Angband 4.0 beta release

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  • MattB
    Veteran
    • Mar 2013
    • 1214

    Originally posted by Nomad
    ...Aaand the award for "least likely error to have been caught by coming up as a random occurrence in beta testing" goes to the redundant bit of repetition in this message:

    Code:
    You have the Ring of Power of Power (The One Ring) {special, cursed} (p)
    ...and what are the odds of it happening twice?

    Comment

    • fizzix
      Prophet
      • Aug 2009
      • 3025

      Found and fixed at least one pathing bug which occurred when monsters were trying to move downwards. This might fix all of them, in fact, I don't know.

      Comment

      • Ingwe Ingweron
        Veteran
        • Jan 2009
        • 2129

        Originally posted by Nick
        ...- I think I understand the problem. If there are two items with valid inscriptions....solution - use @w0), and the 'x' command will switch to your 'earlier' weapon, but not back.

        So I believe that not using the @0, @1,.. form solves every problem except the 'x' weapon swap one....
        I hate to say it, but I don't think you have it right. Let me have you focus on this example: Inscribe Scroll of Identify with @r1. It works fine. Now, inscribe a Staff of Identify with @u1. Now try reading by pressing "r1" or using by pressing u1. Neither will work, you will get a list of scrolls in inventory or staves in inventory and have to select which one in the list by its letter position on such list.

        Why does 4.0 not distinguish between [r]eading and [u]sing? Why does it not recognize @[#] as wielding (not a reading, aiming, using or zapping situation)? And don't get me started with "!*". 4.0 doesn't recognize confirmation requirements at all.

        To say I'm finding this inscription mess and the mess with psuedo id failing frustrating is an understatement.
        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9637

          Update 056ae29 fixes:
          • !* inscriptions - things like !d are still broken, but I think I know what I did wrong and they should be fixed next update
          • @ inscriptions
          • Restores the quiver counts at the bottom of the inventory
          • At least part of monster pathing (thanks fizzix)
          • Bug in object power (thanks PowerWyrm)


          I think that keymaps + inscriptions should now be completely useable - please let me know if not. I'm also interested to know if there are still monster pathfinding issues.


          EDIT: And I was sufficiently irritated at messing up the ! inscriptions that I have pushed the fix straight away - update 9f6ea01 will be up shortly. Please report any inscription issues
          Last edited by Nick; April 14, 2015, 15:33.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Thraalbee
            Knight
            • Sep 2010
            • 707

            Thanks Nick, lot's of good progress.

            Minor issue -- When donning e.g. plain Gauntlets as a mage, max mana is reduced but no message is given to inform about this. Fail rates are not affected. Should they? As priest wearing handwear has no effect, but maybe that was always the case.

            Comment

            • MattB
              Veteran
              • Mar 2013
              • 1214

              Still on gff5349e, I'm afraid.
              Playing Shockbolt, once a monster is targeted, and gets the yellow rectangle around him, it (i.e. the monster) disappears.

              P.S. I'm amazed at the speed of these fixes - I can't keep up!
              Much gratitude from the other side of the world.

              Comment

              • fizzix
                Prophet
                • Aug 2009
                • 3025

                Originally posted by Thraalbeast
                Thanks Nick, lot's of good progress.

                Minor issue -- When donning e.g. plain Gauntlets as a mage, max mana is reduced but no message is given to inform about this. Fail rates are not affected. Should they? As priest wearing handwear has no effect, but maybe that was always the case.
                Priests shouldn't have handwear problems. I forget what the penalties for mages with gloves are, but it is true that you should have a message.

                I think in the past you wouldn't get the message if you were already encumbered due to heavy armor. So that could be what happened here.

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  Originally posted by fizzix
                  Priests shouldn't have handwear problems. I forget what the penalties for mages with gloves are, but it is true that you should have a message.

                  I think in the past you wouldn't get the message if you were already encumbered due to heavy armor. So that could be what happened here.
                  There's supposed to be two messages. The first is "The weight of your armor encumbers your movement", which reduces your max mana based on how far over the weight limit you are (it's something like 1SP/pound). I think this one applies to holy casters as well as arcane ones. The second is "Your covered hands feel unsuitable for spellcasting" and massively reduces your max mana (to 1/3rd of normal, I believe). I can't recall if it affects spell failure rates, but it's bad enough that you'll only ever really want to accept it if you're playing an unusually stupid hybrid class (e.g. half-troll rogue). In that case you won't be casting spells anyway until post-stat-gain, by which point hopefully you'll have found something that doesn't nuke your mana pool.

