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  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    Originally posted by Jungle_Boy
    I think this was reported before but it annoyed me again and caused me to lose a consumable. When identifying an item the message reports the item in the slot the unidentified item was in before being reshuffled into is identified position. This results in messages like, "you have 3 potions of speed (d)". If your next move is 'qd' thinking to quaff a speed potion you may be surprised at the results.
    Yeah...we're still missing the "reshuffled" warning.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      Update efaad55 fixes
      • Message on pack or quiver being re-arranged
      • The message on IDing an item refers to its current slot, not its old one
      • Repeating a rest for a fixed number of turns uses that number of turns
      • PowerWyrm's fixes to valid object types for egos, and ego knowledge
      • A memory error and a compiler warning
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Ingwe Ingweron
        Veteran
        • Jan 2009
        • 2129

        This may sound like an odd request at first, but hear it out and perhaps it will make sense. Could we get an inscription that prevents melee combat, but allows everything else? Maybe !c, for instance? Why, you ask? Two situations that come up often enough for me to want this are:

        1. Swapping with a digger, sometimes I forget to rewield the principal weapon before combat. An inscription to prevent combat and trigger a message with the digger would prevent that problem.

        2. Swapping with another weapon solely for its ESP value, again, I sometimes forget to rewield the principal weapon.

        Anyone else think a non-combat inscription would be helpful?
        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

        Comment

        • Nomad
          Knight
          • Sep 2010
          • 958

          Originally posted by Ingwe Ingweron
          This may sound like an odd request at first, but hear it out and perhaps it will make sense. Could we get an inscription that prevents melee combat, but allows everything else? Maybe !c, for instance?
          Well, there's {^;} for do not walk while wielding, which also prevents attacking as a consequence. Admittedly it's not so good for your ESP weapon situation where you'll presumably want to move around, but I just tested and you can actually still run without a problem, so you can still more or less get about that way with the do-not-walk inscription in place.

          Comment

          • Rhonwyn
            Rookie
            • May 2014
            • 9

            I haven't read all 30+ pages of this thread, so I'm not sure if something related has been posted already or not. I noticed an issue with graphics sometimes disappearing when using the [l]ook command, when using Shockbolt's tiles, but it was inconsistent.
            Then, last night, sorting through the loot pile after a pit full of Dark Elves, I got it to repeat. So I copied the save file to post. From where this save file is [assuming I've attached it correctly], the 4 satisfy hunger scrolls one space south of @ have disappeared because I looked at them. The graphic disappears, but the item is still there. If you take one step north, then [l]ook at the scroll of blessing you just stepped off of, it should disappear.
            Not having done this before and wanting to make sure it would actually work, I made a copy of my copy and opened that. I got the error message "Cannot read 64x64.png" then "Cannot initialize graphics!" and the file loaded without tiles. Then the [l]ook command didn't make items disappear, but moving the selector from object to object left a trail of little yellow selector squares. And now my original save file won't load Shockbolt's tiles either.
            So the attached save file should either demonstrate things disappearing when looked at, or crash your Shockbolt's tiles, or possibly both. I am not sure if the issue is with the look command or with the tiles, but something is definitely broke and I do not have the programming skills to figure out what.
            This all happened in the 23 May revision 756c3be, in Windows. I haven't tried the save file in the new 27 May revision yet, because I just downloaded it, but am on a borrowed computer so can't install it yet. Happy to answer questions if I can.
            Attached Files

            Comment

            • Jungle_Boy
              Swordsman
              • Nov 2008
              • 434

              When inspecting a mushroom it lists my chance of success at 96.2% Success at what?
              My first winner: http://angband.oook.cz/ladder-show.php?id=10138

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9637

                Originally posted by Jungle_Boy
                When inspecting a mushroom it lists my chance of success at 96.2% Success at what?
                Yes, I'd noticed that one too, thanks for the reminder.

                The graphics thing - that one has been noted. There are quite a few redraw issues with tiles, which I'm going to attempt to clean up all at once some time (it's not the most alluring of jobs, though).
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • wobbly
                  Prophet
                  • May 2012
                  • 2631

                  Hitting enemies while hallucinating tells you the name of the monster in the message display. e.g. You hit the dark elf.

                  Edit: It's also displaying in my monster recall window
                  Last edited by wobbly; May 28, 2015, 09:07.

                  Comment

                  • Timo Pietilä
                    Prophet
                    • Apr 2007
                    • 4096

                    Originally posted by wobbly
                    Hitting enemies while hallucinating tells you the name of the monster in the message display. e.g. You hit the dark elf.

                    Edit: It's also displaying in my monster recall window
                    I think that is not a bug. IIRC that happens in 3.5.1 too, and many versions before it.

                    Comment

                    • wobbly
                      Prophet
                      • May 2012
                      • 2631

                      Originally posted by Timo Pietilä
                      I think that is not a bug. IIRC that happens in 3.5.1 too, and many versions before it.
                      Fair enough. I'm more used to variants built of z that have all sorts of hilarious messages when hallucinating. I'd still regard it as a bug, just 1 that's always been there. Guess it doesn't really matter. To me it seems a good idea to change it anyway unless:

                      a. it's actually too much work for too little gain
                      or
                      b. people like it better the way it is

                      Comment

                      • Nomad
                        Knight
                        • Sep 2010
                        • 958

                        Originally posted by Nick
                        Update efaad55 fixes
                        • Message on pack or quiver being re-arranged
                        Starting a new game in efaad55 now gets you a "You re-arrange your pack," message when the town first loads. Which seems amusingly appropriate, actually. Getting ready for the adventure ahead...

                        Comment

                        • Nomad
                          Knight
                          • Sep 2010
                          • 958

                          On further testing, it seems that you now get the "You re-arrange your pack" message any time you pick up, wield or drop anything, which is a bit excessive. Previously, the message used to only occur when you identified an item and that caused it to jump to a different position in the list (changing the overall sort order); what's happening at the moment is you also get the message any time items are shunted up or down to close gaps/accommodate new items (moving to new slots but staying in the original order).

                          ETA: You even get "You re-arrange your pack" when you wield an item from the floor or drop it from your wielded equipment without actually putting it in the pack.
                          Last edited by Nomad; May 28, 2015, 19:22.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9637

                            Originally posted by Nomad
                            On further testing, it seems that you now get the "You re-arrange your pack" message any time you pick up, wield or drop anything, which is a bit excessive. Previously, the message used to only occur when you identified an item and that caused it to jump to a different position in the list (changing the overall sort order); what's happening at the moment is you also get the message any time items are shunted up or down to close gaps/accommodate new items (moving to new slots but staying in the original order).
                            The question I have is - when should these messages happen? The way it was previously was in some ways an accident of how the code was put together. So was that ideal? If not, what is ideal?
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              Originally posted by Nick
                              The question I have is - when should these messages happen? The way it was previously was in some ways an accident of how the code was put together. So was that ideal? If not, what is ideal?
                              Messages should happen when no items enter or leave your pack but nonetheless the order of the items in the pack has changed.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9637

                                Originally posted by Derakon
                                Messages should happen when no items enter or leave your pack but nonetheless the order of the items in the pack has changed.
                                This seems simple and sensible - I'm going to implement it, but yell at me if there's something else to consider.

                                Quiver messages I think can stay as they are - they're infrequent, and I think you want to know when anything changes there.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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