Bugs and complaints on current master

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  • krazyhades
    Swordsman
    • Jun 2013
    • 428

    Originally posted by Derakon
    The difficulty with rods...is that there's that temptation to sit around doing nothing to let the rod recharge, so you can use it in every encounter.
    Yeah this is true. Halls of Mist's intrinsic x-times-per-floor mechanic (for intrinsic ability activation, HoM doesn't do this with devices) is one approach, though of course it only really works with fully non-persistent floors and to some degree HoM's usually-disconnected stairs. Another approach is to have it recharge based on kills or xp gained or some such (and/or a trip to town?).

    I'm not necessarily pushing for this sort of change, but the HoM way of recharging a character's intrinsic identify/cure/phase charges only (but completely) through reaching a new floor can be very nice in some ways. Ofc, this doesn't hold as well for the necessary bread and butter utility. It would be really stupid to have to pick and choose where to use your 2 charges of trap detection on a given floor or whatever, at least with the way Angband currently throws traps around randomly.

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    • Nomad
      Knight
      • Sep 2010
      • 958

      Originally posted by Pete Mack
      @Nomad-
      More or less. Give it fewer charges and it's likelier to blow up per use
      Yeah, I suspected there was some sort of internal relationship going on, though it still might be handy to decouple the two to allow more explicit control for different types of wands.

      Originally posted by Derakon
      In fact, single-use wands that automatically "burn up" when used might be an idea worth considering.
      I also just realised that we already have this mechanism in the game for one item - potions of Dragon Breath.

      Maybe what we actually need is to implement the ability to throw potions. That would, A, make some use of the under-utilised throw command, B, create a new use for the negative potions like Confusion/Slowness/Poison that currently get squelched after the first 'gotcha' moment when you accidentally drink one, and C, create an additional way for risk-averse characters to ID potions if they're too worried about negative effects to gamble on quaffing them.

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        Originally posted by Nomad
        I also just realised that we already have this mechanism in the game for one item - potions of Dragon Breath.

        Maybe what we actually need is to implement the ability to throw potions. That would, A, make some use of the under-utilised throw command, B, create a new use for the negative potions like Confusion/Slowness/Poison that currently get squelched after the first 'gotcha' moment when you accidentally drink one, and C, create an additional way for risk-averse characters to ID potions if they're too worried about negative effects to gamble on quaffing them.
        I would absolutely be okay with replacing status effect wands with the corresponding potions, at least as an experiment. Add a line to the item description "It can be thrown to affect susceptible opponents", maybe.

        Potions of Dragon's Breath are frankly kind of weird though. They're the only potion that prompt you for a direction when you drink them.

        Comment

        • Gwarl
          Administrator
          • Jan 2017
          • 1025

          Had another quick run, so I have more comments.

          First, bugs. I found the same (largely useless) randart ring twice over in the dungeon. Each time I found it it came up in the object list as 'A Ring of & Ring'. So there appears to be a bug there. If you turn selling on in the birth options, shopkeepers will offer you the same gold for an un-ID'd potion as they will after you ID it, allowing you to deduce what it is without selling.

          The new targetting system is nice, not having to aim past things in order to hit them. Is that done by adjusting the autoaim or has project() been rewritten?

          Also I can't tell if uniques are dropping fewer artifacts, but it seems like it, and I can't tell if level generation has been modified, but it seems like it.

          I want to make a case against no-save maledictions again:

          It makes optimal fighting the same sequence of moves over and over for every class - slow, confuse, and stun the thing or you're losing HP for no good reason, whether you're a high elf mage or a half troll warrior. Once you've done that, even difficult uniques are trivial - I took down bolg and azog in a corridor on a level they should have murdered me without really breaking a sweat (playing a gnome rogue). Stun in particular is brutally effective. Confuse isn't really all that helpful anymore however, and slow certainly isn't what it used to be - so you could say it's only stun that needs fixing but that isn't the issue. The issue is that unless you're carrying these wands and using them for every difficult encounter now you're doing it wrong - which means optimal play requires more key strokes and inventory management - exactly the problem the trap overhaul was meant to solve!

          There are already a good many changes to the fundemental mechanics of the game, certainly a new minor version is already justified without including another far reaching change such as this? As a compromise, since Derakon advocated this idea in the first place, can we get O style potion throwing with no saving throw, and revert wands/status effects to their 4.0.5 form, possibly with PowerWyrm's version of the formula for monster saving throws?

