Angband 4.0 beta release

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  • klassik
    replied
    Originally posted by Derakon
    They'd have to be made out of Guinness if you wanted them to be able to stand on their own...
    guinness is fine.

    Leave a comment:


  • Derakon
    replied
    Originally posted by klassik
    what about beer golems
    They'd have to be made out of Guinness if you wanted them to be able to stand on their own...

    Leave a comment:


  • klassik
    replied
    Originally posted by AnonymousHero
    Potato golems are for losers. Now, if we were talking JAM golems...
    what about beer golems

    Leave a comment:


  • AnonymousHero
    replied
    Originally posted by MattB
    Potato golems are intensely necessary. I mean, like, really can't live without.
    Potato golems are for losers. Now, if we were talking JAM golems...

    Leave a comment:


  • MattB
    replied
    Originally posted by wobbly
    Well I hate to be the negative one but Nick I'm disappointed. Where's this?:

    http://angband.calamarain.net/view.php?date=2007-07-20
    Potato golems are intensely necessary. I mean, like, really can't live without.

    Leave a comment:


  • myshkin
    replied
    Originally posted by Darin
    I am getting this crash starting from a new game. Here is a zipped console log from the most recent crash (I have several others from when I was narrowing down the cause of the crash).
    I think I found it and have pushed a fix. See 856ea18 (currently in my 4.0beta-randart branch, but hopefully in master soon).

    Leave a comment:


  • Darin
    replied
    Originally posted by myshkin
    I was unable to reproduce this crash. I'd be happy to look at what debugging information you have. Also, are you starting a new game or working from an existing savefile? If the latter, please pass along the savefile as well.
    I am getting this crash starting from a new game. Here is a zipped console log from the most recent crash (I have several others from when I was narrowing down the cause of the crash).
    Attached Files

    Leave a comment:


  • myshkin
    replied
    Originally posted by Darin
    Version g8470954:

    Every time I start a game with randarts it crashes during randart generation. I have the latest randarts.log and the Console output if this can be reproduced. If it makes any difference I am running on Mac OS X v. 10.8.5
    I was unable to reproduce this crash. I'd be happy to look at what debugging information you have. Also, are you starting a new game or working from an existing savefile? If the latter, please pass along the savefile as well.

    Leave a comment:


  • Thraalbee
    replied
    Originally posted by Nick
    Update 2cc3979 fixes:
    • High resist ID issues (maybe)
    • Problems with recognising {worn} items
    • Resting bug (but not slowness)
    • Template room door problem (thanks Nomad and passer_by)
    • Mana calculations, I hope (thanks passer_by)


    I'm going to try and round up what is still outstanding, and maybe start a new thread.
    Thanks! Mana calculations seem right. But the problem with AC in the main screen remains. When I switch armour, the AC is not updated although SP are.

    Leave a comment:


  • tumbleweed
    replied
    For me, launching angband.exe and immediately exiting afterwards reliably crashes the 4.0 betas, no matter whether it's via Ctrl+X, menu File->Exit, window controls or whatever else. No such issue in 3.5.1.

    edit: The crash is an access violation (0xC0000005). Also, loading a save and then exiting immediately, or starting a new game and then exiting immediately (so basically Ctrl+N Ctrl+X) is enough to avoid the crash. (Initialization issue?)

    angband-v4.0beta-187-g8470954 Windows


    Also two minor cosmetic quirks:
    • Both in 4.0 and 3.5.1, trying to access the help via menu Help->Contents from the title screen does nothing, despite the menu item not being grayed out.
    • edit: And showing "You can't start a new game while you're still playing!" / "You can't open a new game while you're still playing!" message boxes when using the file menu during character creation, instead of making those choices possible or simply disabling the menu items seems rather odd behavior to me. </nitpick>
    Last edited by tumbleweed; May 3, 2015, 22:04.

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  • Darin
    replied
    Randart generation crash (Mac OS X)

    Version g8470954:

    Every time I start a game with randarts it crashes during randart generation. I have the latest randarts.log and the Console output if this can be reproduced. If it makes any difference I am running on Mac OS X v. 10.8.5

    Leave a comment:


  • wobbly
    replied
    Well I hate to be the negative one but Nick I'm disappointed. Where's this?:

    Leave a comment:


  • Zireael
    replied
    Originally posted by krazyhades
    Outstanding:
    1) Nick
    2) other bugs maybe
    3) Nick
    Agreed so much.

    Leave a comment:


  • krazyhades
    replied
    Originally posted by Nick
    I'm going to try and round up what is still outstanding, and maybe start a new thread.
    Outstanding:
    1) Nick
    2) other bugs maybe
    3) Nick

    Leave a comment:


  • Nick
    replied
    Update 2cc3979 fixes:
    • High resist ID issues (maybe)
    • Problems with recognising {worn} items
    • Resting bug (but not slowness)
    • Template room door problem (thanks Nomad and passer_by)
    • Mana calculations, I hope (thanks passer_by)


    I'm going to try and round up what is still outstanding, and maybe start a new thread.

    Leave a comment:

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