Angband 4.0 beta release

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  • Nomad
    Knight
    • Sep 2010
    • 958

    If you stand adjacent to a floor item and run in its direction, instead of moving one square and stopping on top of the item (previous behaviour), you now run two squares and stop in the next square beyond the item. Most significantly, this can cause you to accidentally 'leapfrog' one square outside the trap-detected area if there's an item lying on the detection border.

    (I know it's fairly silly and pointless to be using the run command to move a single square anyway, but I tend to just hold shift and keep tapping arrows if I want to run past several obstacles, rather than bother switching back and forth between run and walk.)

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      Update 5a6bbf0 fixes
      • Spell effect duration typos (thanks PowerWyrm)
      • Issues of *slays* not being counted in object power, and slay cache errors (PowerWyrm again)
      • Randart activations are back to normal (ie no remove curse with a zillion turn recharge)
      • Ring of Power name in randart sets sensible again
      • "Arkenstone with light radius 0" problem fixed - it was in fact preventing randarts from having any multiple modifiers (STR & WIS, etc)


      As far as I know there are no outstanding issues with randarts - please let me know if any others turn up.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Thraalbee
        Knight
        • Sep 2010
        • 707

        Originally posted by Nick
        Update 5a6bbf0 fixes
        • Spell effect duration typos (thanks PowerWyrm)
        • Issues of *slays* not being counted in object power, and slay cache errors (PowerWyrm again)
        • Randart activations are back to normal (ie no remove curse with a zillion turn recharge)
        • Ring of Power name in randart sets sensible again
        • "Arkenstone with light radius 0" problem fixed - it was in fact preventing randarts from having any multiple modifiers (STR & WIS, etc)


        As far as I know there are no outstanding issues with randarts - please let me know if any others turn up.
        Your are probably right. Still I find these a bit powerful compared to the power ratings. No?
        Code:
        the Light Crossbow of Thoron (x5) (+14,+14) [+3] <+2, +1>
        
        ---------------------------------------------------------
        +2 intelligence.
        +2 shooting speed.
        +2 shooting power.
        Provides resistance to acid, dark, nether, chaos.
        Provides protection from fear.
        Cannot be harmed by acid, fire.
        Radius 1 light.  Cannot be refueled.
        
        When activated, it heals 1000 hitpoints and cures wounds.
        Takes 131 to 176 turns to recharge.
        Your chance of success is 90.9%
        
        Min Level 42, Max Level 127, Generation chance 1, Power 250, 11.0 lbs
        Based on Olórin.
        
        
        the Light Crossbow of Coion (x5) (+12,+24) <+2>
        -----------------------------------------------
        +2 constitution.
        +2 infravision.
        +2 shooting speed.
        +2 shooting power.
        Provides resistance to fire, nexus.
        Provides protection from fear, confusion.
        Cannot be harmed by acid, fire.
        Sustains intelligence, wisdom.
        Grants the ability to see invisible things.  
        
        Min Level 48, Max Level 127, Generation chance 3, Power 300, 11.0 lbs
        Based on Andúril.

        Comment

        • Thraalbee
          Knight
          • Sep 2010
          • 707

          Today's release. When creating Artifact spoiler (Randarts) I (only once) got Assertion failed. File z-form.c, Line. 206. Expression: fmt.

          Comment

          • Thraalbee
            Knight
            • Sep 2010
            • 707

            This one is not likely to be found, but +6 attack speed is a lot!

            Code:
            the Broad Sword of Cutholir (2d5) (+12,+12) <+6>
            ------------------------------------------------
            +6 attack speed.
            Slays undead (powerfully).
            Cannot be harmed by acid.
            Blessed by the gods.  Speeds regeneration.  Grants the ability to see invisible
            things.  
            
            
            Min Level 100, Max Level 127, Generation chance 3, Power 20045, 13.5 lbs
            Based on Wrath.
            (edit) And with this one, who needs the one ring?

            Code:
            the Ring of Firmament of Uluin <+11, +1>
            ----------------------------------------
            +11 strength.
            +11 intelligence.
            +11 dexterity.
            +11 constitution.
            +11 searching skill.
            +11 tunneling.
            +11 speed.
            Provides resistance to acid, lightning, fire, frost, dark.
            Cannot be harmed by lightning.
            Sustains dexterity.
            Speeds regeneration.  Prevents paralysis.  Sustains your life force.  
            
            When activated, it fires a acid ball of radius 2, dealing 120 damage at the
            centre.
            Takes 90 to 110 turns to recharge.
            Your chance of success is 25.0%
            
            
            Min Level 2556, Max Level 127, Generation chance 1, Power 20763, 0.2 lbs
            Based on Vilya.
            (edit)

            Another two nice finds.

            Code:
            the Small Metal Shield of Taran [5,+18] <+8>
            --------------------------------------------
            +8 shooting speed.
            Cannot be harmed by acid.
            
            
            Min Level 100, Max Level 127, Generation chance 28, Power 20060, 6.0 lbs
            Based on Celegorm.
            
            
            the Sling of Lielegas (x12) (+5,+26) <+10>
            ------------------------------------------
            +10 strength.
            +10 searching skill.
            +10 infravision.
            +10 speed.
            +10 shooting power.
            Provides resistance to frost, light.
            Cannot be harmed by acid, fire.
            Feather Falling.  Speeds regeneration.  
            
