Nitpicky: d8c5bdf doesn't free item_list when player_book_has_unlearned_spells() returns
4.0.3 bugs
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant! -
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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What's the message you had? If it's "Nothing happens!", then clearly you had force descent on and didn't notice.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Re the mysterious stair not-bug: Seems, merely turning your attention to it fixed it, Nick. Thank you
If you kindly would turn your attention now to my bank account?
@PowerWyrm: No, I defintely hadn't. I'm a tourist dressed up as a ranger, so I like going up and down until I'm bored. I'm not after winning the game or even making it interesting by having new monsters or treasures every turn. I just like slashing monsters to pieces.Comment
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PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Just got a message "The white worm mass crawls on you." with a poison resistant character without any apparent physical damage, which made me check the source.
Code:/* Give the player a small bonus to ac for elemental attacks */ physical_dam = adjust_dam_armor(context->damage, context->ac + 50); /* Some attacks do no physical damage */ if (!monster_blow_method_physical(context->method)) physical_dam = 0;
Code:name:366:Acidic cytoplasm ... blow:TOUCH:ACID:1d10 blow:TOUCH:ACID:1d10 blow:TOUCH:ACID:1d10 blow:TOUCH:ACID:1d10
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Just got a message "The white worm mass crawls on you." with a poison resistant character without any apparent physical damage, which made me check the source.
Code:/* Give the player a small bonus to ac for elemental attacks */ physical_dam = adjust_dam_armor(context->damage, context->ac + 50); /* Some attacks do no physical damage */ if (!monster_blow_method_physical(context->method)) physical_dam = 0;
Code:name:366:Acidic cytoplasm ... blow:TOUCH:ACID:1d10 blow:TOUCH:ACID:1d10 blow:TOUCH:ACID:1d10 blow:TOUCH:ACID:1d10
However, for specific attacks, like the jelly attack there really is no physical damage. So in this case, acid immunity does shield you from all the damage.
You can test this yourself by actually putting yourself next to the acidic cytoplasm. If it actually does no damage, it's bugged. It *should* do damage, it's just not counted as "physical"Comment
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I'm not sure but I seem to remember switching between physical and non-physical damage for the purpose of damage reduction when immune. So the problem was if you were immune to, say, fire then monsters with melee fire attacks (like Gothmog) would do 0 melee damage. The trick was to differentiate between physical and non-physical damage. So, for example, Gothmog, would still do his physical attack damage, but the bonus fire damage gets reduced to zero.
However, for specific attacks, like the jelly attack there really is no physical damage. So in this case, acid immunity does shield you from all the damage.
You can test this yourself by actually putting yourself next to the acidic cytoplasm. If it actually does no damage, it's bugged. It *should* do damage, it's just not counted as "physical"
Incidentally, Vargo's attacks should probably be changed from "hit" to "touch" or something. He's a fire elemental; he has no physicality. Short of the heat the worst he can do is kind of blow on you. Same goes for fire elementals and fire spirits, really.Comment
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Trees and forests underground are equally out of place. I wish we would not get any of those in angband.
Spiderwebs, shallow and deep water, maybe poisonous slime, areas with gas hazards, things like that would be nice.Comment
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Lava makes sense to me, especially in cavern levels. I know Mt. Doom was a volcano in which Sauron forged The One Ring, so lava makes sense there. It seems feasible to me that volcanic activity in the Mountains of Angband was being harnessed by Morgoth, but I could be wrong.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Lava makes sense to me, especially in cavern levels. I know Mt. Doom was a volcano in which Sauron forged The One Ring, so lava makes sense there. It seems feasible to me that volcanic activity in the Mountains of Angband was being harnessed by Morgoth, but I could be wrong.Comment
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