Current master post-4.1.3

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  • wobbly
    Prophet
    • May 2012
    • 2633

    Beholder, Feanorian Raider & Nan the Giant all have wrong depths

    Comment

    • PowerWyrm
      Prophet
      • Apr 2008
      • 2987

      If you find V necromancers difficult, I'm wondering how you would find PWMAngband necromancers... (they get Nether Bolt at level 25 and start with a Scare Monster spell instead).
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

      Comment

      • Sphara
        Knight
        • Oct 2016
        • 504

        Sure, I'll give your variant a shot. Just need to finish off my current necromancer in angband.live Low-level scare monster cannot be worse than the pea-shooter of a spell that Nether Bolt is at the beginning of V.

        Comment

        • wobbly
          Prophet
          • May 2012
          • 2633

          In my own variant I've settled on scaling nether resist from evil with monster depth. With something like 9 / (10 + depth/12) a kobold, orc or cutpurse takes 90% dam, an ancient dragon 60% and you end up at the original 50% at the bottom of the list.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9647

            New builds up on the nightlies page with the following changes:
            • Race data file p_race.txt has been rewritten for simplicity, and the experience penalties have been adjusted as Derakon suggested (everyone is +20% except humans);
            • Some monsters have been given their correct levels (thanks wobbly)
            • Hunger has been rewritten so that its code is just like that for other timed effects, and it appears in the player_timed.txt datafile. There is also a new visible hunger state, Starving, which always existed but was never explicitly mentioned (it's the point where hunger starts costing you HP).

            I am still planning bigger changes to hunger as in this thread, and possibly other player status tweaks; this update mainly includes the bits that break savefiles...

            Originally posted by Sphara
            Just need to finish off my current necromancer in angband.live
            I'll give a couple of days before updating angband.live
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • mrfy
              Swordsman
              • Jul 2015
              • 328

              Originally posted by Nick
              New builds up on the nightlies page with the following changes:
              • Race data file p_race.txt has been rewritten for simplicity, and the experience penalties have been adjusted as Derakon suggested (everyone is +20% except humans);
              • Some monsters have been given their correct levels (thanks wobbly)
              • Hunger has been rewritten so that its code is just like that for other timed effects, and it appears in the player_timed.txt datafile. There is also a new visible hunger state, Starving, which always existed but was never explicitly mentioned (it's the point where hunger starts costing you HP).

              this update mainly includes the bits that break savefiles...
              I'm able to use my savefile generated after the update three days ago. Any downside with continuing, other than not getting the exp penalty adjustment? (currently have a High-Elf Priest who found a potion of Experience on 850' who jumped from level 19 to 29!).

              Comment

              • Sphara
                Knight
                • Oct 2016
                • 504

                Go ahead and update. Sauron's werewolf wiped me out with a thick, 500 HP nether fart.

                Comment

                • mrfy
                  Swordsman
                  • Jul 2015
                  • 328

                  Originally posted by mrfy
                  I'm able to use my savefile generated after the update three days ago. Any downside with continuing, other than not getting the exp penalty adjustment? (currently have a High-Elf Priest who found a potion of Experience on 850' who jumped from level 19 to 29!).
                  Ah, it's not working properly, something weird started with hunger and got recalled to town without reading a scroll. Best to start anew.

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2129

                    What is the mechanic of Black Breath in vanilla? What are its effects, and how are they cured? Unlike FA, there is no athelas around. I've been avoiding the Nine because I don't know what Black Breath will do to @.
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9647

                      Originally posted by Ingwe Ingweron
                      What is the mechanic of Black Breath in vanilla? What are its effects, and how are they cured? Unlike FA, there is no athelas around. I've been avoiding the Nine because I don't know what Black Breath will do to @.
                      It is much nastier (chance to drain STR and/or drain CON and/or drain XP every turn), but lasts a max of 10 turns. There is no cure but waiting
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9647

                        Originally posted by Sphara
                        Sure, I'll give your variant a shot. Just need to finish off my current necromancer in angband.live Low-level scare monster cannot be worse than the pea-shooter of a spell that Nether Bolt is at the beginning of V.
                        Just looked at your dump and realised at least part of your problem - Necromancers get three town books, and you had not bought the third. Same is true of mages.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Voovus
                          Adept
                          • Feb 2018
                          • 158

                          Originally posted by Nick
                          No, but classes no longer have an XP modifier. My plan has always been that races won't either; also my current plan is to make that change and no others to races.
                          I quite like the existing penalty for High Elves. It makes them feel different from the rest, which I think is a good thing. However, the advantage that Humans currently get over other races is tiny. How about giving only Humans and High Elves XP modifiers for levelling, such as
                          Humans: 50% (translates roughly to +3 levels)
                          High Elves: 200% (translates roughly to -3 levels)

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            Agree completely with Voovus. High elf is designed (perhaps unintentially) for diving, and should be encouraged to do so. The way to do that is with a big EXP penalty.
                            In contrast, mage is also designed for diving, but has so mucb trouble actually killing things, the EXP penalty doesn't make so much sense.

                            Comment

                            • PowerWyrm
                              Prophet
                              • Apr 2008
                              • 2987

                              birth.txt didn't get updated with the new classes/xp penalty changes
                              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                              Comment

                              • Ingwe Ingweron
                                Veteran
                                • Jan 2009
                                • 2129

                                Originally posted by Nick
                                It is much nastier (chance to drain STR and/or drain CON and/or drain XP every turn), but lasts a max of 10 turns. There is no cure but waiting
                                So, yep, either kill them with ranged attacks, hopefully with them out of line-of-sight so they can't summon, or TO them. Much too dangerous events to have happening during the final battles with Sauron and Morgoth.
                                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                                Comment

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