Minor thing. When having fire immunity, running into lava still stops with a warning "... step into it?" whereas walking into lava does not give such a warning.
Current master post-4.1.3
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Something's bothering me a lot with the latest classes... Rogues are not able to detect traps??? Err... Sorry but that's like the first thing you learn as a rogue, like "FIRE" for mages or "CURE" for priests.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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One of the aims was to spread the lump of monsters before DL50 out a bit, which mostly got done by moving things deeper and buffing them. I thought dreads, in comparison to other things (especially the other ghosts), were probably more of a DL44 monster, but maybe they should be buffed a bit too.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I don't dispute that dreads are tougher then most things at their old depths but I do dispute that monsters should appear at there "correct" depth in the monster list (see others comments upthread on white wraiths).
You know one of the changes I liked least in late poscheng was the removal of Gachapin. He appeared super early for the threat level he presented, adding occassional danger to otherwise "safe" mid-levels. An early dangerous monster presents a different threat to OOD, eapecially considering there's a dynamic (earlier dreads + OOD). It's a different density & probability spread. I think it's a mistake to impose too much order here.Comment
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Ok maybe you can help me here...
I have implemented in PWMAngband the change that moves all books from object.txt to class.txt and now I have a constant crash when launching the game.
The crash happens when registering the artifacts. I have put a watch on "classes->start_items->kind->name" which shows "Word of Recall", but when the game registers the Arkenstone, this value changes to "NULL" when the code does:
Code:temp = mem_realloc(k_info, (z_info->k_max + 1) * sizeof(*temp));
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Ok maybe you can help me here...
I have implemented in PWMAngband the change that moves all books from object.txt to class.txt and now I have a constant crash when launching the game.
The crash happens when registering the artifacts. I have put a watch on "classes->start_items->kind->name" which shows "Word of Recall", but when the game registers the Arkenstone, this value changes to "NULL" when the code does:
Code:temp = mem_realloc(k_info, (z_info->k_max + 1) * sizeof(*temp));
That's my best guess, anywayOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I don't dispute that dreads are tougher then most things at their old depths but I do dispute that monsters should appear at there "correct" depth in the monster list (see others comments upthread on white wraiths).
You know one of the changes I liked least in late poscheng was the removal of Gachapin. He appeared super early for the threat level he presented, adding occassional danger to otherwise "safe" mid-levels. An early dangerous monster presents a different threat to OOD, eapecially considering there's a dynamic (earlier dreads + OOD). It's a different density & probability spread. I think it's a mistake to impose too much order here.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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It may be the order you are reading the datafiles. Both the books (in class.txt) and the special artifacts add extra object kinds to k_info, but books increment k_max and ordinary_kind_max, where special artifacts only increment k_max. Because of this you have to parse artifact.txt after class.txt in init_arrays().
That's my best guess, anywayPWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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