Angband 4.0beta status
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Update b66dd1d is as far as I know functional for all operating systems. See what you think of the new lib/ directory structure. -
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Update ac4af8d will be up soon, and is a complete re-organisation of the lib sub-directories. Please check that everything isn't broken, especially in Windows and OSX.Leave a comment:
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Excellent, this is almost exactly what I was looking for.
It's less than perfect for scrolls though, for reasons I describe in another post.Leave a comment:
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After some quick poking around I haven't found any more saves that cause assertion failures so far.
However, I have two that are simply recognized as "Broken savefile", rather than "Broken savefile - probably from a development version"
Are you interested in this at all, Nick?Leave a comment:
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Update 709d171 fixes- Failure to load an old savefile is more graceful
- .prf object wildcards now affect flavours
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A few small things playing 0644321:
* Quaffing a potion of Resist Heat gives you RCold as well as RFire. (Resist Cold only gives you RCold, though.)
* I found a randart Elven cloak without the speed boost that Elven cloaks get as standard - is that supposed to be possible? (It did have the +1 Stealth boost.)Leave a comment:
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There is going to be a delay in final release. For this, you can blame takkaria and tumbleweed in about equal measure - well, you should really blame me, but I'm blaming them and transitive closure of the blame relation means you all should too.
It struck me as I read tumbleweed's tiny (read: actually quite large) request that these two linked posts are indeed linked, but to each other, and there should be a big reshuffle, rename and reorganise of all the lib directories. So I'm planning to tear that all apart and put it back together in a way that respects the changes in the rest of the game while lib/ has remained static.
I'll try not to take too long over it, and please keep playing and submitting bugs in the mean time.Leave a comment:
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angband-win-v4.0beta-356-g0644321- There's something about trying to look after leaving a shop that sometimes makes your character disappear?! For example by moving to the far west of town, toggling mouse movement, then entering and leaving a shop, then pressing 'l', then picking a direction that doesn't land you anywhere interesting (west or north-west to the edge of town in my case) - I know this is horribly unspecific, but I've been able to (unreliably) reproduce the issue several times. Ctrl+R afterwards fixes, but using Ctrl+R BEFORE looking does NOT prevent the quirky behavior. Saving and reloading before looking DOES prevent the quirky behavior.
All right, here's a savefile that might help with this issue.
It can be reproduced with the following steps:- Enter the shop to the southeast.
- Leave the shop, take one step to the northwest.
- Press 'l'.
- Pick a direction. Northwest has been working reliably for me, but other directions may trigger the issue as well.
And some observations I made regarding this curious glitch:- It seems to depend on the scrolling position and/or game window size. In this case I've been using a client area of 1076x788.
- You need to be close enough to the edge of the level so no automatic centering happens - or would happen - when leaving the shop and taking the step away from the door. This seems to apply regardless of whether center_player is enabled!
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Update 781f39c fixes:- Spell typos (thanks PowerWyrm)
- tumbleweed's looking crash - was in fact looking at any edge square
- Improve tile behaviour with object menus (still not perfect - there can be a leftover line of numbers down the right edge in some circumstances)
- Make the cursor remain big for big tiles
Still need to do more help, and takkaria's directory rename.Leave a comment:
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Yeah, like I said, angband-win-v4.0beta-360-g58e2622
I right-click on the adjacent lava tile to the northeast, then pick "l) Look At" from the context menu. Then kaboom.
Edit: Happens as long as I stand in a straight diagonal to the southwest of that lava tile, no matter what the distance. Maybe LoS related.
Third time's the charm for attaching the screenshotAttached FilesLast edited by tumbleweed; June 18, 2015, 00:14.Leave a comment:
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Nick, can we change the names of subdirectories while there's going to be no backwards compatibility? I've been hacking on Angband for years and I still didn't get 'apex' until just now.
e.g.
apex -> highscore
file -> text
info -> spoiler?
Take everything out of the xtra/ subdirectory just into lib/, and then...
xtra/graf -> graphics
???Leave a comment:
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Oh, totally.
angband-win-v4.0beta-360-g58e2622- Got a reliably reproducible assertion failure trying to look at that lava square to the northeast using the context menu.
File: cave-square.c
Line: 522
Expression: square_in_bounds(c, y, x)
Ignoring makes the game throw the same failure again, this time at line 532.
The top row of squares in the image is the very topmost in town, in case that matters.
I had believed all the tile drawing issues were fixed - what are you still seeing?Leave a comment:
- Got a reliably reproducible assertion failure trying to look at that lava square to the northeast using the context menu.
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