Angband 4.0beta status

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    Angband 4.0 dev 77dc1ae

    Just took 61 turns to clear rubble. This with Narthanc (says clears rubble in 20 turns). @ is a High-Elf Paladin with Str 18, Int 10, Dex 18.

    Is that much variability in rubble clearing normal now?
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

    Comment

    • Ingwe Ingweron
      Veteran
      • Jan 2009
      • 2129

      Angband 4.0 dev 77dc1ae

      Previously unreported, but part of Bug #1927. Missing message when teleported by a previously unidentified amulet of teleportation.
      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

      Comment

      • Ingwe Ingweron
        Veteran
        • Jan 2009
        • 2129

        Originally posted by Nick
        Update 77dc1ae fixes....Run past objects bug....
        The run past bug still exists. @ just ran past the trap detection line. This seems to consistently occur when another message is delivered at the same time. E.g., "Your Rod of Illumination has recharged," and @ runs past the trap detection line.
        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

        Comment

        • Ingwe Ingweron
          Veteran
          • Jan 2009
          • 2129

          Angband 4.0 dev 77dc1ae

          Bug #1911 was removed from the list, however, the “swish” sound for when items are placed in quiver is still missing.
          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

          Comment

          • Ingwe Ingweron
            Veteran
            • Jan 2009
            • 2129

            Angband 4.0 dev 77dc1ae

            Stand still command [,] is no longer working.
            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

            Comment

            • Nomad
              Knight
              • Sep 2010
              • 958

              Originally posted by Ingwe Ingweron
              Angband 4.0 dev 77dc1ae

              Stand still command [,] is no longer working.
              This is still working fine for me on Windows.

              Comment

              • Ingwe Ingweron
                Veteran
                • Jan 2009
                • 2129

                Originally posted by Nomad
                This is still working fine for me on Windows.
                For me, on OSX, nothing happens. No turncount, no monster movement, nothing.
                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                Comment

                • Ingwe Ingweron
                  Veteran
                  • Jan 2009
                  • 2129

                  Angband 4.0 dev 77dc1ae

                  Possibly related to Bug #1922. Speed display not updating properly.

                  On the attached savefile. Swap between the boots of speed and the boots of stealth, observing the speed display. On OSX this is not updating correctly, even after a move. The problem resolves with a redraw, until you swap the boots again. Aris.zip
                  “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                  ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9637

                    Originally posted by Ingwe Ingweron
                    For me, on OSX, nothing happens. No turncount, no monster movement, nothing.
                    Looks like it's the redraw thing again - and it seems to be OSX-specific. In Linux, with a character window open, turncount will update every 3 or 4 , presses; in OSX, nothing, but it updates after a redraw.

                    This is probably the same underlying issue as the speed display not updating in OSX.

                    EDIT: Belay that, I get the identical behaviour in Linux if I start a new character - I'm guessing the update is happening randomly due to other stuff going on in the game (a monster moving, say), so it's more likely to happen with more advanced character or one that's been on a level for a while. On the whole this is good news - it probably means I just need to tell the game to redraw in some more places.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Ingwe Ingweron
                      Veteran
                      • Jan 2009
                      • 2129

                      Originally posted by Ingwe Ingweron
                      For me, on OSX, nothing happens. No turncount, no monster movement, nothing.
                      I'm confused. This was the no standstill with [,] on OSX, and it doesn't fix with a redraw. A monster standing around the corner will not move, no matter how many times I press [,]. Nothing happens. If I rest, however, the monster comes right away.
                      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9637

                        Originally posted by Ingwe Ingweron
                        I'm confused. This was the no standstill with [,] on OSX, and it doesn't fix with a redraw. A monster standing around the corner will not move, no matter how many times I press [,]. Nothing happens. If I rest, however, the monster comes right away.
                        That is odd - I have just tested in OSX, and it is purely a redraw problem for me. I can have a character in the town, and the stand still command results in monsters moving exactly as expected.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          Update b33831c
                          • Includes Nomad's tile updates and
                          • Changes the starting screen


                          Likely more actual bugfixes tomorrow.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            Is there some reason we can't get damage displayed in the message line for magical attacks?

                            Melee attacks and missile attacks both show damage in the message line when "show_damage" is engaged, but magical attacks (e.g., magic missile, orb of destruction, etc.) do not. I know it's not in 3.5.1, but I don't view it as a game change. It never made the bug list though.
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • MattB
                              Veteran
                              • Mar 2013
                              • 1214

                              Originally posted by Ingwe Ingweron
                              Is there some reason we can't get damage displayed in the message line for magical attacks?
                              I've often wondered that myself. Wands and rods too.

                              Comment

                              • Jungle_Boy
                                Swordsman
                                • Nov 2008
                                • 434

                                Latest version, wield a weapon, then press 'n'. This causes @ to take off the weapon and re-equip the same weapon. This probably happens with other items but I don't currently have any other wieldable items. Maybe n should be disabled after wielding?
                                My first winner: http://angband.oook.cz/ladder-show.php?id=10138

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