Bugs and complaints on current master

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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2986

    Strange door placement: http://angband.oook.cz/screen-show.php?id=4265

    Also the game crashed on me while making that screenshot with a "no terrain feature with number 0" message.
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

    Comment

    • PowerWyrm
      Prophet
      • Apr 2008
      • 2986

      There's an amulet of infravision in the BM that doesn't display its +, is that normal?
      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2986

        Latest source doesn't compile for me. The compiler complain about "ssize_t" not defined in set_del(). It works if I replace it with "int".
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          Originally posted by PowerWyrm
          Latest source doesn't compile for me. The compiler complain about "ssize_t" not defined in set_del(). It works if I replace it with "int".
          Probably should be a size_t instead.

          Comment

          • takkaria
            Veteran
            • Apr 2007
            • 1951

            Originally posted by PowerWyrm
            Latest source doesn't compile for me. The compiler complain about "ssize_t" not defined in set_del(). It works if I replace it with "int".
            Yeah, we should just use int instead. ssize_t is unnecessarily anal and also not ISO C.
            takkaria whispers something about options. -more-

            Comment

            • PowerWyrm
              Prophet
              • Apr 2008
              • 2986

              Current game, climbing up the stairs: assertion failed, cave-square.c line 464, square_in_bounds(c, y, x).
              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2986

                I IDed-by-use a potion of lose memories as a hobbit and it didn't do anything. I'm pretty sure HOLD_LIFE didn't prevent xp drain completely before...
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • fizzix
                  Prophet
                  • Aug 2009
                  • 3025

                  Are randarts bugged (as of e906c66) because the phial I found should never be creatable.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9637

                    Originally posted by fizzix
                    Are randarts bugged (as of e906c66) because the phial I found should never be creatable.
                    I think that's just the result of the recent change where lights, rings and amulets are randomised like other artifacts.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      @Nick--
                      Did you consider game balance when you made that change? The Palantir was removed because it was unbalancing. That phial is even more so. I have said it before: when randarts are completely random, on average it makes the best weapons and armors slightly worse (with shields more or less a wash.) But for everything else, the best items are on average significantly better--as is the average for that slot.
                      As there are extremely good ego items in the armor and weapon slots, the result is the average character ends up significantly more powerful. Adding lights to the mix makes this even more extreme.

                      Comment

                      • fizzix
                        Prophet
                        • Aug 2009
                        • 3025

                        Pete is right. This item is unbalancing. Finding it has made me not want to play the character anymore...

                        The simplest short term solution would be to put a power cap on specific slots. Lights should have a low cap, and amulets, gloves and cloaks should have a medium cap.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          Originally posted by Pete Mack
                          Did you consider game balance when you made that change? The Palantir was removed because it was unbalancing. That phial is even more so. I have said it before: when randarts are completely random, on average it makes the best weapons and armors slightly worse (with shields more or less a wash.) But for everything else, the best items are on average significantly better--as is the average for that slot.
                          The idea was to make a minimal change first, to make sure the mechanics were right, and then test how well that worked. I agree that the current situation is unbalanced.

                          The traditional philosophy has been to base the randart set on the standard artifacts. My favoured solution, then, would be to try to mimic the power distribution for each slot. This will probably require a more holistic approach to the randart set generation rather than the current approach of running through and randomising the standarts one by one in index order; I think the result should be worth it, though.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            Yes! The value has to be a bit higher than the actual max value in the standard artifacts, because the artifacts won't be so carefully matched as they are in V. But gloves based on Deathwreaker are just silly.

                            Originally posted by fizzix
                            Pete is right. This item is unbalancing. Finding it has made me not want to play the character anymore...

                            The simplest short term solution would be to put a power cap on specific slots. Lights should have a low cap, and amulets, gloves and cloaks should have a medium cap.

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6883

                              Ever since Enchant scrolls stopped showing up in the Alchemy shop, Calris has been essentially broken for mages and warriors. It's almost impossible to get the thing even up to (+0,20). I kept it all game, since it was my best +CON weapon. I religiously picked up *Enchant Weapon* scrolls. I Managed to get it only to (-5,+20) which is still pretty crippling for a mage. Make it (-8,+20) or at least make Enchant scrolls always work when the value is below zero, even for artifacts.

                              +CON weapons are so desirable for Mage, it's a shame that one of the two common good ones (Thunderfist being the other) isn't useful for the class. (Eonwe and especially Deathwreaker are rare.)

                              Edit: another possibility is to make Enchant Weapon work for mage the way it does for priests--almost useless, except for Calris and Glaive of Pain. But that's really special pleading.

                              Comment

                              • Pete Mack
                                Prophet
                                • Apr 2007
                                • 6883

                                HTML sreen dump causes clean (exit code 0) exit, but with no save file made. Lost the victory over Morgoth

                                Comment

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