4.0.3 bugs
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4.0.3 minor bug with detection
Use a Rod of Treasure Location. Two orange asterisks appear on map, but no red asterisks.
Incorrect message:
You sense no treasure.
You sense the presence of objects!
(should report the opposite)Comment
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You've probably squelched the item in question. Hit 'K' to toggle squelch and you should see the item you detected.Comment
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There are two parts to Treasure Location - detect gold (which finds buried treasure) and sense objects (which finds objects, including money, on the floor). So you sensed no buried treasure (first message), but you did sense a couple of piles of cash (second message).
I think that changing the failure message for detect gold to
You sense no buried treasure.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Don't know if you filed a bug for these, but just a reminder (since they were not in the 4.0.2 thread):
- "command_menu" in ui-context is never freed (there's no reason to make it static too)
- dropping missiles from the quiver doesn't refresh the missile count in the inventory subwindow immediately
- picking up missiles from the floor doesn't refresh the equipment subwindow immediately
- uniques with the S_KIN flag summons "kin", while they were summoning "their minions" before
- unidentified potion of dragon breath asks for a direction, while it should simply cast a ball around the player
- "you see a Pendant <+3,+4>" when finding Ingwe (jewelry treated differently compared to other artifacts)
- "do_break" (used for SHATTER attacks) does nothing when it should avoid monsters from swinging at empty air
- no check vs player death is done after applying damage, so the game still can apply cuts and stuns to a dead player
And I've found this minor glitch: walking over a spellbook that has learnable spells doesn't switch the "Study" indicator from greyed to white.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Average weapons seem to fail IDing by use after hitting stuff. They will appear as "a foo (+0, +0) {wielded}" and won't trigger the "Ignore all average foo weapons" option in the ignore menu, but instead "Ignore all excellent but not splendid foo weapons".PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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I think this is technically working as intended. The item clearly isn't good (or it'd have pluses) and isn't splendid (or it'd have a noticeable effect on wield) but it could potentially be an ego item that has no pluses. In practical terms that's not possible in current Vanilla, but it may be in future.Comment
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Code:if (is_light && of_has(flags, OF_TAKES_FUEL)) { *refuel_turns = z_info->fuel_lamp; } else { *refuel_turns = 0; }
Code:if (is_light && !no_fuel && of_has(flags, OF_TAKES_FUEL)) { *refuel_turns = z_info->fuel_lamp; } else { *refuel_turns = 0; }
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Using Scare Monster on a monster makes it flee and recover on the same turn. Intended?PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Yes, that would have been simpler, but I decided that the ability for egos to remove base item flags is worth having.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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