Angband 4.0beta status
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I think, a bit confusingly, 'average' DSM does already include a default magical boost to AC, so an 'average' Blue DSM is actually "Blue Dragon Scale Mail [12, +10]" and 'magical' starts at "Blue Dragon Scale Mail [12, +11]". (I guess it's done that way to represent the fact that DSM is already inherently magical, and so it's hard to enchant up any further?)Comment
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Apologies for what feels like a thread hi-jack, but having been clearing out my old game archives and coming across my old friend here, I thought I'd check out if it was still as active as it was, and lo and behold there's an exciting v4 to try out!
I tried to download the latest build and just received this from the page: http://prntscr.com/7ehvsr
Happy for someone to PM me with what exactly I'm not doing / doing wrong, but couldn't see a particularly good place to post the request.
Nice to see so many familiar named posters too
I think, a bit confusingly, 'average' DSM does already include a default magical boost to AC, so an 'average' Blue DSM is actually "Blue Dragon Scale Mail [12, +10]" and 'magical' starts at "Blue Dragon Scale Mail [12, +11]". (I guess it's done that way to represent the fact that DSM is already inherently magical, and so it's hard to enchant up any further?)Comment
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The current "released" version of Angband (version 3.5.1) can be found at: http://rephial.org/
If you want to try out the Beta version of 4.0, it can be found at: http://rephial.org/nightlies
Welcome back!“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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I think, a bit confusingly, 'average' DSM does already include a default magical boost to AC, so an 'average' Blue DSM is actually "Blue Dragon Scale Mail [12, +10]" and 'magical' starts at "Blue Dragon Scale Mail [12, +11]". (I guess it's done that way to represent the fact that DSM is already inherently magical, and so it's hard to enchant up any further?)
....maybe DSM:s should also resist disenchantment somewhat, a bit like artifacts do. To make them a bit more special than ordinary armors.
I would also like to have them give you permanent double-resist to the appropriate (basic) element, but that makes a bit bigger gameplay change. Make MHDSM a bit more desirable than Elvenkind with poison resist.Comment
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Now that we've successfully hijacked this thread to talk about DSMs I was thinking the other day that they should aggravate dragons of the appropriate flavor as they see you wearing the skin of one of their kind.My first winner: http://angband.oook.cz/ladder-show.php?id=10138Comment
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Update 4c26520 fixes:- Knowledge screen commands for stores
- Improved trap descriptions
- Symbol lookup for 'P' now gets giant, not Morgoth
- Improve bless effect description
- Improve message for trying to walk into lava
- Make a (distinct) sound for picking up to or dropping from the quiver
- Return of the blank line under the object menu
- Failed summon of ringwraiths or uniques now gets greater undead as intended
I think that's all except:- The display delay on missile shooting, which I think is just a thing now (it's a result of disconnect between the core function firing the missile and the display function displaying it)
- The chest mimic thing. That seems actually to be working as intended - the chest mimic is clear (like a clear hound), so it will look white, or yellow if you're using yellow torchlight.
Also of course there are the ten official bugs remaining.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Too lazy to read backlog to see if this has been reported already, but you might want to look at this winning comp dump wearing the Massive Crown -- the stat display is kinda hilarious http://angband.oook.cz/ladder-show.php?id=17796. (It's entirely possible it looked like this before 4.0, also too lazy to find ladder dumps to corroberate.)
(congrats MattB)Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Too lazy to read backlog to see if this has been reported already, but you might want to look at this winning comp dump wearing the Massive Crown -- the stat display is kinda hilarious http://angband.oook.cz/ladder-show.php?id=17796. (It's entirely possible it looked like this before 4.0, also too lazy to find ladder dumps to corroberate.)
(congrats MattB)
And definitely congratulations to MattB!“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Summon uniques, however, if I recall correctly, if ALL of them were dead (well except Farmer Maggot and/or Father Christmas) then indeed nothing would come. A small reward for hunting every one of them down.Last edited by Ingwe Ingweron; June 8, 2015, 14:45.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Only one very minor bug I've found at the moment.
I had three stacks of pebbles (+0, +0) in my quiver, totalling 81 pebbles, taking up two quiver slots of 40 and one slot of a single pebble. I destroyed one pebble stack with "ignore all of these", and it cleared both of the two quiver slots of 40 and left the single pebble, now in a stack of 1, with the ignore flag but not removed.
Enjoying some of the changes, particularly the level feeling display at the bottom.Comment
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Angband 4.0 dev 4c26520
That damnable Speed not updating until [^R]edraw is still prevalent. Damnit!“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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EDIT: I did this for player/dungeon display in T2 (PW_xxx, I think it was) and it made absolutely no observable difference in display update time. I'm planning on removing the PU_XXX thing, but the T2 code is... tangled.Comment
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