Current master post-4.1.3

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  • wobbly
    Prophet
    • May 2012
    • 2631

    "The door appears to be broken". This costs me a turn because I'm too lazy to look before trying to close it, I don't think it should.

    Comment

    • wobbly
      Prophet
      • May 2012
      • 2631

      Another minor bug: Zapping an un-ided light rod while blind gives the "shimmering light" message but doesn't id.

      Interrupt seems to still interrupt for unseen corridors while blind (on the old version still on angband.live). Not sure that's a bug or not, it's perhaps logical? Just mentioning it because there may be a whole heap of funny interrupts if you run around blind.

      Comment

      • Ingwe Ingweron
        Veteran
        • Jan 2009
        • 2129

        Originally posted by wobbly
        Interrupt seems to still interrupt for unseen corridors while blind (on the old version still on angband.live). Not sure that's a bug or not, it's perhaps logical? Just mentioning it because there may be a whole heap of funny interrupts if you run around blind.
        That doesn't sound like a bug to me. While running blind, I'd be skimming the wall with my hands and if I suddenly came to an open space, would want to know why.
        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

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        • Hounded
          Adept
          • Jan 2019
          • 128

          Just wanted to say how much I enjoy seeing the collaboration and development. Games come and go but this (and previously Moria) has been the only one to survive and get continually better going back to the days of my XT.

          I'm a "faint of heart grind it out" player so while I've not tried the nightly builds I have to say I'm extremely excited for the next milestone release.

          Thank you to you all.
          It Breathes. You die.

          Comment

          • wobbly
            Prophet
            • May 2012
            • 2631

            Resisting blindness when hit by the darkness spell does not identify the rdark rune

            Comment

            • wobbly
              Prophet
              • May 2012
              • 2631

              !true sight currently doesn't cure hallucination. Might be a nice addition
              sustains protect against mushroom of debilitation, possibly shouldn't

              Comment

              • wobbly
                Prophet
                • May 2012
                • 2631

                Another minor issue: if you squelch an empty staff while standing on a staff of the same type then pick up the new staff you end up with 2 staves. Better would be for the squelched staff to go to an adjacent square rather then stacking.

                Comment

                • Hounded
                  Adept
                  • Jan 2019
                  • 128

                  Is there an option to disable stacking of consumable magic items? Some way to break the -"only one charge left on my staff of magic mapping... blast... I just tripped over and picked up another staff with 8 charges, now I'm overweight but don't want to lose half of them"- scenario?
                  It Breathes. You die.

                  Comment

                  • MattB
                    Veteran
                    • Mar 2013
                    • 1214

                    You could turn off the option for 'always pick up something if I've already got one', or whatever it's called.

                    Comment

                    • wobbly
                      Prophet
                      • May 2012
                      • 2631

                      Originally posted by Hounded
                      Is there an option to disable stacking of consumable magic items? Some way to break the -"only one charge left on my staff of magic mapping... blast... I just tripped over and picked up another staff with 8 charges, now I'm overweight but don't want to lose half of them"- scenario?
                      Inscribing { the item with !g seems to work (at least for food rations), I haven't tested with a device. Note this isn't stopping it from stacking, it's stopping you from auto-picking it up. To prevent stacking inscribe the device in your inventory !g blah 1 & the device on the ground !g blah 2 etc.

                      Edit: Just to clarify the blah bit is unnecessary, the inscriptions just have to be different in some way
                      Last edited by wobbly; January 29, 2019, 03:30.

                      Comment

                      • Werbaer
                        Adept
                        • Aug 2014
                        • 182

                        Originally posted by wobbly
                        To prevent stacking inscribe the device in your inventory !g blah 1 & the device on the ground !g blah 2 etc.
                        If you use auto-inscriptions, it's easier. Example:
                        I auto-inscribe my staffs of Identify with @Z1!k .
                        If it's near empty, i can change the inscription to (say) @Z1!k- .
                        When i pick up a new staff, it gets the default inscription, and doesn't stack with the modified one.

                        Comment

                        • Hounded
                          Adept
                          • Jan 2019
                          • 128

                          Thank you kindly. I'll take a shot at the inscription options for those. Can't believe it never occurred to me.
                          It Breathes. You die.

                          Comment

                          • gglibertine
                            Adept
                            • Dec 2007
                            • 234

                            Originally posted by MattB
                            You could turn off the option for 'always pick up something if I've already got one', or whatever it's called.
                            It's under User Interface Options. f) Always pick up items matching inventory.

                            Comment

                            • MattB
                              Veteran
                              • Mar 2013
                              • 1214

                              Originally posted by gglibertine
                              It's under User Interface Options. f) Always pick up items matching inventory.
                              That's the chappie.

                              Comment

                              • PowerWyrm
                                Prophet
                                • Apr 2008
                                • 2986

                                I just spotted something while working on my variant. If you go to constant.txt and set starting gold to zero, each character will start only with their starting equipment. However, if you set birth_start_kit to false, you start... with nothing. Like a plain "pitiful-looking beggar". This feels wrong... For my variant, I calculate the value of the items you don't get when birth_start_kit is not set and ensure every character starts at least with that amount of gold, so they could buy the same starting kit or different stuff of equivalent value. Consider adding that to V as well.
                                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                                Comment

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