Bugs and complaints on current master

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  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    Saruman is not Maiar. Nor is Sauron or Morgoth.
    Last edited by Pete Mack; April 9, 2017, 05:37.

    Comment

    • Gwarl
      Administrator
      • Jan 2017
      • 1025

      I don't know the above is a bug, especially not with regards to Morgoth. Morgoth is base Morgoth.

      Comment

      • Ingwe Ingweron
        Veteran
        • Jan 2009
        • 2129

        Originally posted by Pete Mack
        Saruman is not Maiar. Nor is Sauron or Morgoth.
        If, I recall correctly, Saruman was a fallen Maiar (originally his name was Curumo and was associated with the Valar Aule before coming to Middle-Earth), once one of the group of Istari that included Gandalf, Radagast, and the two Blue Wizards whose names were forgotten, all of which arrived in Middle-Earth during the Third Age. [In the game, Angband, he is represented by a "p", not an "A"; "A" was originally an angel in Angband.]

        Sauron also was one of the Maiar (named Mairon and associated with Aule). He spied on the Valar for Melkor (Morgoth) during the First Age before joining his master in Middle-Earth.

        Morgoth is a fallen Valar, one of the gods, not a Maiar, one of the lesser spirits. (Technically, still an ainur, as all the Valar are, but usually ainur refers to the lesser spirits, not the Lords).
        Last edited by Ingwe Ingweron; April 9, 2017, 15:02.
        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

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        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          Yes, that's right. I looked it up. "Giant Humanoid" is fine for Morgoth.

          In any case, Saruman in particular should be the same symbol as Radagast (though I still think Radagast doesn't belong in the game.)

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            @Nick--
            I had another idea, if you don't like hard limits on slot power. Rather than using power, limit insta-arts to the power of objects at near by levels, rather than to the power of the object itself. So the Phial might get a *thanc or a Paur*, while the arkenstone would get something near dl 50. For gloves, cloaks and the like, use objects in the native depth range of the slot, so for gloves, between a Paur* and Fingolfin. Again, you'll get the occasional overpowered gloves, but nothing based on Doomcaller or whatever.

            Every once in a while, a pair of gloves would get Ringil, but that would be acceptably rare.

            Comment

            • Sky
              Veteran
              • Oct 2016
              • 2321

              so ... mages no longer have Map Area ? angband-4.0.3-696-ge906c66
              "i can take this dracolich"

              Comment

              • Pete Mack
                Prophet
                • Apr 2007
                • 6883

                1. Wands of Stun monster seem too powerful. Even my warrior character will be stashing them for the end game, the way they are now. (Is there no saving throw for them?) With them, enemies are essentially helpless in melee.

                2. Mages never should have had map area. Force them to carry Rods/staves of Mapping, or get very lucky with light sources.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9634

                  Originally posted by Pete Mack
                  @Nick--
                  I had another idea, if you don't like hard limits on slot power. Rather than using power, limit insta-arts to the power of objects at near by levels, rather than to the power of the object itself. So the Phial might get a *thanc or a Paur*, while the arkenstone would get something near dl 50. For gloves, cloaks and the like, use objects in the native depth range of the slot, so for gloves, between a Paur* and Fingolfin. Again, you'll get the occasional overpowered gloves, but nothing based on Doomcaller or whatever.

                  Every once in a while, a pair of gloves would get Ringil, but that would be acceptably rare.
                  Yeah, that's another possibility. Part of the problem with randarts is that there are so many degrees of freedom in the generation algorithm.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • fizzix
                    Prophet
                    • Aug 2009
                    • 3025

                    There's definitely a randart bug. I found my second randart, and it's the same OP phial!

                    Let me know if you want the save file.

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      Well if there's only one artifact in the game, you don't have to worry about it being over-powered. :/

                      Comment

                      • Nomad
                        Knight
                        • Sep 2010
                        • 958

                        Originally posted by fizzix
                        There's definitely a randart bug. I found my second randart, and it's the same OP phial!

                        Let me know if you want the save file.

                        http://angband.oook.cz/ladder-show.php?id=20518
                        Did you quit and reload in between? There seems to be a bug where the artefact memory gets wiped when you save and reload and the game doesn't remember which artefacts you've already found (even if you're still carrying them).

                        Comment

                        • fizzix
                          Prophet
                          • Aug 2009
                          • 3025

                          Originally posted by Nomad
                          Did you quit and reload in between? There seems to be a bug where the artefact memory gets wiped when you save and reload and the game doesn't remember which artefacts you've already found (even if you're still carrying them).
                          Yeah, that must be it. Haven't kept up with what bugs exist. I guess this game is busted.

                          Comment

                          • Pete Mack
                            Prophet
                            • Apr 2007
                            • 6883

                            That seems like code to be deleted in any case. It's duplicated in the history section. (Either artifacts exist on the level, or are known, or are lost.)

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9634

                              Originally posted by fizzix
                              There's definitely a randart bug. I found my second randart, and it's the same OP phial!

                              Let me know if you want the save file.
                              Yep, that's a known bug. I'm guessing a savefile won't actually help much, but by all means give me one

                              I am aware there are rather a lot of bugs currently, but mostly making the game unbalanced rather than unplayable. I will be back around to bugfixing in due course (or maybe I'll just wait for PowerWyrm to find them all).
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • Pete Mack
                                Prophet
                                • Apr 2007
                                • 6883

                                Windows port assumes the taskbar is on the bottom of the screen. Always puts upper left corner at 0,0, so for my desktop, it's under the taskbar. If I move it, it does it the same thing on restart.

                                Comment

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