New builds of this branch for Windows and macOS are now upon the build page (source is here). Changes are:
This is now close to the end of the pass through the list by monster base. There's a few more things to do, then I'll be looking at the list from other perspectives (appropriate distribution through the dungeon, where all the spells turn up, what monsters are difficult for particular classes, etc). But before that I plan to pull the branch into master, probably in about a week.
Opinions welcome as always.
- Birds:
- Ravens replaced by crows of Durthang (from O)
- Nighthawks replaced by blood falcons (new monster, possibly OP)
- Yeeks: brown yeeks replaced by terrified yeeks, which do nothing but run away screaming
- Jellies: decided that five different types of moving, acid-attack jellies was too many, and removed ochre jellies, gelatinous cubes and black puddings (as the most generic)
- Hydras:
- Now range from 2-headed to 9-headed
- Each one is like the previous one with an extra head and an extra blow (yes, that is what I mean)
- Higher level ones also get breaths
- Sauron: The aim here is for the Sauron fight to be less annoying and more dangerous. He gets shapechanges, his spells are more powerful, and he has fewer hitpoints. Possibly he should lose most of his teleport spells as well.
- Morgoth - now gets the new SMASH_WALL flag (similar to FA, but nerfed slightly) where when he tunnels he removes not just the grid he's moving to, but also most of the wall grids adjacent; also a couple of changes to the hit to shatter attack
- Fixed a bug where necromancers couldn't read (thanks wobbly)
- Fixed a couple of fairly rare crash bugs with monster groups; there's still at least one unfixed, though.
- Sundry tweaks to monster spells necessitated by some of the changed monsters
This is now close to the end of the pass through the list by monster base. There's a few more things to do, then I'll be looking at the list from other perspectives (appropriate distribution through the dungeon, where all the spells turn up, what monsters are difficult for particular classes, etc). But before that I plan to pull the branch into master, probably in about a week.
Opinions welcome as always.
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