Angband 4.0beta status
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I have randarts on, but artifacts preserved, yet my artifact list is also getting populated with items I haven't found/IDed ... does anyone know if I'm losing these by leaving the level, or is it a display issue but the artifacts are still prone to reappearance at some point?Leave a comment:
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Aah, that makes sense. I never leave Angband open when I'm not playing it, and I never turn my PC off.
I don't know how they've implemented the whole lore thing, but it seems to me that it should be possible. I'd suspect that it might require changing how a whole section works though.Leave a comment:
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(Is there really no way to have the lore file update when you exit that way? The game does autosave if you do it, so the situation must be handled somewhere in the code.)Leave a comment:
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Maybe we should disable the x in the main window? Allow alt-f4, file-exit, and ctrl-x.Leave a comment:
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But further to Matt's point, Nick found that the knowledge saving routine wasn't called if you didn't exit the game correctly, and that he couldn't trigger it if you closed the game by the 'X' in the corner. All other methods should now be working though.Leave a comment:
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Do you play windows OS and exit by clicking on the 'X' in the corner? (As I keep doing, even though I know I shouldn't)Leave a comment:
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Here's a bug related to the artifact knowledge menu. It seems artifacts are being added when they are generated rather then when they are found, as there are several artifacts in the knowledge menu for my current game that I have not found.
Also in the Unique monster knowledge menu it says I know 36 uniques and have killed 20 but if you look in the player history I've actually killed just over 50 but most of them do not show up in the menu.Leave a comment:
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Okay, here's a niche one! In a selling game, I accidentally bought an item of a type I'd already set to squelch. It came with the {ignore} tag but wasn't immediately dropped, so I thought I might as well sell it back to the shop and get some money back. The shop accepted it quite happily, but then when I tried to leave I got an "Assertion failed" crash. (I assume because the game was trying to drop the squelched item that I didn't have any more?) This is reproducible, and the crash doesn't just happen if you leave the shop, but also if your next move is to buy/sell something else instead.
So basically I guess the actual bug here is that there's a one turn delay before squelched items are dropped when you're in a shop, rather than the fact I managed to cause a crash by ditching the item in between the squelch and the drop.Leave a comment:
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I noticed that any item with a light radius besides an actual light includes the phrase "cannot be refueled which send kind of funny applied to my sword.Leave a comment:
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Something slightly hinky about ID of Resist Element jewellery - you're learning the name if you're hit by any element, regardless of whether it's actually the one it resists.
For instance, if you're wearing an unidentified acid-resistance amulet and are hit by a breath from, say, a Cold hound, the name of the amulet will change to an Amulet of Resist Acid even though it wasn't acid that hit you. (This doesn't just apply with base four attacks: I tested it with a shard attack from an Earth hound and that also caused the jewellery to ID.)
This bug also affects Ring of Frost/Flames/Lightning/Acid, but I don't know whether it affects ego armour. ETA: nope, armour seems to be fine, it's just the jewellery that's affected.Last edited by Nomad; June 9, 2015, 19:18.Leave a comment:
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Super trivial, but when you wield a stack of ego ammo to the quiver, the ID message you get is singular instead of plural, i.e. "Your Arrow of Venom seethes!" when it should be, "Your Arrows of Venom seethe!"Leave a comment:
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