                  Comment

                  • Thraalbee
                    Knight
                    • Sep 2010
                    • 707

                    Minor bug: When picked up, Amulet of Inertia will not tell you "Speed -2". It only says that it reduces your speed (which is fine) but it does not accept being identified so you have to wear it to get the "-2" information.

                    Comment

                    • Nomad
                      Knight
                      • Sep 2010
                      • 958

                      Inscriptions seem to be working fine in 9f6ea01 so far! I'm impressed by how fast you're getting through all these fixes.

                      I'm also really liking the new feature to page through different inventories with the left and right arrow keys, too - much less cumbersome than fiddling with all the different symbol keys - but I wonder if it's possible to loop it around so that pressing the right arrow from the final screen takes you back to the first one (and vice versa)?

                      Comment

                      • PowerWyrm
                        Prophet
                        • Apr 2008
                        • 2986

                        See http://angband.oook.cz/forum/showthread.php?t=7304. I think we have a big problem here...
                        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                        Comment

                        • Nomad
                          Knight
                          • Sep 2010
                          • 958

                          Originally posted by Nick
                          • Restores the quiver counts at the bottom of the inventory
                          Glad to have this back, but I'm afraid the blank line between main inventory and quiver count means that slot w is now pushed off the bottom of the 24x80 screen when the inventory's full. You also get a slightly weird effect when this happens where the 'w' appears on its own, one column to the left of the other inventory letters, like this:

                          Code:
                          [tt][bc=black]              t) [color=magenta]A Rod of Curing                            [/color]
                                        u) [color=red]a Ring of Escaping <+4>                    [/color]
                          1150' (L23)   v) [color=grey]Soft Leather Armour [8,+6] {excellent}     [/color]
                                       [color=grey]w[/color]                                              
                                                                                      [/bc][/tt]
                          Increase the window size and it goes back to normal:

                          Code:
                          [tt][bc=black]              t) [color=magenta]A Rod of Curing                            [/color]
                                        u) [color=red]a Ring of Escaping <+4>                    [/color]
                          1150' (L23)   v) [color=grey]Soft Leather Armour [8,+6] {excellent}     [/color]
                                                                                      
                                        [color=grey]w)[/color] [color="#C08040"]in Quiver: 11 missiles[/color]                     
                                                                                      [/bc][/tt]

                          Comment

                          • Nomad
                            Knight
                            • Sep 2010
                            • 958

                            Another trivial one...

                            Stone to Mud works on closed doors as well as walls. (But passes through open doors without affecting them.) Checking 3.5.1, it looks like it may always have done? But if so the message should probably say "The door turns into mud!" instead of "The wall turns into mud!"

                            Comment

                            • Derakon
                              Prophet
                              • Dec 2009
                              • 9022

                              Originally posted by Nomad
                              Another trivial one...

                              Stone to Mud works on closed doors as well as walls. (But passes through open doors without affecting them.) Checking 3.5.1, it looks like it may always have done? But if so the message should probably say "The door turns into mud!" instead of "The wall turns into mud!"
                              Yeah, I'm pretty sure this has always worked this way, including the message. Not that the message shouldn't be fixed at some point, mind. But using Stone to Mud as an ersatz ranged door bash can occasionally be useful.

                              Comment

                              • Nomad
                                Knight
                                • Sep 2010
                                • 958

                                I'm occasionally getting two pseudo-ID messages merging together instead of being on separate lines when they both occur in the same turn, so you end up seeing something like:

                                Code:
                                magical... You feel the Iron Shots in (b) in your pack are average...
                                I think it's because the format of messages about equipped items has changed since 3.5, and some of them are now longer than 80 characters and overflow onto a second line. Before, the message used to be "You feel the Set of Leather Gloves (k) you are using is magical..." (66 characters) and now it's "You feel the Set of Leather Gloves (k) you are wearing on your hands is magical..." (82 characters, too long for a single line).

                                Comment

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