If you stand adjacent to a floor item and run in its direction, instead of moving one square and stopping on top of the item (previous behaviour), you now run two squares and stop in the next square beyond the item. Most significantly, this can cause you to accidentally 'leapfrog' one square outside the trap-detected area if there's an item lying on the detection border.
(I know it's fairly silly and pointless to be using the run command to move a single square anyway, but I tend to just hold shift and keep tapping arrows if I want to run past several obstacles, rather than bother switching back and forth between run and walk.)
(I know it's fairly silly and pointless to be using the run command to move a single square anyway, but I tend to just hold shift and keep tapping arrows if I want to run past several obstacles, rather than bother switching back and forth between run and walk.)
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