Now some questions and comments about bugs I have been trying to fix:
- AC not displaying correctly, slowing remaining even after a heavy item is dropped - I can't reproduce either of these. If someone can, please give me a savefile.
- Monster memory vanishing - I can't reproduce that either. Remember that now all monster memory is in the lore.txt file - and that's added to and accessed by all characters. If you get the latest beta version, you will need to copy the lore.txt from your old version, or you will have no monster memory. As far as I can tell, both by looking at the code and by testing, lore.txt is being correctly written every time the game is exited. Kill counts are stored in the savefile, so those numbers in the monster history come from the savefile, but monster information doesn't.
- The activation macro thing - I don't think that's actually a bug. Aa5 would not aim at the closest thing, Aa' would, and that works exactly the same macro or typed directly. The reason the 5 at the end behaves like that is that numbers are already macros (so, eg, 4 is ;4 for step left), for moving or standing still. If you give a number in a keymap where a direction would make sense, the keymap can use it, but if you try to use it in a keymap as a direction it won't work, because you can't nest keymaps.
So the rings, a bunch of message issues and some display problems are the main things that I can reproduce at the moment. Plus a few display improvements that need doing. Anything else, please try and get a savefile, or failing that a really solid description of exactly what's going wrong.
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