Bugs and complaints on current master

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  • Clearshade
    Rookie
    • Dec 2011
    • 12

    I am seeing secret doors appear and doors open/close when they are out of LOS.

    I waited for a third occurrence before reporting in case I was imagining things.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9648

      Originally posted by Clearshade
      I am seeing secret doors appear and doors open/close when they are out of LOS.

      I waited for a third occurrence before reporting in case I was imagining things.
      Thanks - PowerWyrm has posted a probable explanation on the traps thread, and I'll get to it soon.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9648

        Originally posted by jevansau
        Hi Nick,

        angband-4.0.3-646-gec71e34 is the version.
        That character's on the stairs on DL12...
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Nomad
          Knight
          • Sep 2010
          • 958

          I don't know if it's a side effect of the changes to searching for the new trap system, but I'm seeing weapons and armour in nearby squares sometimes get auto-squelched without me needing to stand directly on top of them. (Not sure I'd count this as a bug even if unintentional, it seems kinda neat and quite reasonable, actually.)

          Incidentally, after playtesting the latest nightly for a bit the way traps work now seems fairly well-balanced to me. I do feel like it's an improvement that I now occasionally trigger completely unanticipated teleport traps or trapdoors, which is a risk that was missing from the previous system, and it doesn't really seem like I'm falling into unseen traps enough for it to be annoying/frustrating. (Though I've been playing warriors, so more fragile classes may have a different perspective.)

          I feel like the bonuses on Rings of Searching could maybe stand to be beefed up a bit, though. The Amulets of Searching I've found have given as much as +6 to searching, which is worth considering (especially since it's a less contested equipment slot anyway), but I've never found a ring with a bonus higher than +1 before the point where I just start squelching them because I've already got some more useful rings.

          Comment

          • Nomad
            Knight
            • Sep 2010
            • 958

            Just found a Ring of Free Action with the paralysis curse on it. The FA overrides it so nothing happens, but it seems a bit silly.

            Comment

            • jevansau
              Adept
              • Jan 2009
              • 200

              DL100 crash

              Sorry Nick,

              This should be the correct one.
              Attached Files

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9648

                Originally posted by jevansau
                Sorry Nick,

                This should be the correct one.
                Thanks, that reliably crashed.

                The problem was in creating Morgoth's drop, and I don't really understand why. I made a debug character and couldn't repeat it with current master, so with luck one of the subsequent changes has fixed it; in any case, I will keep this in mind for if anyone else sees a similar problem.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Zikke
                  Veteran
                  • Jun 2008
                  • 1069

                  I have "start knowing all runes" turned on, and was confused to aim a wand and then have it only turn into "Tungten wand (tried)".

                  But then I tried to use a ?ID on it and my scroll said "you have nothing to identify"
                  A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                  A/FA W H- D c-- !f PV+++ s? d P++ M+
                  C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

                  Comment

                  • PowerWyrm
                    Prophet
                    • Apr 2008
                    • 2987

                    Originally posted by Clearshade
                    I am seeing secret doors appear and doors open/close when they are out of LOS.

                    I waited for a third occurrence before reporting in case I was imagining things.
                    Since 97544cf, "detect doors" has been changed to "detect secret doors". However, the secret door is never changed into a door (I checked with my code, a call to "place_closed_door" is missing in current master).
                    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                    Comment

                    • PowerWyrm
                      Prophet
                      • Apr 2008
                      • 2987

                      Originally posted by Zikke
                      I have "start knowing all runes" turned on, and was confused to aim a wand and then have it only turn into "Tungten wand (tried)".

                      But then I tried to use a ?ID on it and my scroll said "you have nothing to identify"
                      Wands use effects, not runes. To ID an effect, you have to ID-by-use it. In case that wand has a "target" effect (like sleep monster), you need to target a monster to discover the effect.
                      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                      Comment

                      • t4nk
                        Swordsman
                        • May 2016
                        • 336

                        Looks like monster_flag_table[] (mon-util.c) misses {RF_MAX, 0, NULL} at the end? That causes buffer overrun in mon-util.c:83 ("rf->index < RF_MAX", but there is no such index).

                        Comment

                        • StMicah
                          Adept
                          • Feb 2015
                          • 112

                          I'm getting some odd behavior...playing with randarts on the second march 19 nightly and when starting up a savefile, my artifact knowledge is empty (though) I still have the randart equipped. Has anyone else noticed this?

                          I've attached a savefile that I have debug on to create artifacts. In a normal game, I noticed this because a repeat randart was generated!
                          Attached Files

                          Comment

                          • PowerWyrm
                            Prophet
                            • Apr 2008
                            • 2987

                            After implementing some randart changes in PWMAngband, I ended up with weightless randart lights and jewelry. I started the latest Angband build, generated all artifacts from debug mode, and also ended up with weightless randart light sources (jewelry is fine).

                            This is because now all randarts take their base properties from their chosen kind... and all INSTA_ARTs have no weight defined in write_dummy_object_record(). No idea why this works for rings and amulets, probably their weight is hardcoded somewhere...
                            Last edited by PowerWyrm; March 22, 2017, 09:33.
                            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                            Comment

                            • PowerWyrm
                              Prophet
                              • Apr 2008
                              • 2987

                              Originally posted by PowerWyrm
                              After implementing some randart changes in PWMAngband, I ended up with weightless randart lights and jewelry. I started the latest Angband build, generated all artifacts from debug mode, and also ended up with weightless randart light sources (jewelry is fine).

                              This is because now all randarts take their base properties from their chosen kind... and all INSTA_ARTs have no weight defined in write_dummy_object_record(). No idea why this works for rings and amulets, probably their weight is hardcoded somewhere...
                              Looking more closely at the problem, there seems that another INSTA_ART field is missing in write_dummy_object_record(): kind->level. This field is used to enforce minimum object level in make_artifact_special(). And since it's currently zero, no check is made. So expect randart Rings of Firmament at 50'!
                              Last edited by PowerWyrm; March 22, 2017, 10:07.
                              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                              Comment

                              • Nomad
                                Knight
                                • Sep 2010
                                • 958

                                Got a crash descending a staircase in version a016a4c.

                                Code:
                                Assertion failed!
                                
                                File:cave-square.c, Line 464
                                
                                Expression: square_in_bounds(c, y, x)

                                Comment

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