Bugs and complaints on current master

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9634

    Originally posted by Estie
    This is old, but I always have been wondering:
    Ingame, in the "=" - menu, there is the option to load an user pref file. Doing that works, up to the point where I save+quit. On loadup, the game forgets that the pref file has changed. Of course it can be done by manipulating pref files outside the game, but since the option ingame (still) exists, shouldnt it work ?
    You can save visuals to a pref file (by default named with the character name) using the 'v' option in the '=' menu. Is that what you were after?
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Estie
      Veteran
      • Apr 2008
      • 2347

      Originally posted by Nick
      You can save visuals to a pref file (by default named with the character name) using the 'v' option in the '=' menu. Is that what you were after?
      I was after keymaps mostly. They get loaded allright, but I cant save them, or can I ?

      Comment

      • Nomad
        Knight
        • Sep 2010
        • 958

        Trivial but irksome little issue: it used to be that if you named a character, say, "Fred II" and then that character died, reloading the same savefile would automatically increment the numeral to name the newest iteration "Fred III", then the one after that "Fred IV" etc. That no longer seems to happen, and you now have to remember to manually rename your character every time if you don't want them all to have identical names in the Hall of Fame/ladder.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9634

          Originally posted by Estie
          I was after keymaps mostly. They get loaded allright, but I cant save them, or can I ?
          I don't think so. I'll look into fixing that.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9634

            Originally posted by Nomad
            Trivial but irksome little issue: it used to be that if you named a character, say, "Fred II" and then that character died, reloading the same savefile would automatically increment the numeral to name the newest iteration "Fred III", then the one after that "Fred IV" etc. That no longer seems to happen, and you now have to remember to manually rename your character every time if you don't want them all to have identical names in the Hall of Fame/ladder.
            I actually wondered the other day if that was still working. Will check what's going wrong.
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Nomad
              Knight
              • Sep 2010
              • 958

              Small weirdness: I encountered SmƩagol, and discovered he doesn't seem to be able to pick anything up off the floor anymore. Regardless of what was in the square he stepped into he just kept getting the "SmƩagol tries to pick up [object], but fails" message.

              Also, some general observations on playing the current version after not having kept up with the nightlies for a couple of months:
              • I discovered that anti-teleportation curses are now a thing in the nastiest possible way, trying to Phase Door away from the OoD Ochre Jelly that was coming out of the jelly pit to stomp me flat. Which was a fun surprise! In the masochistic way that finding entertaining new ways to die in Angband is fun.
              • Encountering a little room full of lava, rubble and demons was likewise neat.
              • I like the new object flavours! The mushroom ones in particular have a bit more character now.
              • I really like having the template rooms now start appearing right from dlevel 1. Makes the early levels much more interesting to explore.
              • I'd forgotten how much the new ID system completely streamlines everything. It really is a massive improvement.


              All in all I'm really liking how things have developed since I last played the nightlies back in about November.

              Comment

              • Nomad
                Knight
                • Sep 2010
                • 958

                The "your [object] glows" message on identifying a ring on wielding is a bit borked:

                Code:
                You have learned the rune of sustain dexterity.
                You have a Ring of Dexterity +<2> (d)
                Your  glows.
                You are wearing a Ring of Dexterity +<2> (d)
                Also, Dragon Scale Mails no longer show the "(charging)" status when they're recharging.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9634

                  Originally posted by Estie
                  I was after keymaps mostly. They get loaded allright, but I cant save them, or can I ?
                  I was wrong, you can save them. Just go into 'k' to edit keymaps, and then save to a file.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9634

                    New build is up, with those 4 bugs fixed. Let's call this one the "Nomad build"
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Nomad
                      Knight
                      • Sep 2010
                      • 958

                      Using a scroll of remove curse on an item with unidentified curses tells me which curses it has on it (but doesn't identify the runes).

                      My feeling is that they should probably be listed as "unknown curse (power X)" on the "Remove which curse?" interface initially, but perhaps if you select one to attempt to remove, it should identify the rune in the process?

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9634

                        Originally posted by Nomad
                        Using a scroll of remove curse on an item with unidentified curses tells me which curses it has on it (but doesn't identify the runes).

                        My feeling is that they should probably be listed as "unknown curse (power X)" on the "Remove which curse?" interface initially, but perhaps if you select one to attempt to remove, it should identify the rune in the process?
                        That sounds like a sensible solution.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Pete Mack
                          Prophet
                          • Apr 2007
                          • 6883

                          According to Grotug, electricity curse does not autoID on an electric attack the way resistance does. Potentially fatal bug--to the player, that is.

                          Comment

                          • Grotug
                            Veteran
                            • Nov 2013
                            • 1637

                            Originally posted by Pete Mack
                            According to Grotug, electricity curse does not autoID on an electric attack the way resistance does. Potentially fatal bug--to the player, that is.
                            I was attacking the Storm Wyrm with an Awl-Pike of Dragon Bane (2.5x to dragons what it was doing to others). So I wasn't attacking with the electricity conducting curse on the MoD.
                            Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                            Detailed account of my Ironman win here.

                            "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9634

                              I've just checked, and the electricity curse (steelskin, actually) does get identified on an electric attack. There is a bug though, in that the electricity vulnerability doesn't show up on the resistances grid.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • Estie
                                Veteran
                                • Apr 2008
                                • 2347

                                Playing a HE priest, I unsuccessfully tried to identify a ring of the dogĀ“s fear resistance. After enduring an enemy priest for long enough to get exposed to about a dozen attempts at scaring me, I gave up and recalled to sell the thing.

                                So I am wondering, wouldnt it be better to trigger identification even on a successful save, and, somewhat related, shouldnt intrinsic features like a half-trolls strength sustain also give automatic knowledge of the rune of same ?

                                Comment

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