Current master post-4.1.3

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9634

    New builds are up on the nightlies page with the following changes:
    • Humanoid and human player class monsters (rangers, paladins, etc) have reverted to the original colours, druids are yellow;
    • Dragons can now clear webs (thanks Grotug);
    • Typo in darkness activation fixed (thanks Chud);
    • Books have reverted so that priests have the traditional green and mages the traditional red; necros still get pink/purple, druids now get yellow/orange;
    • Books for half-casters are now a subset of the full caster ones (with a sad backward look at the blackguard book names);
    • Using timed status effects no longer destroys ranger decoys (thanks everyone who reported).


    On the blood falcon thing, I could nerf either the damage or the speed, I'm inclined to go with the damage.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Gwarl
      Administrator
      • Jan 2017
      • 1025

      Updated on live

      (It appears savefiles have been broken since the last update, so everyone needs new characters)

      Comment

      • NightLizard
        Rookie
        • Dec 2018
        • 24

        Sorry for my earlier reporting of changing lore.txt crashing the game before. It turned out it was entirely my fault. I made a mistake when copying (I copied the text rather than the file, probably mismatching newlines or something).

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9634

          Originally posted by NightLizard
          Sorry for my earlier reporting of changing lore.txt crashing the game before. It turned out it was entirely my fault. I made a mistake when copying (I copied the text rather than the file, probably mismatching newlines or something).
          Thanks - I was just feeling bad about not having looked at that yet
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Youssarian
            Scout
            • Feb 2019
            • 27

            Running on the current nightly and playing a necromancer. I equipped a torch (of brightness) just to id the rune, but it doesn't actually light up the area around me. In a dark corridor, it stays dark. Although it does light up a wall from time to time. I am only the level 2 (100') and haven't encountered a dark room to test it in yet.

            If it does light up a room, I will update.

            edit: It doesn't produce light in rooms either.
            Last edited by Youssarian; April 1, 2019, 16:33.
            In the halls of Angband, Melkor discovers cupcakes and is changed forever.

            He commands his servant Sauron to create the One Cupcake of Doom!

            Comment

            • Chud
              Swordsman
              • Jun 2010
              • 309

              Originally posted by Youssarian
              Running on the current nightly and playing a necromancer. I equipped a torch (of brightness) just to id the rune, but it doesn't actually light up the area around me. In a dark corridor, it stays dark. Although it does light up a wall from time to time. I am only the level 2 (100') and haven't encountered a dark room to test it in yet.

              If it does light up a room, I will update.

              edit: It doesn't produce light in rooms either.
              Necromancers don't like light. I think you'll find that you can see fine in the dark (for a certain distance that increases with level) without any light source equipped, and that equipping a light source actually reduces how far you can see (still in the dark).

              This also makes potions of enlightenment more of a mixed blessing than for other classes.

              Comment

              • Youssarian
                Scout
                • Feb 2019
                • 27

                Originally posted by Chud
                Necromancers don't like light. I think you'll find that you can see fine in the dark (for a certain distance that increases with level) without any light source equipped, and that equipping a light source actually reduces how far you can see (still in the dark).

                This also makes potions of enlightenment more of a mixed blessing than for other classes.
                But a torch should still function the same. A lit room doesn't go dark because I walk in it. I was just equipping the torch to learn the rune, not to use it generally.

                It would be nice if a necromancer could "see" an entire dark room the same way a character who prefers light does.
                In the halls of Angband, Melkor discovers cupcakes and is changed forever.

                He commands his servant Sauron to create the One Cupcake of Doom!

                Comment

                • wobbly
                  Prophet
                  • May 2012
                  • 2629

                  You see in the dark depending on your level, try without the torch, you see 2 squares? Are you seeing 2 squares with a torch of brightness?

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2129

                    Originally posted by Youssarian
                    It would be nice if a necromancer could "see" an entire dark room the same way a character who prefers light does.
                    Try casting or reading Darkness in a room. It will map the room the same as Light does, but, of course, it doesn't make things in the room visible if they are out of the range of sight, infravision, or ESP of the necromancer @.
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • Youssarian
                      Scout
                      • Feb 2019
                      • 27

                      Originally posted by wobbly
                      You see in the dark depending on your level, try without the torch, you see 2 squares? Are you seeing 2 squares with a torch of brightness?
                      That works just fine. I am not losing sight or missing my ability to see the dungeon around me. But a light, regardless of my class, should still emit light. Just like something that emits darkness wouldn't stop doing so because I see light instead.

                      It just seemed like a bug to me that a light source works differently because of my class. If it is intended that way then no worries.


                      As to seeing in the dark (such as the room), does a necromancer eventually have an equivalent LOS as a visual light seeing character?

                      Also, in the lore under Wormtongue, Agent of Saruman it says he does not resist nether (I casted a nether bolt). But in the game it says he resists somewhat when I cast the spell at him. Perhaps he gets a resistance from another magic source?
                      Last edited by Youssarian; April 1, 2019, 22:07.
                      In the halls of Angband, Melkor discovers cupcakes and is changed forever.

                      He commands his servant Sauron to create the One Cupcake of Doom!

                      Comment

                      • Ingwe Ingweron
                        Veteran
                        • Jan 2009
                        • 2129

                        Originally posted by Nick
                        ...[*]Books for half-casters are now a subset of the full caster ones (with a sad backward look at the blackguard book names)
                        Surprisingly, I miss the half-caster specific books and names too. What was the logic for why they had to be removed/reverted?
                        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                        Comment

                        • Diego Gonzalez
                          Adept
                          • May 2007
                          • 170

                          Originally posted by Ingwe Ingweron
                          Surprisingly, I miss the half-caster specific books and names too. What was the logic for why they had to be removed/reverted?
                          I agree. That was a nice change. I always liked how classes were very unique in O. The half-caster books made me remember that.

                          Comment

                          • jevansau
                            Adept
                            • Jan 2009
                            • 200

                            RE: Also, in the lore under Wormtongue, Agent of Saruman it says he does not resist nether (I casted a nether bolt). But in the game it says he resists somewhat when I cast the spell at him. Perhaps he gets a resistance from another magic source?

                            I believe that all evil creatures have resists somewhat to nether.

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6883

                              TMJ. With half-caster books for each realm, that would make only 1 book in 8 that any character could use, instead of 1 in 4 (still not great, but not ridiculous.)

                              Originally posted by Diego Gonzalez
                              I agree. That was a nice change. I always liked how classes were very unique in O. The half-caster books made me remember that.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9634

                                Originally posted by Ingwe Ingweron
                                Surprisingly, I miss the half-caster specific books and names too. What was the logic for why they had to be removed/reverted?
                                Originally posted by Diego Gonzalez
                                I agree. That was a nice change. I always liked how classes were very unique in O. The half-caster books made me remember that.
                                The primary thing was confusion about who could read what books. Previously all casters could read all books of their realm; with the current situation, at least full casters still can.

                                I'm certainly open to re-reverting this depending on how people feel about it. Maybe I should start a thread specifically for how to handle books and what their names should be.

                                Also, hi Diego!
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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