Saruman is not Maiar. Nor is Sauron or Morgoth.
Bugs and complaints on current master
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If, I recall correctly, Saruman was a fallen Maiar (originally his name was Curumo and was associated with the Valar Aule before coming to Middle-Earth), once one of the group of Istari that included Gandalf, Radagast, and the two Blue Wizards whose names were forgotten, all of which arrived in Middle-Earth during the Third Age. [In the game, Angband, he is represented by a "p", not an "A"; "A" was originally an angel in Angband.]
Sauron also was one of the Maiar (named Mairon and associated with Aule). He spied on the Valar for Melkor (Morgoth) during the First Age before joining his master in Middle-Earth.
Morgoth is a fallen Valar, one of the gods, not a Maiar, one of the lesser spirits. (Technically, still an ainur, as all the Valar are, but usually ainur refers to the lesser spirits, not the Lords).Last edited by Ingwe Ingweron; April 9, 2017, 15:02.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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@Nick--
I had another idea, if you don't like hard limits on slot power. Rather than using power, limit insta-arts to the power of objects at near by levels, rather than to the power of the object itself. So the Phial might get a *thanc or a Paur*, while the arkenstone would get something near dl 50. For gloves, cloaks and the like, use objects in the native depth range of the slot, so for gloves, between a Paur* and Fingolfin. Again, you'll get the occasional overpowered gloves, but nothing based on Doomcaller or whatever.
Every once in a while, a pair of gloves would get Ringil, but that would be acceptably rare.Comment
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1. Wands of Stun monster seem too powerful. Even my warrior character will be stashing them for the end game, the way they are now. (Is there no saving throw for them?) With them, enemies are essentially helpless in melee.
2. Mages never should have had map area. Force them to carry Rods/staves of Mapping, or get very lucky with light sources.Comment
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@Nick--
I had another idea, if you don't like hard limits on slot power. Rather than using power, limit insta-arts to the power of objects at near by levels, rather than to the power of the object itself. So the Phial might get a *thanc or a Paur*, while the arkenstone would get something near dl 50. For gloves, cloaks and the like, use objects in the native depth range of the slot, so for gloves, between a Paur* and Fingolfin. Again, you'll get the occasional overpowered gloves, but nothing based on Doomcaller or whatever.
Every once in a while, a pair of gloves would get Ringil, but that would be acceptably rare.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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There's definitely a randart bug. I found my second randart, and it's the same OP phial!
Let me know if you want the save file.
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There's definitely a randart bug. I found my second randart, and it's the same OP phial!
Let me know if you want the save file.
http://angband.oook.cz/ladder-show.php?id=20518Comment
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Yeah, that must be it. Haven't kept up with what bugs exist. I guess this game is busted.Comment
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I am aware there are rather a lot of bugs currently, but mostly making the game unbalanced rather than unplayable. I will be back around to bugfixing in due course (or maybe I'll just wait for PowerWyrm to find them all).One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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