Angband 4.0beta status
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Yeah, looking good in Windows so far. Adding my test tile set with the necessary tweaks for the new structure went over without a hitch, and even some mildly weird shit I tried worked just fine as well (lol'd at being able to put a tile set directly in tiles/ by using D:. or D:./ in list.txt)
What I noticed:- I guess no unicode for file and path names used within list.txt is "as intended"?
- The issue with garbage being displayed in the Options->Graphics menu when tileset names are longer than 31 characters does persist.
- Making the game trip by putting e.g. "D:" (rather than "D:.") in list.txt gives a "Graphics list load failed" message, but no hint as to what exactly happened / which line broke things.
Standing by my suggestion to axe list.txt entirely btw.
The name copying bit is annoying and needs fixing using my_strcpy() instead of strncpy() in grafmode.c.Leave a comment:
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Yeah, looking good in Windows so far. Adding my test tile set with the necessary tweaks for the new structure went over without a hitch, and even some mildly weird shit I tried worked just fine as well (lol'd at being able to put a tile set directly in tiles/ by using D:. or D:./ in list.txt)
What I noticed:- I guess no unicode for file and path names used within list.txt is "as intended"?
- The issue with garbage being displayed in the Options->Graphics menu when tileset names are longer than 31 characters does persist.
- Making the game trip by putting e.g. "D:" (rather than "D:.") in list.txt gives a "Graphics list load failed" message, but no hint as to what exactly happened / which line broke things.
Standing by my suggestion to axe list.txt entirely btw.Leave a comment:
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angband-win-v4.0beta-375-g5275124- Flavor and special player picture loading does not work.
- worked in 370
- works again if you move the flavor and special player picture prf files back into lib/customize/
- also works again if you edit eg graf-dvg.prf to load %:../tiles/gervais/xtra-dvg.prf instead of just %:xtra-dvg.prf et cetera.
- "list.txt" introduces itself as "graphics.txt" and then tries to help you understand "dungeons.txt" and the syntax described doesn't quite match the way the file actually works.
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- Flavor and special player picture loading does not work.
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Just had a stat swap (+/-) potion, !Niimbleness, only said "You feel very dextrous." There was no corresponding ill effect. Did Dex swap with Dex? I didn't think that was supposed to be possible.Leave a comment:
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Update 025fdad attempts to fix tile loading properly - please report if it's not working in OSX or Windows (or Linux for that matter, but I'm fairly confident that's OK).Leave a comment:
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angband-win-v4.0beta-375-g5275124- Flavor and special player picture loading does not work.
- worked in 370
- works again if you move the flavor and special player picture prf files back into lib/customize/
- also works again if you edit eg graf-dvg.prf to load %:../tiles/gervais/xtra-dvg.prf instead of just %:xtra-dvg.prf et cetera.
- "list.txt" introduces itself as "graphics.txt" and then tries to help you understand "dungeons.txt" and the syntax described doesn't quite match the way the file actually works.
- For shits and giggles I decided to add spaces around the colons in list.txt just like in the description contained in the file. The game didn't like it.
Last edited by tumbleweed; June 22, 2015, 18:43.Leave a comment:
- Flavor and special player picture loading does not work.
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Update 5275124 does some more messing around with directories, this time chiefly takkaria sensibly putting all the tileset information (actual tiles and related .prf files) in sub-directories of lib/tiles.
Should be not much to notice, but checking to make sure it all works would be good.Leave a comment:
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Turns out the last thing was most relevant - I can reproduce this in OSX, but not Linux or Windows. So it looks like it's an OSX port problem. I'll investigate.Leave a comment:
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Angband 4.0 dev b66dd1d
A possible insight into the failure of AC to update. In the attached savefile, @ has a Robe and has Full Plate Armor. With the Robe, @ AC is 22. With the Plate Armor, @ AC is 84, but the weight of the armor encumbers @'s movement. Switch between the armors and you will see the information at the left of the screen fails to update the armor class. Even after moving and engaging in combat with a townie, the AC display does not update without a redraw. Eleanor.zip
Could be totally off base, but I'm wondering if the failure is related to the receipt of the encumbrance / move more freely messages, similar to the run-past bug when a message was received? Oh, and this is in OSX.Leave a comment:
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