Angband 4.0beta status

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  • Nomad
    replied
    Just found a randart Star with no activation - is that supposed to be possible?

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  • topazg
    replied
    I have randarts on, but artifacts preserved, yet my artifact list is also getting populated with items I haven't found/IDed ... does anyone know if I'm losing these by leaving the level, or is it a display issue but the artifacts are still prone to reappearance at some point?

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  • Carnivean
    replied
    Originally posted by Nomad
    I'm often closing half a dozen other programs/files at the same time,
    Aah, that makes sense. I never leave Angband open when I'm not playing it, and I never turn my PC off.

    I don't know how they've implemented the whole lore thing, but it seems to me that it should be possible. I'd suspect that it might require changing how a whole section works though.

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  • Nomad
    replied
    Originally posted by Carnivean
    You already have your hands on the keyboard, and hit key combos all the time. Why wouldn't you just hit CTRL+X?
    Because there's a standard way of closing programs on Windows, and that's not it. I mostly remember to use File -> Exit now, but when I'm quitting Angband prior to shutting the computer off I'm often closing half a dozen other programs/files at the same time, and it's hard to always remember to close all but one of them with the X and then switch to doing something different for Angband even though it looks like a standard window and it used to be fine to close it that way in 3.5.

    (Is there really no way to have the lore file update when you exit that way? The game does autosave if you do it, so the situation must be handled somewhere in the code.)
    Last edited by Nomad; June 10, 2015, 12:23. Reason: handed and handled are not the same word

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  • Timo Pietilä
    replied
    Originally posted by Carnivean
    But further to Matt's point, Nick found that the knowledge saving routine wasn't called if you didn't exit the game correctly, and that he couldn't trigger it if you closed the game by the 'X' in the corner. All other methods should now be working though.
    Maybe we should disable the x in the main window? Allow alt-f4, file-exit, and ctrl-x.

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  • Carnivean
    replied
    Originally posted by MattB
    Do you play windows OS and exit by clicking on the 'X' in the corner? (As I keep doing, even though I know I shouldn't)
    You already have your hands on the keyboard, and hit key combos all the time. Why wouldn't you just hit CTRL+X?

    But further to Matt's point, Nick found that the knowledge saving routine wasn't called if you didn't exit the game correctly, and that he couldn't trigger it if you closed the game by the 'X' in the corner. All other methods should now be working though.

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  • Carnivean
    replied
    Originally posted by Jungle_Boy
    I noticed that any item with a light radius besides an actual light includes the phrase "cannot be refueled which send kind of funny applied to my sword.
    Beric Dondarrian's sword certainly wouldn't burn indefinitely, though I think it got fueled by blood not oil.

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  • MattB
    replied
    Originally posted by Jungle_Boy
    Also in the Unique monster knowledge menu it says I know 36 uniques and have killed 20 but if you look in the player history I've actually killed just over 50 but most of them do not show up in the menu.
    Do you play windows OS and exit by clicking on the 'X' in the corner? (As I keep doing, even though I know I shouldn't)

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  • Jungle_Boy
    replied
    Here's a bug related to the artifact knowledge menu. It seems artifacts are being added when they are generated rather then when they are found, as there are several artifacts in the knowledge menu for my current game that I have not found.

    Also in the Unique monster knowledge menu it says I know 36 uniques and have killed 20 but if you look in the player history I've actually killed just over 50 but most of them do not show up in the menu.

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  • Nomad
    replied
    Okay, here's a niche one! In a selling game, I accidentally bought an item of a type I'd already set to squelch. It came with the {ignore} tag but wasn't immediately dropped, so I thought I might as well sell it back to the shop and get some money back. The shop accepted it quite happily, but then when I tried to leave I got an "Assertion failed" crash. (I assume because the game was trying to drop the squelched item that I didn't have any more?) This is reproducible, and the crash doesn't just happen if you leave the shop, but also if your next move is to buy/sell something else instead.

    So basically I guess the actual bug here is that there's a one turn delay before squelched items are dropped when you're in a shop, rather than the fact I managed to cause a crash by ditching the item in between the squelch and the drop.

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  • Jungle_Boy
    replied
    I noticed that any item with a light radius besides an actual light includes the phrase "cannot be refueled which send kind of funny applied to my sword.

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  • Nomad
    replied
    Something slightly hinky about ID of Resist Element jewellery - you're learning the name if you're hit by any element, regardless of whether it's actually the one it resists.

    For instance, if you're wearing an unidentified acid-resistance amulet and are hit by a breath from, say, a Cold hound, the name of the amulet will change to an Amulet of Resist Acid even though it wasn't acid that hit you. (This doesn't just apply with base four attacks: I tested it with a shard attack from an Earth hound and that also caused the jewellery to ID.)

    This bug also affects Ring of Frost/Flames/Lightning/Acid, but I don't know whether it affects ego armour. ETA: nope, armour seems to be fine, it's just the jewellery that's affected.
    Last edited by Nomad; June 9, 2015, 19:18.

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  • Nomad
    replied
    Super trivial, but when you wield a stack of ego ammo to the quiver, the ID message you get is singular instead of plural, i.e. "Your Arrow of Venom seethes!" when it should be, "Your Arrows of Venom seethe!"

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  • Zireael
    replied
    Originally posted by Jungle_Boy
    Now that we've successfully hijacked this thread to talk about DSMs I was thinking the other day that they should aggravate dragons of the appropriate flavor as they see you wearing the skin of one of their kind.
    Neat idea indeed.

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  • Nick
    replied
    Originally posted by Thraalbeast
    Crash bug. New character in village. Rogue key set.
    ~
    "g"-"m" displays are offset by one and "n" crashes the game.
    I think you don't have the latest update - this bug was in ee39bf8 (315) but is fixed in 4c26520 (323) (according to my testing, at least).

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