Angband 4.0beta status

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  • Nick
    replied
    Update b66dd1d is as far as I know functional for all operating systems. See what you think of the new lib/ directory structure.

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  • Nick
    replied
    Originally posted by Nick
    Update ac4af8d will be up soon, and is a complete re-organisation of the lib sub-directories. Please check that everything isn't broken, especially in Windows and OSX.
    Windows and OSX both broken

    I'll get back when they work

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  • Nick
    replied
    Update ac4af8d will be up soon, and is a complete re-organisation of the lib sub-directories. Please check that everything isn't broken, especially in Windows and OSX.

    Leave a comment:


  • Nick
    replied
    Originally posted by tumbleweed
    However, I have two that are simply recognized as "Broken savefile", rather than "Broken savefile - probably from a development version"

    Are you interested in this at all, Nick?
    No, that's fine - it's just a slightly different type of failure.

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  • tumbleweed
    replied
    Originally posted by Nick
    Update 709d171 fixes
    • .prf object wildcards now affect flavours
    Excellent, this is almost exactly what I was looking for.

    It's less than perfect for scrolls though, for reasons I describe in another post.

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  • tumbleweed
    replied
    After some quick poking around I haven't found any more saves that cause assertion failures so far.

    However, I have two that are simply recognized as "Broken savefile", rather than "Broken savefile - probably from a development version"

    Are you interested in this at all, Nick?

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  • Nick
    replied
    Update 709d171 fixes
    • Failure to load an old savefile is more graceful
    • .prf object wildcards now affect flavours


    Originally posted by Nomad
    Quaffing a potion of Resist Heat gives you RCold as well as RFire. (Resist Cold only gives you RCold, though.)
    I couldn't reproduce this, or see any reason for it.

    Originally posted by Nomad
    I found a randart Elven cloak without the speed boost that Elven cloaks get as standard - is that supposed to be possible? (It did have the +1 Stealth boost.)
    I'm not sure if it's supposed to be possible, but I'm not surprised it is - presumably the randart generator has removed the speed bonus for power reasons. Let's say it's working as intended

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  • Nomad
    replied
    A few small things playing 0644321:

    * Quaffing a potion of Resist Heat gives you RCold as well as RFire. (Resist Cold only gives you RCold, though.)

    * I found a randart Elven cloak without the speed boost that Elven cloaks get as standard - is that supposed to be possible? (It did have the +1 Stealth boost.)

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  • Nick
    replied
    There is going to be a delay in final release. For this, you can blame takkaria and tumbleweed in about equal measure - well, you should really blame me, but I'm blaming them and transitive closure of the blame relation means you all should too.

    It struck me as I read tumbleweed's tiny (read: actually quite large) request that these two linked posts are indeed linked, but to each other, and there should be a big reshuffle, rename and reorganise of all the lib directories. So I'm planning to tear that all apart and put it back together in a way that respects the changes in the rest of the game while lib/ has remained static.

    I'll try not to take too long over it, and please keep playing and submitting bugs in the mean time.

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  • tumbleweed
    replied
    Originally posted by Nick
    Update 781f39c fixes:
    • tumbleweed's looking crash - was in fact looking at any edge square
    Odd. I never managed to trigger it by looking at the lava directly from the south (or from anywhere outside the straight diagonal to the southwest for that matter), nor by looking at any of the nearby permanent wall tiles from anywhere.

    Originally posted by tumbleweed
    angband-win-v4.0beta-356-g0644321
    • There's something about trying to look after leaving a shop that sometimes makes your character disappear?! For example by moving to the far west of town, toggling mouse movement, then entering and leaving a shop, then pressing 'l', then picking a direction that doesn't land you anywhere interesting (west or north-west to the edge of town in my case) - I know this is horribly unspecific, but I've been able to (unreliably) reproduce the issue several times. Ctrl+R afterwards fixes, but using Ctrl+R BEFORE looking does NOT prevent the quirky behavior. Saving and reloading before looking DOES prevent the quirky behavior.
    angband-win-v4.0beta-365-g781f39c

    All right, here's a savefile that might help with this issue.

    It can be reproduced with the following steps:
    1. Enter the shop to the southeast.
    2. Leave the shop, take one step to the northwest.
    3. Press 'l'.
    4. Pick a direction. Northwest has been working reliably for me, but other directions may trigger the issue as well.


    And some observations I made regarding this curious glitch:
    • It seems to depend on the scrolling position and/or game window size. In this case I've been using a client area of 1076x788.
    • You need to be close enough to the edge of the level so no automatic centering happens - or would happen - when leaving the shop and taking the step away from the door. This seems to apply regardless of whether center_player is enabled!
    Attached Files

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  • Nick
    replied
    Update 781f39c fixes:
    • Spell typos (thanks PowerWyrm)
    • tumbleweed's looking crash - was in fact looking at any edge square
    • Improve tile behaviour with object menus (still not perfect - there can be a leftover line of numbers down the right edge in some circumstances)
    • Make the cursor remain big for big tiles


    Still need to do more help, and takkaria's directory rename.

    Leave a comment:


  • tumbleweed
    replied
    Originally posted by Nick
    So is that when you right-click on the lava grid? Is that in Windows?
    Yeah, like I said, angband-win-v4.0beta-360-g58e2622

    I right-click on the adjacent lava tile to the northeast, then pick "l) Look At" from the context menu. Then kaboom.

    Edit: Happens as long as I stand in a straight diagonal to the southwest of that lava tile, no matter what the distance. Maybe LoS related.
    Originally posted by Nick
    I had believed all the tile drawing issues were fixed - what are you still seeing?
    I do still see quite a bunch of tile (re)drawing issues. Especially most if not all the non-1x1 oddities I've previously reported, like object menus not being erased properly when switching between inventory, quiver and equipment.

    Third time's the charm for attaching the screenshot
    Attached Files
    Last edited by tumbleweed; June 18, 2015, 00:14.

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  • Nick
    replied
    Originally posted by takkaria
    Nick, can we change the names of subdirectories while there's going to be no backwards compatibility? I've been hacking on Angband for years and I still didn't get 'apex' until just now.

    e.g.

    apex -> highscore
    file -> text
    info -> spoiler?

    Take everything out of the xtra/ subdirectory just into lib/, and then...

    xtra/graf -> graphics

    ???
    I can't believe we didn't already do this. On Linux apex is already scores (so I lied earlier) - yeah, I think they probably just about all should change, in particular edit->templates.

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    The MacOSX version is still not up. That's a pretty long time for it to compile, isn't it? Or, is there a different problem?
    It's there now. The OSX buildslave is actually my dev machine, and I had an internet outage

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  • Nick
    replied
    Originally posted by tumbleweed
    Oh, totally.

    angband-win-v4.0beta-360-g58e2622
    • Got a reliably reproducible assertion failure trying to look at that lava square to the northeast using the context menu.
      File: cave-square.c
      Line: 522
      Expression: square_in_bounds(c, y, x)

      Ignoring makes the game throw the same failure again, this time at line 532.
      The top row of squares in the image is the very topmost in town, in case that matters.
    So is that when you right-click on the lava grid? Is that in Windows?

    I had believed all the tile drawing issues were fixed - what are you still seeing?

    Leave a comment:

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