Well, that was the Weekend of the Undead.
New builds for Windows and macOS are up on the builds page (source is here). Changes are:
So that's quite a lot. Opinions and testing encouraged.
New builds for Windows and macOS are up on the builds page (source is here). Changes are:
- Wraiths:
- White, grey, black and nether wraiths all buffed and moved deeper, so the wights are all shallower than wraiths
- Major changes to Ringwraiths:
- They all get a new melee attack which inflicts the Black Breath; this only lasts a short time, but has nasty stat and experience drain effects while it lasts
- They are all able to summon Ringwraiths
- They are all now deep monsters, below level 75
- Their spellcasting and melee have been upgraded accordingly; they still have individual differences, though
- Vampires:Vampire lords and elder vampires moved a few levels deeper
- Ghosts:
- Shades and spectres buffed a little and moved a little deeper
- Phantoms buffed a little and should have been moved deeper, except I missed editing that line; will be deeper in the next release
- Shadows buffed considerably and moved deeper
- Dreads and dreadmasters moved deeper
- Skeletons:
- Eye drujs buffed slightly and moved deeper
- Skull drujs buffed a bit more and moved even deeper
- Cantoras buffed a bit
- Nagas: Medusa replaced by non-unique gorgons
- Bats:
- Fruit bats movement made a bit random
- Giant tan bats now move less randomly and come in packs
- Doombats sped up
- Golems:
- Colbrans given more spells and moved deeper
- Drolems moved deeper
- The "cause wounds" spells have been unified into a single spell, with damage dependent on monster spell power
- A similar thing has been done for the arrow "spells", and shot and bolt versions have been added
- Sundry other tweaks to spells
So that's quite a lot. Opinions and testing encouraged.
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