            When activated, it fires a acid ball of radius 2, dealing 20+1d20 damage at the
            centre and extends acid resistance for 0 turns.
            Takes 90 to 110 turns to recharge.
            Your chance of success is 76.7%
            
            
            Min Level 100, Max Level 127, Generation chance 12, Power 20090, 0.5 lbs
            Based on Avavir.
            Last edited by Thraalbee; April 19, 2015, 17:32.

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              At least the game recognizes that these are silly-powerful, with power ratings of over 20k and min depths of at least 100 (but check out the min depth on Uluin!). In fact it seems kind of suspicious that all of these artifacts have power ratings of between 20k and 21k...

              Comment

              • Nomad
                Knight
                • Sep 2010
                • 958

                I'm getting a crash whenever I load this save file in 5a6bbf0 and hit 'y' to try and start a new game with the existing character settings. It works fine if I load the file in the previous version (aa62c4d), or if I hit 'n' instead of 'y' and just reenter the exact same settings. Possibly something gone awry with the randart generation for this particular game?

                Previous games I've played in 5a6bbf0 (all with randarts on) have also seemed a bit slow to load the town at the start of the game after character generation, though this is the first one to actually crash at that stage.
                Attached Files

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9637

                  Originally posted by Nomad
                  I'm getting a crash whenever I load this save file in 5a6bbf0 and hit 'y' to try and start a new game with the existing character settings. It works fine if I load the file in the previous version (aa62c4d), or if I hit 'n' instead of 'y' and just reenter the exact same settings. Possibly something gone awry with the randart generation for this particular game?
                  Originally posted by Thraalbeast
                  Today's release. When creating Artifact spoiler (Randarts) I (only once) got Assertion failed. File z-form.c, Line. 206. Expression: fmt.
                  Thanks - I think these are the same thing, because I had one like it too, and thought I had fixed it.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • MattB
                    Veteran
                    • Mar 2013
                    • 1214

                    Originally posted by Derakon
                    At least the game recognizes that these are silly-powerful, with power ratings of over 20k and min depths of at least 100 (but check out the min depth on Uluin!). In fact it seems kind of suspicious that all of these artifacts have power ratings of between 20k and 21k...
                    I had a bow with shots+8 on my spoilers, and that too had power 20k plus change.

                    Comment

                    • MattB
                      Veteran
                      • Mar 2013
                      • 1214

                      Originally posted by Thraalbeast

                      Code:
                      the Small Metal Shield of Taran [5,+18] <+8>
                      --------------------------------------------
                      +8 shooting speed.
                      Cannot be harmed by acid.
                      
                      
                      Min Level 100, Max Level 127, Generation chance 28, Power 20060, 6.0 lbs
                      Based on Celegorm.
                      
                      
                      the Sling of Lielegas (x12) (+5,+26) <+10>
                      ------------------------------------------
                      +10 strength.
                      +10 searching skill.
                      +10 infravision.
                      +10 speed.
                      +10 shooting power.
                      Provides resistance to frost, light.
                      Cannot be harmed by acid, fire.
                      Feather Falling.  Speeds regeneration.  
                      
                      When activated, it fires a acid ball of radius 2, dealing 20+1d20 damage at the
                      centre and extends acid resistance for 0 turns.
                      Takes 90 to 110 turns to recharge.
                      Your chance of success is 76.7%
                      
                      
                      Min Level 100, Max Level 127, Generation chance 12, Power 20090, 0.5 lbs
                      Based on Avavir.
                      What a pair they'd make!
                      9 shots, each at x12 power...

                      Comment

                      • MattB
                        Veteran
                        • Mar 2013
                        • 1214

                        Playing the latest release, ate a stack of slime molds off the floor and had the obj-pile.c crash rear its ugly head again, I'm afraid.

                        Comment

                        • myshkin
                          Angband Devteam member
                          • Apr 2007
                          • 334

                          Originally posted by Derakon
                          At least the game recognizes that these are silly-powerful, with power ratings of over 20k and min depths of at least 100 (but check out the min depth on Uluin!). In fact it seems kind of suspicious that all of these artifacts have power ratings of between 20k and 21k...
                          Not so suspicious after all; it turns out that object_power() will bail on evaluating an object if it sees certain boundary conditions, such as too many extra blows. Instead of finishing its examination of all attributes, it just adds 20000 to the power and returns it.

                          The problem turns out to have been that the process of adding a random power to a randart and then rolling back if the resulting artifact was too powerful did not actually roll back correctly. (Most importantly, fake_pval[] wasn't getting reset.) I think I've fixed this in my 4.0beta-bugfixes branch.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9637

                            Originally posted by MattB
                            Playing the latest release, ate a stack of slime molds off the floor and had the obj-pile.c crash rear its ugly head again, I'm afraid.
                            No, that's deliberate punishment for being disgusting
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • MattB
                              Veteran
                              • Mar 2013
                              • 1214

                              Originally posted by Nick
                              No, that's deliberate punishment for being disgusting
                              Oh. Well, on reflection, that seems perfectly reasonable.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9637

                                Update 4cb2aad fixes
                                • Several remaining issues with randarts, including the 20k+ power thing (thanks myshkin)
                                • *enchant* weapon taking two prompts (thanks fizzix)


                                Randarts now really fixed...

                                Also I can confirm there are monster movement problems, but haven't found the cause yet
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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