          I think the other changes so far are working well and it would be cool to see them all implemented into a stable release before heading out into potentially gamebreaking uncharted territory with the status effect stuff.

          Comment

          • Sky
            Veteran
            • Oct 2016
            • 2321

            playing angband-win-4.0.3-696-ge906c66, i'm also getting the bug where every other artifact drop is a phial.
            "i can take this dracolich"

            Comment

            • AnonymousHero
              Veteran
              • Jun 2007
              • 1393

              @Nick: It might be time to start another thread... just for googlability, context, etc.? (The current thread seems to spanning ½+ years?)

              Comment

              • Gwarl
                Administrator
                • Jan 2017
                • 1025



                Tried to prove a point about how overpowered status effect wands are, but ended up dying to gravity hounds.

                Also damn some of those randarts I found.

                Seriously though I was killing stuff I had no right to be killing. Fire immunity helped but you can beat anything you can stun in melee. You could nerf stun but I don't think that's the proper fix. Hold monster is as exploitable for ranged combat as stun is for melee.

                Also, rods of hold monster seem to not require a recharge period. I think you can hold things that are immune to sleep as well.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9633

                  Originally posted by AnonymousHero
                  @Nick: It might be time to start another thread... just for googlability, context, etc.? (The current thread seems to spanning ½+ years?)
                  Currently it's operating as my bugtracker - in as far as anything is, because I'm not fixing any bugs at the moment. I will start a new one once I've extracted the bugs to either (a) code or (b) the actual bugtracker, whenever that might be.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    @Gwarl--
                    Yeah, the status effects are ridiculous. I found myself (Mage character) blasting monsters with a single ice storm (or sound ball) then going in melee with just shield, and no use of rune. Took out a dragon pit, including three wyrms, with only a handful of CCWs. With Barrukheled.

                    Comment

                    • Sky
                      Veteran
                      • Oct 2016
                      • 2321

                      latest nightly a53bac9 still has the bug where it generates the same artifact multiple times.
                      "i can take this dracolich"

                      Comment

                      • Sky
                        Veteran
                        • Oct 2016
                        • 2321

                        could anyone kindly point me to the last nightly which doesnt have the same-artifact bug.
                        "i can take this dracolich"

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9633

                          Originally posted by Sky
                          could anyone kindly point me to the last nightly which doesnt have the same-artifact bug.
                          If you're using windows, I think it's probably this one.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • PowerWyrm
                            Prophet
                            • Apr 2008
                            • 2986

                            Originally posted by Sky
                            could anyone kindly point me to the last nightly which doesnt have the same-artifact bug.
                            Any nightly with birth_no_artifacts on
                            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                            Comment

                            • Tibarius
                              Swordsman
                              • Jun 2011
                              • 429

                              target mode / window size

                              I tried to get myself an overview about which topics / bugs are reported in this thread, but sorry, i failed to do so.

                              BUG:
                              The most annoying bug in 4.0.5 version for me is, that if you use target mode (UI-interface options H: Target with Cursor = YES) the cursor is very often not placed at the actual target but somewhere at the bottom of the main screen, presumeably in the status line. That made 4.0.5 un-playable for myself.

                              FEATURE REQUEST:
                              And what i think would be a HUGE benefit for new players using a window system (like myself) would be the following feature (which is actually already available, but only for the main window, and not for the terminal windows 1 to 9): If the player chooses a new font size, he needs to manually adjust tile width and tile height. There is already a calculation doing that for the main window ( Window => Term 0 Font Tile Size => Font ). This option would be awesome if also available for windows 1 to 9.

                              Thanks, Tibarius
                              Blondes are more fun!

                              Comment

                              • Sky
                                Veteran
                                • Oct 2016
                                • 2321

                                Im still finding HUGE stacks of very rare items in the black market.
                                First, when you start the game, the BM is stacked. This isnt a problem, as you dont have any gold. Once it resets it's less stacked, but still.

                                Items i have seen and/or bought at the BM in one purchase:

                                13 potions of *heal*
                                15 scrolls of *aquirement*
                                21 scrolls of Banish
                                8 MBan
                                12 pots of Life ...
                                2 rods of speed
                                "i can take this dracolich"

                                Comment

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