I'm currently working on a thorough re-examination of monster behaviour and the monster list. I'm planning to do this in two parts:
The first part should contain some new monster attack types, more complex group behaviour, wandering monsters (awake, but not aware of the player), monster shapechanges, and maybe some other stuff. My current aim is to have this done and out for examination once the current competition is finished, so January 2019. Then the list rework will happen gradually, and with more frequent public updates.
- Implementation of new required code and
- Actual list redo.
The first part should contain some new monster attack types, more complex group behaviour, wandering monsters (awake, but not aware of the player), monster shapechanges, and maybe some other stuff. My current aim is to have this done and out for examination once the current competition is finished, so January 2019. Then the list rework will happen gradually, and with more frequent public updates.
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