4.0.3 bugs
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Looking at the code, it seems that it is due to the fear timed being reset if a monster doesn't do anything during a turn.
Code:/* Hack -- get "bold" if out of options */ if (!did_something && mon->m_timed[MON_TMD_FEAR]) mon_clear_timed(mon, MON_TMD_FEAR, MON_TMD_FLG_NOTIFY, FALSE);
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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I updated to 4.0.3 just now. I just noticed something and I wonder whether it's deliberate?
When I recall to a level and then try to go upstairs, the game won't let me That goes for both stairs created by the game and those magically created by me.Comment
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Sounds like you have the forced-descent birth option turned on.Comment
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Same with priest. Apparently there is dice-line in class.txt for that spell even that that spell is just mass-tele other for evil.
[EDIT] looking at the file it seems that dice has some other meaning than just damage. For example all detections have dice-line.
I have no idea how those are used.Last edited by Timo Pietilä; November 9, 2015, 13:33.Comment
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Same with priest. Apparently there is dice-line in class.txt for that spell even that that spell is just mass-tele other for evil.
[EDIT] looking at the file it seems that dice has some other meaning than just damage. For example all detections have dice-line.
I have no idea how those are used.Comment
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Just had a stat-swap potion (!Nimbleness) with the message, "You feel very dextrous!", but without the corresponding negative in another stat. My assumption is that Dex got both increased and decreased. I didn't think that was possible. Is this a bug? I always thought the stat-swap had to be to a stat other than the one increased.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Just had a stat-swap potion (!Nimbleness) with the message, "You feel very dextrous!", but without the corresponding negative in another stat. My assumption is that Dex got both increased and decreased. I didn't think that was possible. Is this a bug? I always thought the stat-swap had to be to a stat other than the one increased.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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spoiler generation bug (OS X)
I originally filed this under the 4.0.2 bug thread, but it seems to have gone unfixed in 4.0.3, so here goes.
I ^C'd a character, and tried to generate object spoilers from the tombstone screen.
The game proceeded to show messages of "auto-inscribed a scroll of recall," auto-inscribed a scroll of phase doc," "auto-inscribed a scroll of identify" ad infinitum, without ever returning me to the tombstone screen. The only way out of this is to force-kill the application.
Other observations:- It seems to be looping through the three scroll auto-inscribes I have defined. The auto-inscribes for staves, rods, wands and spell books never seem to come up.
- The bug is triggered regardless of whether I actually have the scrolls in inventory, and is 100% reproducible.
- It is only the object spoiler generation that is affected; other spoilers seem to complete with no problem.
- The object.spo file does get generated prior to the app entering the infinite message loop.
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I originally filed this under the 4.0.2 bug thread, but it seems to have gone unfixed in 4.0.3, so here goes.
I ^C'd a character, and tried to generate object spoilers from the tombstone screen.
The game proceeded to show messages of "auto-inscribed a scroll of recall," auto-inscribed a scroll of phase doc," "auto-inscribed a scroll of identify" ad infinitum, without ever returning me to the tombstone screen. The only way out of this is to force-kill the application.
Other observations:- It seems to be looping through the three scroll auto-inscribes I have defined. The auto-inscribes for staves, rods, wands and spell books never seem to come up.
- The bug is triggered regardless of whether I actually have the scrolls in inventory, and is 100% reproducible.
- It is only the object spoiler generation that is affected; other spoilers seem to complete with no problem.
- The object.spo file does get generated prior to the app entering the infinite message loop.
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I ^C'd a character, and tried to generate object spoilers from the tombstone screen.
The game proceeded to show messages of "auto-inscribed a scroll of recall," auto-inscribed a scroll of phase doc," "auto-inscribed a scroll of identify" ad infinitum, without ever returning me to the tombstone screen. The only way out of this is to force-kill the application.
Generate a new character.
Load a pref file with auto-inscriptions.
Quit the Character; the Word of Recall scroll gets auto-inscribed.
Generate Object spoilers (a). Infinite loop.Comment
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