Angband 4.0beta status

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  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    Angband 4.0 dev5052b03

    Lockpicking. You asked for continued reports. Just took 37 turns to pick a lock on DL1. Half Troll Warrior. Dex is 16. But, maybe it took so long because @ is really stupid. Int 4.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

    Comment

    • tumbleweed
      Adept
      • May 2015
      • 112

      angband-win-v4.0beta-233-g5052b03
      • On the title screen, Ctrl+X and menu File->Exit have stopped working entirely. As in, they don't do anything.
      • Attempting to load a pre-233 savefile results in an assertion failure (File: savefile.c; Line: 205; Expression: buffer_pos < buffer_size). Not exactly graceful, does the game not store and check any kind of savefile format version?

      Comment

      • Nomad
        Knight
        • Sep 2010
        • 958

        This is a suggested change rather than a beta bug, but several recent threads asking for beginner advice have made me wonder if it might not be more newbie friendly to reorder the character races so that 'easy' races are first? The way it's set up now leads to the assumption that humans are the standard default when they're actually a really terrible choice for a beginner.

        What would you think about reordering the races according to their combined bonuses to STR + CON? That would yield:

        a) Half-Troll
        b) Dunadan
        c) Dwarf
        d) Half-Orc
        e) High-Elf
        f) Kobold
        g) Gnome
        h) Hobbit
        i) Human
        j) Half-Elf
        k) Elf

        Which seems like a decent ranking in rough order of fragility to me. And for that matter, if you did the same with classes you'd get:

        a) Warrior
        b) Paladin
        c) Rogue
        d) Ranger
        e) Priest
        f) Mage

        Having the options in this order would hopefully lead new players to start their first game as a Half-Troll Warrior, and be less inclined to immediately try playing as an Elf Mage. (Which sounds like a perfectly good choice if you know nothing about Angband!)

        I don't know if changing the order up like this would involve some catastrophic shattering of savefile compatibility, but if so, the changeover to 4.0 would seem like the best time to do it.

        Comment

        • Thraalbee
          Knight
          • Sep 2010
          • 707

          Originally posted by Nick
          I can't repeat this - the AC switches between 115 and 182 exactly as expected for me, both in Windows and Linux.
          It only happens with main window maximized.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9633

            Update c43b1a4 fixes:
            • Mimic tile now changes immediately the player is aware
            • Prevent leaking mimic info by reading object info
            • Typos in graf-shb.prf
            • Second attempt at making Windows port quit properly from the File menu


            Lockpicking - any character should have a minimum 2% chance of successfully picking the lock on any give turn. So 37 for a Half-Troll warrior is probably OK - it was reports of getting into the hundreds of turns that was worrying me.
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • Zireael
              Adept
              • Jul 2011
              • 204

              I like Nomad's reordering idea.

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                Originally posted by Ingwe Ingweron
                Lockpicking. You asked for continued reports. Just took 37 turns to pick a lock on DL1. Half Troll Warrior. Dex is 16. But, maybe it took so long because @ is really stupid. Int 4.
                This doesn't sound unreasonable to me. Young half-troll warriors can very frequently dig through doors faster than they can pick them.

                Originally posted by Nomad
                This is a suggested change rather than a beta bug, but several recent threads asking for beginner advice have made me wonder if it might not be more newbie friendly to reorder the character races so that 'easy' races are first? The way it's set up now leads to the assumption that humans are the standard default when they're actually a really terrible choice for a beginner.
                What's really needed is more guidance as to difficulty in the info text for each race and class. Mage needs to have text to the effect of "is utterly rubbish in the early game and requires a lot of very careful play due to his poor physical stats." I suspect that simply reordering the options is too subtle a form of guidance.

                Part of the problem is that for some reason most newbies insist on playing caster classes and rangers. We need to encourage them to play warriors, paladins, and rogues (and especially warriors), because those are the classes that are actually going to survive long enough for the newbie to see what the game's like. Similarly, we want them to pick races that are suited to those classes. Nobody wants to play half-trolls for some reason, despite the fact that they are amazingly good and probably the best newbie race in the game.

                Maybe we should just have a "newbie character" that's an appropriately-statted warrior, rogue, or paladin, and say "until you can get this guy to character level 15, you probably shouldn't spend much time on other builds, because they're just going to be harder."

