: a powerful rocket launcher, lots of HP, and decently high melee damage.

    I'm not familiar with Steamband; what were its late levels like?

    Leave a comment:


  • Pete Mack
    replied
    Sure. But more big breathers is not really an interesting way to do it. Compare to cyberdemons, or those nightmare levels towards the end of Steamband.

    Leave a comment:


  • Derakon
    replied
    Originally posted by Pete Mack
    But wgat is the point? A few more deep monsters to avoid doesnt add much to the game
    Some people want big monsters so they can fight them. Not everything is about cherry-picking the best EXP targets, stealthily grabbing loot off the floor, TOing everything remotely dangerous, and ramping up your power as fast as possible.

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by Grotug
    Mana, disintegration, inertia, gravity, Time, force. Six breaths should be good. I think Force is interesting in that it knocks you back, which is probably a good challenge for the characters who will be most fit to dispatch a great wyrm of annihilation: those wielding a randart (8d5) slays dragons *powerfully*.
    And rockets while at it...

    Leave a comment:


  • PowerWyrm
    replied
    Cyberdemons when?

    Leave a comment:


  • Grotug
    replied
    Mana, disintegration, inertia, gravity, Time, force. Six breaths should be good. I think Force is interesting in that it knocks you back, which is probably a good challenge for the characters who will be most fit to dispatch a great wyrm of annihilation: those wielding a randart (8d5) slays dragons *powerfully*.

    Leave a comment:


  • Pete Mack
    replied
    But wgat is the point? A few more deep monsters to avoid doesnt add much to the game

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