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  • PowerWyrm
    Prophet
    • Apr 2008
    • 2986

    Originally posted by Timo Pietilä
    Not a bug. Non-unique ancient dragons have only "ONLY_ITEM" in 3.5 too. Not even "DROP_GOOD".

    That's just unusual because it is so shallow level item.
    Just checked again and you're right. Just didn't remember that this was changed in 3.5.
    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

    Comment

    • Timo Pietilä
      Prophet
      • Apr 2007
      • 4096

      Originally posted by PowerWyrm
      Just checked again and you're right. Just didn't remember that this was changed in 3.5.
      It does feel wrong though. It feels that Wyrms should have a bit better drops, but for game balance point of view just ordinary item drop works fine.

      Internal debate goes a bit like this:

      - I want more!!!
      - You have speed +32, weapon that makes 600+ damage, AC 200+, HP 1000+ and all the consumables and resistances you wanted. You don't need more.
      - I WANT MORE!!! "Need" is not an issue here.

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2986

        No idea if it has been reported before, but in the latest comp I've found arrows of acid that I wanted to keep for Sauron, so I inscribed them @f9 so they end up in slot j. The quiver is made of slots a-g and j. When I generate a chardump, slot j is not mentioned.
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • Ingwe Ingweron
          Veteran
          • Jan 2009
          • 2129

          Originally posted by PowerWyrm
          No idea if it has been reported before, but in the latest comp I've found arrows of acid that I wanted to keep for Sauron, so I inscribed them @f9 so they end up in slot j. The quiver is made of slots a-g and j. When I generate a chardump, slot j is not mentioned.
          Yeah, I think Thraalbeast has mentioned this one. And we're still waiting to see if Nick will return the quiver to the 3.5.1 identification of numbers 0 - 9 so that they make sense with the inscriptions for firing.
          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

          Comment

          • Jungle_Boy
            Swordsman
            • Nov 2008
            • 434

            I think I found a bug in the blows calculation. I had 3.8 blows and I watched my combat carefully for quite a while and never saw four blows even though it seems like I should have gotten four blows 80% of the time. Unless partial blows does not work like I think it does.

            Also if you try to sell stuff to the magic shop to recharge it seems it only accepts certain staves and no wands, our at least not any of the ones I had. This may be working as designed but it also gives the message about viewing equipment or quiver which is probably not right and if you hit / for equipment it shows a blank screen.
            My first winner: http://angband.oook.cz/ladder-show.php?id=10138

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              Originally posted by Jungle_Boy
              I think I found a bug in the blows calculation. I had 3.8 blows and I watched my combat carefully for quite a while and never saw four blows even though it seems like I should have gotten four blows 80% of the time. Unless partial blows does not work like I think it does.
              It doesn't work the way you think it does. It costs you 1/3.8 turns worth of time to make a single melee attack, and when you attack you attack as many times as possible without using more than a full turn's worth of time. You will never see 4 blows in a single attack because that would use more time than is allowed; however, each time you attack (and get 3 blows) you use somewhat less than a full turn's worth of time. It's like having a speed advantage over your opponent.

              Comment

              • Jungle_Boy
                Swordsman
                • Nov 2008
                • 434

                Originally posted by Derakon
                It doesn't work the way you think it does. It costs you 1/3.8 turns worth of time to make a single melee attack, and when you attack you attack as many times as possible without using more than a full turn's worth of time. You will never see 4 blows in a single attack because that would use more time than is allowed; however, each time you attack (and get 3 blows) you use somewhat less than a full turn's worth of time. It's like having a speed advantage over your opponent.
                Ok, thanks for clarifying.
                My first winner: http://angband.oook.cz/ladder-show.php?id=10138

                Comment

                • Ingwe Ingweron
                  Veteran
                  • Jan 2009
                  • 2129

                  Originally posted by Derakon
                  ... You will never see 4 blows in a single attack because that would use more time than is allowed; however, each time you attack (and get 3 blows) you use somewhat less than a full turn's worth of time. It's like having a speed advantage over your opponent.
                  And, if I understand it correctly, eventually double-move the opponent.
                  “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                  ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                  Comment

