Yeah this is true. Halls of Mist's intrinsic x-times-per-floor mechanic (for intrinsic ability activation, HoM doesn't do this with devices) is one approach, though of course it only really works with fully non-persistent floors and to some degree HoM's usually-disconnected stairs. Another approach is to have it recharge based on kills or xp gained or some such (and/or a trip to town?).
I'm not necessarily pushing for this sort of change, but the HoM way of recharging a character's intrinsic identify/cure/phase charges only (but completely) through reaching a new floor can be very nice in some ways. Ofc, this doesn't hold as well for the necessary bread and butter utility. It would be really stupid to have to pick and choose where to use your 2 charges of trap detection on a given floor or whatever, at least with the way Angband currently throws traps around randomly.
I'm not necessarily pushing for this sort of change, but the HoM way of recharging a character's intrinsic identify/cure/phase charges only (but completely) through reaching a new floor can be very nice in some ways. Ofc, this doesn't hold as well for the necessary bread and butter utility. It would be really stupid to have to pick and choose where to use your 2 charges of trap detection on a given floor or whatever, at least with the way Angband currently throws traps around randomly.
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