Angband 4.0beta status

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  • Timo Pietilä
    Prophet
    • Apr 2007
    • 4096

    Originally posted by Nomad
    There seems to be a minor ID issue remaining with DSMs - I just found a blue DSM early on in the game that turned out to be magical, and it's still got the {magical} tag inscription and "You do not know the full extent of this item's powers" even after I've learned the AC bonus. (Average DSMs appear to ID themselves correctly after the pseudo kicks in; not sure about egos.) This is in f59f9e5.
    Ignore -flags? All DSM ignore all four elements. I'm not sure if they should get ID:t automatically though.

    Also, shouldn't all DSM be at least magical? I don't recall finding any with +0 to AC in 3.5.1.

    Comment

    • Thraalbee
      Knight
      • Sep 2010
      • 707

      Latest revision. I came into a situation where I could not interact with a pile of 2 items on the floor. But when I saved, copied the save file and then started up again it worked as it should. I have not been able to reproduce the error.

      Comment

      • Nomad
        Knight
        • Sep 2010
        • 958

        Originally posted by Timo Pietilä
        Also, shouldn't all DSM be at least magical? I don't recall finding any with +0 to AC in 3.5.1.
        I think, a bit confusingly, 'average' DSM does already include a default magical boost to AC, so an 'average' Blue DSM is actually "Blue Dragon Scale Mail [12, +10]" and 'magical' starts at "Blue Dragon Scale Mail [12, +11]". (I guess it's done that way to represent the fact that DSM is already inherently magical, and so it's hard to enchant up any further?)

        Comment

        • topazg
          Scout
          • Nov 2010
          • 32

          Apologies for what feels like a thread hi-jack, but having been clearing out my old game archives and coming across my old friend here, I thought I'd check out if it was still as active as it was, and lo and behold there's an exciting v4 to try out!

          I tried to download the latest build and just received this from the page: http://prntscr.com/7ehvsr

          Happy for someone to PM me with what exactly I'm not doing / doing wrong, but couldn't see a particularly good place to post the request.

          Nice to see so many familiar named posters too

          Originally posted by Nomad
          I think, a bit confusingly, 'average' DSM does already include a default magical boost to AC, so an 'average' Blue DSM is actually "Blue Dragon Scale Mail [12, +10]" and 'magical' starts at "Blue Dragon Scale Mail [12, +11]". (I guess it's done that way to represent the fact that DSM is already inherently magical, and so it's hard to enchant up any further?)
          My comment on this is that I would have thought quality-ID would reflect how good/magical the item is in general terms, rather than "how much better it is than the normal item of this type you might expect to find" - I'd find it less confusing to have all things +X referred to as magical than know what + value is required for the magical flag for a number of different item types.

          Comment

          • Ingwe Ingweron
            Veteran
            • Jan 2009
            • 2129

            Originally posted by topazg
            ... I thought I'd check out if it was still as active as it was, and lo and behold there's an exciting v4 to try out!
            Confusingly, v4 is pretty much defunct - an old testbed for what were potentially "radical" changes to Vanilla Angband. Vanilla Version 4.0 is currently nearing the tail-end of beta testing and will be released soon.

            The current "released" version of Angband (version 3.5.1) can be found at: http://rephial.org/

            If you want to try out the Beta version of 4.0, it can be found at: http://rephial.org/nightlies

            Welcome back!
            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9633

              I was about to explain exactly what Ingwe said, so I'll just echo the welcome back bit - good to see you indeed
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Timo Pietilä
                Prophet
                • Apr 2007
                • 4096

                Originally posted by Nomad
                I think, a bit confusingly, 'average' DSM does already include a default magical boost to AC, so an 'average' Blue DSM is actually "Blue Dragon Scale Mail [12, +10]" and 'magical' starts at "Blue Dragon Scale Mail [12, +11]". (I guess it's done that way to represent the fact that DSM is already inherently magical, and so it's hard to enchant up any further?)
                Shouldn't game consider "average" as "good" in this case? It does have bonus to AC.

                ....maybe DSM:s should also resist disenchantment somewhat, a bit like artifacts do. To make them a bit more special than ordinary armors.

                I would also like to have them give you permanent double-resist to the appropriate (basic) element, but that makes a bit bigger gameplay change. Make MHDSM a bit more desirable than Elvenkind with poison resist.