                  • Derakon
                    Prophet
                    • Dec 2009
                    • 9022

                    Originally posted by Ingwe Ingweron
                    And, if I understand it correctly, eventually double-move the opponent.
                    Assuming they aren't faster than you, yes. It works on a similar principle as extra shots do.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9637

                      Originally posted by Ingwe Ingweron
                      Angband 4.0 dev f59f9e5

                      Another display issue. @ found The One Ring and has just successfully killed Morgoth. Experience is at full, but the Character Level is shown in Yellow rather than Green. [ATTACH]1270[/ATTACH]
                      I think this is not a bug. The One permanently drains your experience, so that doesn't show in yellow, but your level does show as yellow because it has been higher. The fact that this seems incongruous to you is good, because the One is pretty special.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9637

                        Originally posted by Ingwe Ingweron
                        Is there some reason we can't get damage displayed in the message line for magical attacks?

                        Melee attacks and missile attacks both show damage in the message line when "show_damage" is engaged, but magical attacks (e.g., magic missile, orb of destruction, etc.) do not. I know it's not in 3.5.1, but I don't view it as a game change. It never made the bug list though.
                        There is a bit of a reason, because magic attacks can hit more than one monster, and it's also harder to distinguish whether it's the player that did it. For example if the player casts Stinking Cloud on a pack of hounds, and then they all breathe, there's magic effects being flung about everywhere, and picking out the player ones might not make a lot of sense - and also be difficult to code. I'll have a bit more of a look and a think.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Ingwe Ingweron
                          Veteran
                          • Jan 2009
                          • 2129

                          Originally posted by Nick
                          I think this is not a bug. The One permanently drains your experience, so that doesn't show in yellow, but your level does show as yellow because it has been higher. The fact that this seems incongruous to you is good, because the One is pretty special.
                          In 3.5.1, and earlier versions, experience drain from The One Ring could be recovered with Restore Life Levels the same as any other experience drains. Once restored, the level indicator and experience indicators were both green until The One did another drain. Has this been changed in 4.0?
                          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9637

                            Originally posted by Ingwe Ingweron
                            In 3.5.1, and earlier versions, experience drain from The One Ring could be recovered with Restore Life Levels the same as any other experience drains. Once restored, the level indicator and experience indicators were both green until The One did another drain. Has this been changed in 4.0?
                            OK, you're right - but there is another possibility. Did you ever activate the One? Because one of the effects is to permanently lose 1/4 of your current experience and one point off each of your stats.

                            On closer inspection, I think that is what happened - your STR, DEX and CON are all 18/90.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9637

                              Update 4be6192 fixes:
                              • Bad quiver and home listings in character dumps
                              • Use numbers for quiver labels
                              • Have the item menu in the home include the drop option - it was meant to work for shops too, will have to go back and fix that
                              • Maybe fix the bonus update problem
                              • Make random effects do the correct damage (this was making things like Multi-hued DSM breaths really weak)
                              • Stop OSX port crashing on resizing the main window to too small a value (thanks myshkin)
                              • Make the OSX port remember window sizes (myshkin again)
                              • Add boost percentage to descriptions of attack devices


                              My feeling is that there are no real showstoppers left. I need to do a trap knowledge screen, update documentation and have a look at bad tile redrawing, and will look at the few remaining bugs, but I'm hoping to release in about a week.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • Ingwe Ingweron
                                Veteran
                                • Jan 2009
                                • 2129

                                Originally posted by Nick
                                OK, you're right - but there is another possibility. Did you ever activate the One? Because one of the effects is to permanently lose 1/4 of your current experience and one point off each of your stats.

                                On closer inspection, I think that is what happened - your STR, DEX and CON are all 18/90.
                                Ah, that explains it. I did fire the One at Morgoth when we initially closed for battle. Damn, so that's what the feeling of malice surrounding @ body was. Well, at least Morgie still died.
                                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                                Comment

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