I think one of the issues is that we have an expectation of "deeper" depth being physically deeper. Of course this makes sense since we describe dungeon level in feet.
What I have proposed in the past is to have ~5 level "zones" which are governed by different terrain/monster groups. Some of these do fit the underground motif, but that's sort of limiting.
So to get around that, we should reenvision stairs as sort of "portals" that bring you to a new place. After all that's how they function in Angband anyway. That will probably help a lot with the suspension of disbelief.
What I have proposed in the past is to have ~5 level "zones" which are governed by different terrain/monster groups. Some of these do fit the underground motif, but that's sort of limiting.
So to get around that, we should reenvision stairs as sort of "portals" that bring you to a new place. After all that's how they function in Angband anyway. That will probably help a lot with the suspension of disbelief.
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