                Comment

                • Jungle_Boy
                  Swordsman
                  • Nov 2008
                  • 434

                  Now that we've successfully hijacked this thread to talk about DSMs I was thinking the other day that they should aggravate dragons of the appropriate flavor as they see you wearing the skin of one of their kind.
                  My first winner: http://angband.oook.cz/ladder-show.php?id=10138

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9633

                    Update 4c26520 fixes:
                    • Knowledge screen commands for stores
                    • Improved trap descriptions
                    • Symbol lookup for 'P' now gets giant, not Morgoth
                    • Improve bless effect description
                    • Improve message for trying to walk into lava
                    • Make a (distinct) sound for picking up to or dropping from the quiver
                    • Return of the blank line under the object menu
                    • Failed summon of ringwraiths or uniques now gets greater undead as intended


                    I think that's all except:
                    • The display delay on missile shooting, which I think is just a thing now (it's a result of disconnect between the core function firing the missile and the display function displaying it)
                    • The chest mimic thing. That seems actually to be working as intended - the chest mimic is clear (like a clear hound), so it will look white, or yellow if you're using yellow torchlight.


                    Also of course there are the ten official bugs remaining.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • debo
                      Veteran
                      • Oct 2011
                      • 2402

                      Too lazy to read backlog to see if this has been reported already, but you might want to look at this winning comp dump wearing the Massive Crown -- the stat display is kinda hilarious http://angband.oook.cz/ladder-show.php?id=17796. (It's entirely possible it looked like this before 4.0, also too lazy to find ladder dumps to corroberate.)

                      (congrats MattB)
                      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                      Comment

                      • Ingwe Ingweron
                        Veteran
                        • Jan 2009
                        • 2129

                        Originally posted by debo
                        Too lazy to read backlog to see if this has been reported already, but you might want to look at this winning comp dump wearing the Massive Crown -- the stat display is kinda hilarious http://angband.oook.cz/ladder-show.php?id=17796. (It's entirely possible it looked like this before 4.0, also too lazy to find ladder dumps to corroberate.)

                        (congrats MattB)
                        Yeah, it always does that if @ don's the crown before the dump since the crown super-maxes all stats. Most people submit the dump before wielding the crown.

                        And definitely congratulations to MattB!
                        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                        Comment

                        • Ingwe Ingweron
                          Veteran
                          • Jan 2009
                          • 2129

                          Originally posted by Nick
                          ....Failed summon of ringwraiths or uniques now gets greater undead as intended....
                          I'm pretty sure it used to be fiends of darkness in place of summon ringwraiths, wraiths and Vampires are what would show up if the ringwraiths were dead. Not the Greater Undead, which is a little more cruel. But that may be the intention.

                          Summon uniques, however, if I recall correctly, if ALL of them were dead (well except Farmer Maggot and/or Father Christmas) then indeed nothing would come. A small reward for hunting every one of them down.
                          Last edited by Ingwe Ingweron; June 8, 2015, 14:45.
                          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                          Comment

                          • topazg
                            Scout
                            • Nov 2010
                            • 32

                            Only one very minor bug I've found at the moment.

                            I had three stacks of pebbles (+0, +0) in my quiver, totalling 81 pebbles, taking up two quiver slots of 40 and one slot of a single pebble. I destroyed one pebble stack with "ignore all of these", and it cleared both of the two quiver slots of 40 and left the single pebble, now in a stack of 1, with the ignore flag but not removed.

                            Enjoying some of the changes, particularly the level feeling display at the bottom.

                            Comment

                            • Ingwe Ingweron
                              Veteran
                              • Jan 2009
                              • 2129

                              Angband 4.0 dev 4c26520

                              That damnable Speed not updating until [^R]edraw is still prevalent. Damnit!
                              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                              Comment

                              • AnonymousHero
                                Veteran
                                • Jun 2007
                                • 1393

                                Originally posted by Ingwe Ingweron
                                Angband 4.0 dev 4c26520

                                That damnable Speed not updating until [^R]edraw is still prevalent. Damnit!
                                On this note: Are different bits of the code still using the "or a flag in p_ptr with PU_XXX mask" thing which restrict exactly which bits of the player are going to get updated? If so, I'd recommend just removing that for a general "update player" flag instead. I submit that all computers (even phones!) at this point are fast enough to not care about individual flags. Just recalculate and redisplay everything. If there's a problem with display speed, you just defer to the display code to avoid "flushing" things that have actually changed. It just soooooo much easier to avoid this kind of bug by doing this.

                                EDIT: I did this for player/dungeon display in T2 (PW_xxx, I think it was) and it made absolutely no observable difference in display update time. I'm planning on removing the PU_XXX thing, but the T2 code is... tangled.

                                Comment

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