in http://angband.oook.cz/ladder-show.php?id=17774 there is no entry in the player history about finding Amras.
Angband 4.0beta status
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in http://angband.oook.cz/ladder-show.php?id=17774 there is no entry in the player history about finding Amras.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Okay, I've finally got around to updating my tileset for 4.0! Really just a few minor additions/tweaks:
- new lava and passable rubble tiles
- new tiles for the reintroduced food types (whiskey/wine/biscuits)
- finally updated the Angel tiles to Ainur (meaning Blue Wizards are actually blue!)
- made the numbers on priest books more readable because that always bugged me
- added a few generic terrains and tiles for trapped doors/staircases for possible future use
I can't remember how to get into my ancient Git account, so Nick, if you could upload the attached updated versions of 8x16.png and graf-nmd.prf, that would be great.
(Incidentally, I know this is a no-gameplay-changes update, but since it doesn't affect much would you like some more special room designs for room_template.txt? I've got about 50 designs I've been working on and am aiming to try and finish a hundred to double the current number of rooms.)Attached FilesComment
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Okay, I've finally got around to updating my tileset for 4.0! Really just a few minor additions/tweaks:
- new lava and passable rubble tiles
- new tiles for the reintroduced food types (whiskey/wine/biscuits)
- finally updated the Angel tiles to Ainur (meaning Blue Wizards are actually blue!)
- made the numbers on priest books more readable because that always bugged me
- added a few generic terrains and tiles for trapped doors/staircases for possible future use
I can't remember how to get into my ancient Git account, so Nick, if you could upload the attached updated versions of 8x16.png and graf-nmd.prf, that would be great.
(Incidentally, I know this is a no-gameplay-changes update, but since it doesn't affect much would you like some more special room designs for room_template.txt? I've got about 50 designs I've been working on and am aiming to try and finish a hundred to double the current number of rooms.)One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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If you look at the current vaults file, you'll see that there's a section about halfway down called "Interesting Rooms" containing a lot of small interesting shaped (unsurprisingly) rooms, and below that more vaults. These don't appear currently, but after the 4.0 release I'll be wanting to bring them in. So feel free to look through that for ideas. Rethinking the relationship between vaults and template rooms and how they appear is on the table, too.
There's also the type/rating lines in room_template.txt, which don't do anything yet but can be used to control the sort of rooms that appear - in the rooms I'm currently designing I've been grouping them into four types (rectangular, round, other standard geometric shapes, and irregular rooms) which you could use to create level profiles where all the rooms on the level are round or they're all unusual shapes with no standard rectangles, etc. Whereas the rating value I'm thinking of as a way to have more control over the size and treasure-level of rooms generated, so you could specify levels with all small/large rooms, make rooms with guaranteed treasures more likely to appear at deeper depths, etc.
Post 4.0 we probably need to have a big hashing out of how all the different aspects of level design are going to work and try to make it all work as one unified system. (I'd tentatively suggest separating room layouts out into three edit files, one for standard rooms, one for vaults/treasure-containing rooms, one for pits/monster-containing rooms - ideally all using the exact same format - in combination with another edit file containing monster/object themes that could be applied to any or all as suits the level type.)Comment
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Post 4.0 we probably need to have a big hashing out of how all the different aspects of level design are going to work and try to make it all work as one unified system. (I'd tentatively suggest separating room layouts out into three edit files, one for standard rooms, one for vaults/treasure-containing rooms, one for pits/monster-containing rooms - ideally all using the exact same format - in combination with another edit file containing monster/object themes that could be applied to any or all as suits the level type.)
PS: Those screenshots look wonderful.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Update 77dc1ae fixes:- Re-arrange messages again - now close to ideal, maybe close enough
- Run past objects bug, I believe
- Traps appearing on stairs, I believe - let me know if it happens again.
I'm going to post some more detailed post-4.0 plans in a separate thread soon.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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No idea about this one... I know that I've been playing for some time with a full pack and was IDing stuff from the floor instead of picking up the objects first. It could have been that I've IDed Amras and wielded it immediately from the floor. Need to test that...PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Angband 4.0 dev 77dc1ae A bug that I don't see in the bug list for 4.0.
In 3.5.1, if you were in the inventory, equipment, or quiver menus, while in @ home or in a store, you could select an object and the [d]rop command would be available in the home (and in a store if an object could be sold).
In 4.0, while in home or store, if you select an item from the inventory, equipment or quiver menus, the option to drop (or sell) is not in the list of available actions.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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