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  • Thraalbee
    Knight
    • Sep 2010
    • 707

    Sorry, I didn't mean we should change anything about the standarts. That road is fine. At least for your n first games. But for randarts I don't see any value of giving crap artifacts to experienced players (mainly the ones using randarts)

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    • Derakon
      Prophet
      • Dec 2009
      • 9022

      Originally posted by Thraalbee
      Sorry, I didn't mean we should change anything about the standarts. That road is fine. At least for your n first games. But for randarts I don't see any value of giving crap artifacts to experienced players (mainly the ones using randarts)
      Crap artifacts are generally amusing at least.

      What do y'all think about making artifacts more rare, possibly as an option? I know there's artifactless, but that's a little absolutist. It might be nice to have a game mode where you found, say, maybe half to a third as many artifacts for a given amount of playing, and had to rely more on ego-items or artifacts that don't give you quite what you want.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9638

        So the nightly build from two weeks ago - 81f7f3bff - was meant to have a bit of a power reduction for randarts. Any sense of how that's playing out yet?
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Thraalbee
          Knight
          • Sep 2010
          • 707

          I'm playing two games on that right now. Priest L39/2650' and Rogue slightly behind. Too early to tell really, but feels ok so far

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9638

            Juts a quick status update. I am currently
            • Trying to play a decently long game to get a feel for the current state
            • Reacting to the many reports on this thread
            • Looking at artifacts to see if anything needs doing
            so if progress seems slow, that's not surprising.

            I've also been looking at this thread - largely for the artifact stuff - but am having a hard time getting any coherent things that need changing out of it. Any opinions welcome.
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Hounded
              Adept
              • Jan 2019
              • 128

              Originally posted by Derakon
              Crap artifacts are generally amusing at least.

              What do y'all think about making artifacts more rare, possibly as an option? I know there's artifactless, but that's a little absolutist. It might be nice to have a game mode where you found, say, maybe half to a third as many artifacts for a given amount of playing, and had to rely more on ego-items or artifacts that don't give you quite what you want.
              I like this. There's always a disappointment to me in "finally" finding that x of Westerness or Gondolin etc and... it's inevitably nowhere near whatever artifact I'm already hauling around. I've often wished to see some of the higher ego items before I start finding the mid to high level artifacts.
              It Breathes. You die.

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2986

                spell:Hit and Run:23:20:40:20
                desc:Prepres you to teleport a short distance after stealing from a monster.

                No idea what you mean here... Prepares?
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • wobbly
                  Prophet
                  • May 2012
                  • 2631

                  Is decoy actually meant to vanish as soon as you cast another spell?

                  Comment

                  • Chud
                    Swordsman
                    • Jun 2010
                    • 309

                    Originally posted by Nick
                    So the nightly build from two weeks ago - 81f7f3bff - was meant to have a bit of a power reduction for randarts. Any sense of how that's playing out yet?
                    So far it feels okay, though my game isn't really long enough yet to say with much confidence. I have definitely found a number of junk ones though including one that I think had sustain wisdom and everything else was a curse. :-)

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9638

                      Originally posted by PowerWyrm
                      spell:Hit and Run:23:20:40:20
                      desc:Prepres you to teleport a short distance after stealing from a monster.

                      No idea what you mean here... Prepares?
                      Yes - if you've cast this and you steal from a monster, you will then teleport (just like thieves do to the player).

                      Originally posted by wobbly
                      Is decoy actually meant to vanish as soon as you cast another spell?
                      Ahh, I'd forgotten that one - it's a bug, and I'll fix it NEXT.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Ingwe Ingweron
                        Veteran
                        • Jan 2009
                        • 2129

                        Originally posted by Nick
                        Yes - if you've cast this and you steal from a monster, you will then teleport (just like thieves do to the player).
                        Um... I think he'd referring to the odd spelling error. "prepres"
                        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9638

                          Originally posted by Ingwe Ingweron
                          Um... I think he'd referring to the odd spelling error. "prepres"
                          Yeah, I got that, the rest was advertising
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Chud
                            Swordsman
                            • Jun 2010
                            • 309

                            On the necromancer spell "Frighten," the description says uniques and monsters that resist fear are not affected -- however, uniques are affected (worked on both one of the Umbar guys and Tom the stone troll). Not sure whether it's the description or the behavior that's wrong, but they don't match.

                            Comment

                            • PowerWyrm
                              Prophet
                              • Apr 2008
                              • 2986

                              Originally posted by Chud
                              On the necromancer spell "Frighten," the description says uniques and monsters that resist fear are not affected -- however, uniques are affected (worked on both one of the Umbar guys and Tom the stone troll). Not sure whether it's the description or the behavior that's wrong, but they don't match.
                              uniques and monsters -- that resist fear -- are not affected
                              not
                              uniques -- and monsters that resist fear -- are not affected

                              so just stuff that resist fear cannot be frightened
                              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                              Comment

                              • Chud
                                Swordsman
                                • Jun 2010
                                • 309

                                Originally posted by PowerWyrm
                                uniques and monsters -- that resist fear -- are not affected
                                not
                                uniques -- and monsters that resist fear -- are not affected

                                so just stuff that resist fear cannot be frightened
                                Got it. Parsing error on my part. :-) Thanks!

                                Comment

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