                Comment

                • Nomad
                  Knight
                  • Sep 2010
                  • 958

                  Originally posted by Derakon
                  What's really needed is more guidance as to difficulty in the info text for each race and class. Mage needs to have text to the effect of "is utterly rubbish in the early game and requires a lot of very careful play due to his poor physical stats." I suspect that simply reordering the options is too subtle a form of guidance.
                  Well, I think there's actually more room for text now that player gender options are gone, so how about adding a short 'difficulty' line for each type, highlighted in a different colour to the rest of the info text? (Maybe even colour-coded red/yellow/green for difficulty.) Something along the lines of:

                  Code:
                  [bc=black][color=white]                                                       
                   Human       [color=#ff3333]Hard! No bonuses or special abilities.[/color]    
                   Half-Troll  [color=#00ff00]Easy. Very strong and tough, regenerates.[/color] 
                   Kobold      [color=yellow]Moderate. Weak but resists poison.[/color]        
                                                                         
                  [/color][/bc]
                  And maybe the class descriptions could have suggested choices for races as well:

                  Code:
                  [bc=black][color=white]                                                       
                   Warrior     [color=#00ff00]Easy.[/color] Suits: Half-Troll, Half-Orc, Dwarf  
                   Mage        [color=#ff3333]Hardest![/color] Suits: High-Elf, Hobbit, Gnome   
                                                                         
                  [/color][/bc]
                  (Although I foresee much arguing over difficulty levels and which races actually are best for which class...)

                  Comment

                  • Nomad
                    Knight
                    • Sep 2010
                    • 958

                    Originally posted by Nick
                    • Second attempt at making Windows port quit properly from the File menu
                    Yep, this is working fine now, and the monster memory is properly retained.

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      Originally posted by Nomad
                      Well, I think there's actually more room for text now that player gender options are gone, so how about adding a short 'difficulty' line for each type, highlighted in a different colour to the rest of the info text? (Maybe even colour-coded red/yellow/green for difficulty.) Something along the lines of:

                      Code:
                      [bc=black][color=white]                                                       
                       Human       [color=#ff3333]Hard! No bonuses or special abilities.[/color]    
                       Half-Troll  [color=#00ff00]Easy. Very strong and tough, regenerates.[/color] 
                       Kobold      [color=yellow]Moderate. Weak but resists poison.[/color]        
                                                                             
                      [/color][/bc]
                      And maybe the class descriptions could have suggested choices for races as well:

                      Code:
                      [bc=black][color=white]                                                       
                       Warrior     [color=#00ff00]Easy.[/color] Suits: Half-Troll, Half-Orc, Dwarf  
                       Mage        [color=#ff3333]Hardest![/color] Suits: High-Elf, Hobbit, Gnome   
                                                                             
                      [/color][/bc]
                      These look nice. I approve.

                      (Although I foresee much arguing over difficulty levels and which races actually are best for which class...)
                      Ha, yes. Poor Dampe's thread illustrates that nicely.

                      Comment

                      • Nomad
                        Knight
                        • Sep 2010
                        • 958

                        I'm still getting the black doors bug occasionally - I think maybe it's only happening now when the monster breaks a door rather than opens it?

                        Comment

                        • tumbleweed
                          Adept
                          • May 2015
                          • 112

                          angband-win-v4.0beta-229-g280b6ee
                          • I have two identical Rings of Damage (+0,+9), but if my pack is full, one is in my pack, and I take off the one I am wearing by equipping another ring from the floor, it is discarded instead of combined with the one already in my pack.
                          • How in the heck can a Ball-and-Chain burn up?

                          Comment

                          • kaypy
                            Swordsman
                            • May 2009
                            • 294

                            Originally posted by tumbleweed
                            angband-win-v4.0beta-229-g280b6ee[*]How in the heck can a Ball-and-Chain burn up?[/list]
                            A Ball-and-Chain would be more accurately named a Ball-and-Chain-ona-Stick, where the handle is fire vulnerable.

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9633

                              A question to anyone who's been seeing errors in bonus display - AC, speed, etc - does the problem go away with a redraw (Control-R), or do you need to save and reload? I'm having trouble reproducing any of those issues.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • Thraalbee
                                Knight
                                • Sep 2010
                                • 707

                                Originally posted by Nick
                                A question to anyone who's been seeing errors in bonus display - AC, speed, etc - does the problem go away with a redraw (Control-R), or do you need to save and reload? I'm having trouble reproducing any of those issues.
                                Strange. On this computer setup I get the error with normal window but not with maximised window. And yes, it displays correctly on redraw.
                                [EDIT: Added clarification below]
                                This term0 setup causes the problem to occur:
                                Code:
                                [Term-0]
                                Visible=1
                                Font=12X18X.FON
                                Bizarre=1
                                TileWid=12
                                TileHgt=18
                                NumCols=130
                                NumRows=51
                                PositionX=1
                                PositionY=3
                                Maximized=0
                                Clearly smaller or larger (numcols & rows) term0 window does not have the problem.
                                Last edited by Thraalbee; May 17, 2015, 12:25.

                                Comment

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